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Toodee and Topdee is a unique game that actually does almost everything right in its simplicity. It's nice that you can go both co-op and alone in the many levels of the game. In terms of replay value, you may not be able to finish the game again, but if you want you can also try to collect all the ladybugs that walk through the levels. Each chapter brings its new features, including blocks that fall down, or buttons that bring up or remove certain platforms. The bosses are also quite challenging, but by adjusting the difficulty you can still overcome each level quite easily. It is therefore up to the player to determine the balance, although the contrast between those difficulties is quite large.
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It hurts to burn down a game that takes place in the universe of The Lord of the Rings. But just like the series The Ring of Power, the board is completely missed here. The graphics are of a deplorable level and the bugs often make the game literally unplayable. In addition, the gameplay is extremely shallow and boring. Are there no pluses at all? One or two puzzles are quite nice and the voices of Gollum and Gandalf are not bad. But there really isn't much more than that. Daedalic Entertainment had quite a nice concept in terms of concept and also had a legendary license that they could work with. What do they make of it? A game just as ugly and rotten as Gollum itself, which you should stay very far away from.
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It is difficult to say whether this game is for adults or for children. This game is just too difficult and too extensive for the really small kids, and just too easy for adults. I therefore think that they have tried to find a middle ground that is just not balanced enough for any target group. You notice during AI races that you often get it thrown in the last round and you will still be able to win quite easily with some boosts and power-ups. LEGO 2K Drive, however, is a refreshing concept that especially feels very varied. The racing that is interspersed with chases, then checkpoint races, then bomb-dodging challenges constantly feels quite enjoyable.
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Puzzle Bobble Everybubble is therefore a section that neatly ticks off all the options you would expect from a new Puzzle Bobble game. But the new additions make the game feel a lot harder and more rushed than before. The game contains tons of levels, but offers little extra around it to give you a nice goal to go through it all. With only two modes, you have little to choose from. It remains Puzzle Bobble and the formula is still entertaining after all these years, but it manages to surprise or innovate little.
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Doomblade is a Metroidvania you don't often see anymore. In a sea of imitators and titles that don't offer much else, Doomblade surprises. Rarely do you see one with an exploration system that gives you such a satisfying feeling. With just under ten hours, the game is the ideal length to play again to go through the story without upgrades, for example. That duration depends very much on how good you are. Checkpoints can be a bit far from each other and the game is quite challenging.
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If I didn't express my enthusiasm for Live A Live correctly with the account above, let me just sum it up. Perhaps it's a good thing that Live A Live never came out in Europe in 1994, because this remake has made me want to enjoy the genre again. It's a great game and a must for anyone with even the slightest interest in the genre. There are some lesser aspects, such as the combat, and some scenarios are a bit less than the others. Although that again depends on each person. The conclusion, however, is well worth the journey.
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What makes this game so characteristic are especially the super cheerful and colorful graphics and the good background music that manages to remain varied, but also the same. The seasons are beautifully depicted with falling leaves, snow, growing leaves on the trees and then the sun that comes up again. The UI is well-arranged and clear, although selecting the right character is sometimes a chore that takes too much time. In terms of content, the game seems hefty with 25 quests to choose from, but because the gameplay is so simple and simplistic, you'll probably have seen the game before. Minabo is therefore a game that you can play through in between and then leave it for a while, to be able to pick it up again later. The concept is unique and refreshing, but also so monotonous that it could get boring rather quickly. All in all, I certainly don't want to put the game in too negative a light, given the mainly positive undertone that it manages to radiate as far as I'm concerned. In addition, it even manages to arouse a slight moral sense in me, which is actually quite special for such a playful title as this one. I would say: Give it a chance and live that life and get the most out of it! Because it's short…
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After about 2 hours when the credits come, you can only really judge whether Varney Lake has been worth it and the 10 Euro rolls out of your pocket or whether you give a lot for that money in return. As far as I'm concerned, the story is a lot more accessible and interesting than that of Mothmen and I think casual players will find this game better than its predecessor. Although there are references, you do not necessarily have to have played the first part. However, there are fewer options that really influence the story.
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Outside of the main missions, there are plenty of other activities to keep you busy in the Burning Shores. Exploring ruins is one of them, known from Forbidden West. However, these are now a bit more extensive and there are sometimes even extra side missions attached to them. For example, during a main mission we accidentally came across a ruin and wanted to do it “quickly”. After completing the ruins we suddenly ran into an old acquaintance. What followed was a fantastic side mission with lots of action, emotion and nice loot. The expansion seems to contain much more of these kinds of secrets than the main game and therefore gives you a lot of content for a low price. Burning Shores can be purchased for only € 20 and that is a bargain.
