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If you’ve played the last 2-3 entries in the WWE2K series, you know what to expect, except better. More wrestlers, more features (new and returning), and a plethora of gameplay value. If you’ve been on the fence, whether since the disastrous 2K20 or a previous era of wrestling gaming, WWE 2K25 is the best game to pick up if you’re looking to step back into the virtual squared circle. Yes, there are some annoyances like DLC (I wish New Jack and Guilia would’ve been available from the start), lack of accessibility features, and questionable character/render design, but the core game is jampacked with content that will keep you hooked until next year. Question is: How can they improve on a near perfect formula? Highly recommended.
Fly Punch Boom on Xbox Series X is an absolute blast. It’s a game that understands that sometimes, you just want to punch things really, really hard and laugh while doing it. While it might not satisfy hardcore fighting game enthusiasts looking for technical depth, it delivers an unparalleled experience in chaotic, hilarious, and visually stunning combat. The addition of Workshop support on Xbox further cements its value, offering near-infinite replayability. For those seeking a party game that’s guaranteed to generate laughter and unforgettable moments, Fly Punch Boom is an essential addition to your Xbox Series X library.
For those who have never heard or engaged with anything Dog Man related, you may find this just an average platformer. It very much is just that when it comes to how it feels to play. Having watched the movie I did feel like I understood the mechanics better and why the characters intertwine within levels to work with certain elements. It is a faithful nod to the brilliant cartoon design of the books, a few of which I have purchased for my Dog Man obsessed little lad. If you’re after a family friendly platforming title that even smaller children can enjoy, then Dog Man is worth your time. Those who enjoy a challenge however, may find this a little on the easy side.
Street Fighter 6 is definitely a step up and vast improvement from the PS4/PC exclusive Street Fighter V; more content, slightly bigger roster, more gameplay variety. It’s also more stylish and gameplay is addictive. But the thin launch roster of character (17; compared to Tekken 8‘s 32), overly complex online hub, tedious World Tour mode does impact the overall quality of the game. As with most games with DLC/Seasonal content, it feels incomplete and having favorites left out from launch is a bit irritating. That being said, the core gameplay is as perfect as could be and SFVI can easily be an entry point for newcomers to the series and the genre. If you’re looking for a diverse experience, you can’t go wrong with Street Fighter VI.
I've had an exceptional time playing Like a Dragon: Pirate Yakuza in Hawaii and even after 60+ hours I still feel like I could put in an equal amount of hours to tick off every last task within the game. There is no getting away from the fact these games are always packed with content and things to discover and explore. The storyline is rock solid and having Noah by my side throughout genuinely made me want to protect him as if he was my own. Admittedly I was a little anxious of whether they would pull a game that focuses on being a pirate off. Somehow they have managed to strike a fine balance of retaining the serious nature of a great story whilst also having those wacky moments still ever present. Whilst the game bears many similarities to Infinite Wealth, there is more than enough here to warrant your hard earned cash. It is oar-inspiring to see pirate ships in a Yakuza game, and its the greatest pirate title we have seen since Sea Of Thieves gained popularity.
Idle Zoo Park provides a good few hours of fun if you want to work through the experience for all the achievements. Unfortunately though it becomes extremely repetitive with little variance througout the different Zoo locations. Going from one Zoo to another feels like you’re just repeating the same level again with the odd single enclosure being the only difference. After two hours I had gained all of the achievements apart from the last two, one of which wants you to spin the wheel fifty times, and the other unlocks once you have gained all other achievements. Sadly I didn’t feel the need to return for close to three more hours of clicking on completed levels to get the full one thousand gamerscore. Completionists may find that it is worth their time to boost their personal gamerscore. But this experience will last you a few short hours at best.
Blasphemous 2: Mea Culpa Edition is a masterful continuation of the series, refining and expanding upon the foundations laid by its predecessor. It successfully captures the essence of classic Metroidvanias while forging its own identity through its unique art style, lore, and gameplay mechanics. The Mea Culpa DLC seamlessly integrates into the main game, adding substantial content and challenges that will test even seasoned players. While the questline within the DLC may require some backtracking, the rewards are well worth the effort, offering a satisfying sense of accomplishment.
Two Point Studios and SEGA have done it again and smashed it out of the park with Two Point Museum. The presentation of the entire game oozes quality and fantastic polish in every aspect. In my review of Two Point Campus which you can read HERE, I touched on how I felt each individual had their personality, that is still the case here. The satisfaction of starting with a blank canvas and fine-tuning your very own museum becomes a slight addiction. One of my first play sessions for this review weighed in at about 7 hours and I had to force myself away from my Xbox Series X to sleep. If you adored Two Point Hospital and Campus, you’re getting that same moreish formula here with the unique atmosphere of the museum setting with interesting and wacky artefacts. If you can, I’d urge you to go for the deluxe version of the game that comes with all the extra goodies and kudosh, but you’ll have an equally cracking time with the base game if you can’t stretch to it. After close to 50 hours for this review, I still find myself going back for more so I can assure you the amount of gameplay on offer could easily run into hundreds of hours. This will be one of the best games of 2025, one for the history books!
Tomb Raider IV-VI Remastered is a nice nostalgia package for those who grew up with the original Tomb Raider games. Aspyr added a few interesting perks here and there across all three games, especially for Angel of Darkness where they added cut content and improved the story telling; among other perks. While these are more approachable than the previous remastered trilogy, they still show their age. Players with the patience and curious about exploring Lara Croft’s past, Tomb Raider IV-VI Remastered is a good option.
