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There aren't many games like NieR Replicant, and I'm not just talking about in the modern era, but since 2010 as a whole. Whatever power that be helped Yoko Taro become world-famous, to the point where he can keep making these weird masterpieces, in any format: thank you.
All in all, I say this is a great game to pick up if you're a fan of the genre. It's endlessly charming, and a real breath of fresh air in terms of its style and gameplay loop. On Spry Fox's website, they claim they "want to make the world a happier place" with games, and I say they have more than achieved that goal.
Rain on Your Parade more or less delivers on what it promises. It's a clever and charming game that's bound to put a big, dumb smile on your face each time you ruin some unsuspecting person's day.
The 1.02 patch just went live, but console players are still reporting that it's not fixing a majority of the problems, especially progression blockers. Unfortunately it seems like a situation we'll have to wait out, and just hope that ZA/UM is able to fix the issues. This game really is a must-play for anyone who loves storytelling or the RPG genre - that is if you're on PC, or if you can wait for subsequent patches for console versions. In spite of everything though, Disco Elysium's twisting, tumbling adventure is one worth waiting for.
That's not to say Spacebase Startopia is a bad game, it's just something of a disappointment. At best, it feels like a remake that makes a few missteps. It's a forgery at worst. If you really want more Startopia but can't stand to look at its dated graphics, there's definitely something for you here. Otherwise, you're better off docking with a different donut.
There are some cobwebs to shake out of Oddworld: Soulstorm, and some that will remain even after a hot shower, but you'd be hard-pressed to name very many games that are doing what this series is doing in 2021. I'm glad that Oddworld Inhabitants is still around, doing their weird and interesting thing.
It's a lower bar to clear to be sure, but People Can Fly delivered what Bungie and other studios can't seem to do these days: a complete $60 game. Outriders is a flawed looter shooter that can fall into a rut with its core looting loop, but the gunplay is fun, and that's a decent-sized win. If you can grab two other people to recruit via Game Pass, it's a great way to spend some time.
Simply put, it's a title that knows what it is and seems to hit all its targets with deadly precision. This results in a game that isn't exactly transcendental, but is as solid as bedrock. Even if you're not a fan of the Record of Lodoss War source material, it is worth a look. At the very least, it took me back to my days of binging on Castlevania's Game Boy and DS titles, which I mean as a compliment. It may not be the freshest meal in the cafeteria, but it's still a tasty dish at the right price.
Like I said at the top of this review, your enjoyment of Balan Wonderworld is going to depend on your tolerance for primitive 3D level design. Strip away the unnecessary costumes and their poorly implemented management system - and fire those Balan's Bouts into the sun - and you might have a nice throwback to a more experimental time of platform gaming, one that would be easier to recommend. But sadly, you can't just strip those elements away. They're here, and they're ruining what is otherwise an enjoyable rewind to the golden era of the mascot platformer.
It comes across as a diabolical labor of love. The game is obviously made by people who cared for the property, as it conserves everything that was great about the original title while tightening the screws on the old doomsday device. Even without the multiple campaigns, it's a ridiculously long game. But the fact that I was rarely annoyed or bored, while continuously finding new elements to love, is a testament to how well-executed the sequel is. If the first game wasn't diabolical enough for you, this one should scratch that evil itch a bit better.
By zipping through the creation of life itself, you might just find answers to why someone has been shot and how to stop it. Though some puzzles and controls can get pretty frustrating, the adventure itself is the draw, and with Genesis Noir, it's a beautiful trip through primordial creation worth taking. If you're eager to see what kind of stylish, inventive ways developers are finding to tell stories in games, this hard-boiled trip is worth the ticket.
I get that my complaints probably sound like I'm nitpicking the game, and maybe I am asking too much of a budget title, but really, these issues illustrate that despite the fact Pioneers of Olive Town marks the silver anniversary of the franchise, the developer didn't really go out of its way to make this entry something special. This is a safe and standard Story of Seasons game. It doesn't rock the boat, it doesn't try anything groundbreaking like when Marvelous released Rune Factory to mark the franchise's tenth anniversary; it's just more of what we've seen before with a few small twists on the formula.
Like a lot of Monster Hunter games, I slowly started to get more and more acclimated to Rise until I hit a positive tipping point. Once it clicked, it was hard to go back to the old ways, before the wirebug opened up combat and the theme was arguably the most on-point it's ever been. Rise should delight fans both new and old, as long as the former group is willing to work a little bit for it.
Kaze and the Wild Masks is an unashamed blast from the past, for better or worse. PixelHive's love letter to 16-bit gaming surmounts budgetary and design shortcomings with a compelling challenge, luscious visuals, and an evocative soundtrack, all punctuated by a solid underdog spirit. Kaze's polished but formulaic gameplay will not be to everyone's taste, but for those who long for the halcyon days when the platformer was king, it's most definitely wabbit season.
So much about A-Train: All Aboard! Tourism is neat that I wish I could more strongly recommend it. At the very least, I'd love to force people who don't think public transportation is worth investing in to play it so they see what an adequate rail system can do for their community. Because this does make a good argument for expanding public transit, it's just that its antiquated user interface and woeful tutorial and manual mean very few people will bother listening to what it has to say.
Ultimately, Gnosia is worth playing through to the end thanks to its strong narrative. The story goes in unexpected directions, and the revelations I learned along the way were compelling enough to push me past my frustrations. Make no mistake, I wanted to give up on this game multiple times. But every time I considered quitting, I'd start one last loop that would pull me right back in because all of the elements were in place for another bit of tasty narrative to reveal itself.
Omori is certainly not for everyone. Someone who values gameplay much higher than storytelling will come away feeling bored and frustrated with the overall experience. However, those who value a game's plot and the emotions that games can elicit will never be able to shake Omori from their headspace. It is a flawed game in many aspects, but I can't help thinking about it throughout my daily life (especially while opening up the spice cabinet), even having finished the game over a month ago. While the entire middle of the game can be frustrating due to its poor design, the third act is well worth everything that comes before it. In the end, everything else faded away, and it all felt worth it.
So, that's where I'm at. I enjoyed playing Everhood and the music was extremely enjoyable, but before we could apply for the marriage certificate, I realized how loudly it breathes when it sleeps and now I just want to suffocate it. I'm still giving it a recommendation, because not everyone is going to share my grievances with the narrative and the technical issues can be ironed out. There's some definite high points here, but I don't think it's going to achieve immortality.
The Climb 2 is light on content beyond the main draw, as "glove and accessory unlocks" are not going to be enough to satisfy everyone once they've finished all the stages. But like the original, I'm going to be returning to it every time I get the itch to climb something.
Taxi Chaos is fine in short bursts if you want to chase high scores, but for $30 to $35 depending on your platform, there just isn't enough content here to recommend this. Especially considering you can still buy Crazy Taxi on Xbox Live for a third of the price.