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Since it is a product of the arcade '90, the duration of the game is not really long. Games at that time became longer mainly due to the sky-high difficulty. Cannon Dancer is no exception to that rule. There's basically just under twenty minutes of gameplay once you've fully learned it and can actually play it without errors. It's in the replay value, because you'll never be able to do that flawlessly in one go. It is therefore entirely up to you to get the most out of it.
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When we talk about Dogfight, the game is 'fine', nothing more than that. You can set the game as hard or easy as desired, so not only avid action-shooter fans will appreciate the game, but also entry-level players. In terms of story, they have packaged it nicely with light-joking texts and visuals.
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Technically and in terms of gameplay you can say that this game could be developed within a week. It could have been a school project because there is not much depth to be found in this game, but that is not necessary. This is the first real game that my offspring could digest well and easily at a still quite young age when even holding a controller will be difficult enough. Moving the stick and clicking the cross is almost enough and already provides a lot of enjoyment. It was therefore a fight when I had to grab the controller to experience the gameplay myself.
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Of course I can only speak about my own experience here (although the Steam reviews are not tender either). After several hours of adjusting settings and hoping for at least an acceptable experience, I had simply given up hope. Then fight through all kinds of glitches and crashes. There will probably be configurations that the game will work well on. The reality, however, is that most of them are better off waiting for some performance-related patches. Until then, stick with the PS5 version, because in its current state it is a shadow of what the game actually is.
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I was not disappointed with how nicely Postal 4 is ultimately playable on the console, because I expected much worse given the previous reviews of the PC version. Still, you can say that the gameplay is just not very good, the shitty humor is actually too bad that it isn't funny, and the graphics are so disappointing that you get the impression that you are playing GTA 3 (with all due respect). are playing. Shadows look ugly, characters look hollow and dead, interfaces are super chaotic. Environments are all a bit similar and there's just no atmosphere at all because people walk around like dead souls and get pissed all over them like it's perfectly normal.
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Colossal Cave relies heavily on the nostalgia and brand awareness of the original. It is a game that is very difficult to play without this remake. Unfortunately, the transition to 3D makes the game less accessible and in many cases even more frustrating. Listing the lyrics will be a trip back to the past for fans of the original, but it quickly becomes very irritating, especially in the menu. A VR update is planned for this year, based on the PC VR version. But after the few hours with this game in "normal" 3D and the fact that the PC VR version solves few of the problems, this is a game I won't be playing in PS VR 2.
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Tales of Symphonia Remastered comes at an odd time. The excellent new version of Dead Space just came out and Metroid Prime Remastered showed how it can be done too. This remaster of a classic JRPG then comes with what seems like minimal energy to really improve the game. It all looks and sounds a bit better, but it doesn't change the fact that this is just a mediocre remaster of a game that deserves a lot more.
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Despite the negatives and criticisms of the game, this is still one of the best RPGs you can currently play on the Nintendo Switch. The game looks beautiful, tells eight interesting stories with eight different heroes and play styles and is accompanied by a wonderful soundtrack. The world now rewards the player much more for exploring and the grinding has been made a little less painful in this title.
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Gigantosaurus: Dino Kart is a very limited game, especially in terms of content. You actually only have 2 game modes; Single-player and split-screen driving on the different tracks. Unfortunately, online is not possible and I do not expect any addition to this in the future. The adventure mode is actually nothing and is identical to the race mode, only you complete several races in one zip. For a price of half a triple A game you can expect a bit more, to be honest. The game is certainly accessible and not too difficult for the young players. My child (4 years old) was still a bit too young for the game, but in principle every child from the age of 6 can get started with this. Had the game been a bit more atmospheric, I could have overlooked the low amount of content, but because there are a few things missing in that regard, I would only recommend this game if it ends up in the budget bins.
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Wild Hearts is a must-play game. The atmosphere is typically Japanese, just like the unwieldy gameplay and combat. Also graphically you will not be impressed by this game, just like the story that fades quite a bit in the gameplay. However, this one is interesting and reasonably tactical. The game can also go quite deep in terms of RPG elements and you really have to delve into it and encourage you not to just figure everything out after an hour, because that is not possible. You will therefore spend many hours dissecting all possibilities and details. If you're not into that then this isn't the game for you. It's nice that you can play online, even cross-play, so you'll have regular help in boss fights, or bosses can be distracted by other players. We take for granted that the game looks quite dated graphically
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Returnal is just as good a game on PC as it is on PS5 and even better in some areas. For fans of third person shooters who like a good challenge, it is a blind buy. Especially if you have a system that can play the game stably at 120 frames. That only makes the game better. Just don't expect the game to be playable for the "casual" gamer right now. All the additions help, but the gameplay is still unforgiving. All in all, this is a successful port that Sony can once again be proud of.
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