If you’re looking for a proverbial nostalgia shot in the arm, Accolade Sports Collection is a great way to go. All five games’ gameplay mechanics hold up surprisingly well by today’s standards. Sure, there are a few events that in both Olympic games that require a bit of adapting, but other than that, this is an addictive collection. Sure, I wish there would’ve been a bit more variety, but whether it be solo or with friends, this guarantees a few hours of fun. Highly recommended.
I enjoyed my time with Mika and the Witch’s Mountain and whilst the game is far from perfect, I had to remember the target audience and who this would appeal to. My seven-year-old loved joining and playing this one while I reviewed it. He enjoyed watching the conversations and how Mika interacted with people to gain information for the next objective and then using her broomstick to deliver parcels. It does become somewhat repetitive at times and it does fall a little short at around six hours of gameplay, but this is always the sweet spot for an indie for me. It holds enough quality, polish and great mechanics to make it a game to consider for your younger ones, but I’m not ashamed to say I enjoyed this one as an adult too.
For a remaster of a 30+ year old game, the developer did a surprisingly good job with X-Out: Resurfaced. The controls and overall gameplay is solid and holds up pretty well. Being able to customize one of the four submarines to tailor your playstyle is a nice twist. But it doesn’t make it any easier. Lack of continues and extra lives (unless you have enough to buy additional(s) subs) makes for a frustrating and repetitive experience as dying boots you back to the main menu. If you’re looking for a hard as nail shmup experience, this is one of the best. If you’re looking to dip your toes in the genre, this ain’t it.
System Shock is another remastered hit from NightDive Studios. They did an overall great job bringing back this classic from the dead. While they did an impressive job in terms of visuals and presentation, unfortunately, under the hood, i.e. the core gameplay, is still incredibly archaic and might put off the Call of Duty crowds. If you can tolerate the confusing navigation and lack of handholding, System Shock is an enjoyable experience. However, if you enjoy a more streamlined experience, System Shock might irritate you more than anything else.
I was pleasantly surprised by Robodunk and spent far more time with the game than I anticipated. This was down to the addictive and short yet snappy gameplay loop with plenty to unlock. The development team have done a fantastic job at combining such a familiar experience with classic games such as NBA Jam and Playgrounds yet introducing the roguelite elements within the experience, and it works! Admittedly I would have loved to see some online multiplayer elements here as I feel the game would suit the competitive style of playing against real-life opponents. For those who love same-screen fun though, you’re in luck with 2 player co-op options and also local multiplayer with up to four players. For £12.49 it’s a reasonable price-point for potentially hours of fun, alone against AI or with players from the comfort of home.
Cycle Chaster H-5 is one of the most enjoyable, easy to pick up and fairly challenging shmup I’ve had the chance to play in quite sometime. It’s simple and there’s nothing to complicated; you have all weapons at your disposal from the get-go, controls are solid and it has a distinct unique style. While this is a great shmup for those looking to dip their toes in the often overly challenging genre, it might be a too easy for those looking for something more substantial to chew on. Definitely worth your time.
Ambulance Life: A Paramedic Simulator was disappointing and didn’t meet my expectations. I encountered a myriad of bugs throughout the experience, repetitive dialogue and gameplay, and poor visuals. This is unfortunate, as the concept and the way some of the scenarios are put together are fantastic. This isn’t to say there isn’t fun to be had here and you’ll struggle to find an experience that is on par and as accurate within the ambulance/paramedic genre. I do feel though that this game could have been done with a little more time in the oven to give it some extra polish and perhaps that will come in the form of future updates. There is plenty within the gameplay loop here for a good 20+ hours or maybe longer if you enjoy grinding your way through everything on offer.
Big Helmet Heroes is a fun, well-crafted beat ‘em up with tons of personality. Its engaging combat, varied heroes, and stunning visuals make it a joy to play, and the imaginative levels and hilarious weapon choices add to its charm. However, it’s held back by its disappointing co-op implementation, frustrating performance issues, and frequent bugs—particularly on Xbox. If Exalted Studio can iron out these technical issues and maybe even add online multiplayer, this game could easily become a standout in the genre. But as it stands now, it’s a diamond in the rough—polished in some areas, but frustratingly unrefined in others.
The fighting genre has seen its fair share of ups and downs over the years. You could argue that it’s currently the strongest it’s been, but the re-release of these games in such an impressive package goes to show that Capcom were amongst the early architects that helped what came to follow. Simply put, MvC: Arcade Classics is an excellent collection that celebrates the early days of the mash up madness of Street Fighter, Marvel and co. It’s to be hoped that part II of this collection, scheduled for later in 2025, continues with the quality-of-life improvements and quality seen throughout this edition.
Grapple Dogs: Cosmic Canines is a great mix of action, platforming and exploration. Each level almost feel like a mini-Metroidvania like game where players are encouraged to explore every inch of every level to find all gems, treasures and collect as many (if not all) fruits. But Luna’s twin-stick shooting mechanic takes a while to get used to in a 2D environments and the “forced” exploration can feel like a chore. However, if you can get past these quirks, you’ll discover an addictive little gem and one of the best games of the last 12 months. Highly recommended.
Turbo Overkill starts off great. The fast paced movement, shooting, exploration works well as a whole, but the deeper you get in the game, the more platforming rear its ugly head and ruins the complete experience. I had flashbacks of DOOM Eternal’s overabundance of platforming, except worst because if you don’t position yourself perfectly on the walls to wall run, you’re screwed. Missing the wall jump augment? Well expect to be screwed later in the game. It starts off well, but the platforming killed it for me. Great shooter where its paced is ruined by monotonous platforming. Unless you’re a die hard FPS fan or looking to experience a new “old school” type experience, I cannot recommend Turbo Overkill.