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Norco ends on a visceral note that will speak to Louisiana’s staunch hangers-on, but also to anyone seeking a beautiful, oppressive, and ultimately hopeful story. The past and future compound, and my reaction was unbridled. As I heaved and sobbed over my computer screen, I thought once again about faith — the kind it takes to stay here. If you don’t understand that faith, Norco may very well convince you.
There’s plenty more for me to tell you about this game, like how it stacks twists atop each other like a tower of turtles, without ever collapsing under all that narrative weight. Though reading more would spoil the fun – and trust me, you’ll be doing plenty of reading once you boot the game up anyway. I’ve written so much about why this game means the world to me. Now I leave y’all to decide whether or not to play it.
But it is impossible for me to play the game after this patch and not think about how so many other games, with so many more interesting ideas and takes on the genre, are not going to get the second swing that Cyberpunk 2077 is going to get over the next year. Years of dev time to produce a standard and familiar 1980s dystopia in a pretty good frame. Just another day in Night City.
Like the sport it portrays, MLB The Show 22 will take a very long season to show me its real virtues. But the short-term successes I’ve already had make it enticing to see that season through to the end. I am sure that repeated commentary, rote animations, and inexplicable simulation results will nag at me come September. I’m also sure that I will still be playing this game in October.
With Weird West, these magic moments appear far too infrequently. Sheer ambition means eventually something special is bound to be spat out by the game’s extensive simulations — a mishap with an oil lamp, for example — although it’ll be a rough and unwieldy thing, all the more crude when compared with the extensive elegance of a Dishonored. Instead of doing what many, myself included, had hoped — converting the spirit of Arkane and the immersive sim into an inventive top-down form — Weird West has stumbled into a more mundane existence as a pared-down computer RPG that’s nowhere near weird enough.
Kirby and the Forgotten Land burns too brightly, too soon, and that initial joy was hard to recall by the time the credits rolled.
Tiny Tina’s Wonderlands breathes weird, new life into the stale franchise
Ghostwire: Tokyo’s charm can’t make up for its frustrations
It felt nostalgic, like playing a video game sitting next to a friend, taking turns flipping the manual pages back and forth. It felt like making notes in those margins, circling hints and clues to come back to later. Sometimes, it was utterly surprising. A person found something so bizarre, unlike anything I'd seen yet in this world - and it flipped the game upside down. There's the community aspect to the language, too: Little bits open up as others present theories and translation methods, each pulling a different piece of information into the puzzle. When someone makes even the tiniest breakthrough, it feels unreal.
I didn’t expect to enjoy smashing the heads of monsters like this. I also didn’t expect to enjoy a story about a hyper-masculine man like Jack. But what I’ve come to learn in my time with Stranger of Paradise: Final Fantasy Origin is that Jack isn’t a knight in shining armor. He’s better.
And I haven't even mentioned naval travel, field bosses, or timed battles. In its sheer breadth of content, Lost Ark is gargantuan, and learning its intricate systems means being rewarded every step of the way, for a very long time. As it stands, after 90 hours, I have roughly 40% of each region completed, and have multiple characters well into the second tier of endgame content.
I’ll always have those moments on the battlefield where Triangle Strategy is willing to meet me halfway — just like it did when it sent me Narve, the wandering mage, who showed up at my encampment the night before a pitched battle, plucky and sincere, to offer his services. His elemental spells were weak, but he had potential. In the morning, I put him next to Rudolph, the bandit whose skill with a bow and affinity for bear traps made him a staunch protector. Narve struggled against a few elite enemies, but Rudolph watched over him. They both emerged unscathed, and became fast friends.
Aging gracefully, Polyphony’s racing series has never seemed more like itself
Eight years after those first clumsy beginnings, the series isn’t about Hope for the Future anymore. The Destiny I’ve always wanted is here.
It’s a strong, tarmac-based counterpart to the Dirt series, and satisfies a wider range of competitive urges than the dedicated F1 simulation that launches every year. And the consistently exciting racing, as both spectator and competitor, that Grid Legends delivers should have every racing fan wondering why something like this can’t be found in real life, too.
I kept hoping and waiting for some similar Remedy subversion in this mediocre military shooter - waiting for some Remedy splinter that would pop out of the skin of this boring carcass of a game. Yet nothing emerged. Remedy's brand is merely a thin film into which this limp mess was stuffed.
Elden Ring is FromSoftware’s most accessible, and difficult, game yet
Many players will undoubtedly grab these versions to replay some classics from their childhood, and I already feel for them when that wave of disappointment hits. But truth be told, I feel worse for people hoping to finally give the series a try now that the entire collection is on a mobile, family-first platform. If that describes you, and you’ve been waiting for this moment to finally dive into Kingdom Hearts: Keep waiting.
Strange Horticulture is, appropriately, a strange game, one of those simple premises that balances intrigue, sense of place, and puzzles in a satisfying, tactile way.
Returning to Aloy’s machine-threatened world is well worth the wait