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Not only is Chicory a fun game, and not only did it speak to me on a profound level, it also made me want to be a better me. I’m not exaggerating nor using hyperbole, it’s a well-built experience with a tremendous amount of heart. It wants you to be you, and it wants you to know that the best you can do is always good enough.
Ratchet & Clank: Rift Apart isn’t afraid to revel in its mascot-platformer roots, but it manages to knock so many of its competitors completely out of the water.
As a whole, Backbone is stylish but not exceptional. It’s a good time with an enjoyable story, but otherwise it’s just kind of routine. The visual style is great, but it’s offset by uneven audio design. There’s definitely a lot to love about Backbone, I just don’t feel it sticks the landing quite well. It will be worthwhile playing for most, but I’m more interested in what comes next from EggNut.
15 years on, Ultimate Showdown finds Virtua Fighter 5 just as engaging as it ever was, maintaining its long-held reputation as one of the genre’s classiest and most enduring fighters. Woeful single-player content and receding features prevent the package from achieving its full potential but, despite its flaws, Ultimate Showdown costs little, looks good, and plays great. A welcome return to one of gaming’s most distinguished rings.
If we’re setting off to new horizons and, eventually, a new Mass Effect, then Mass Effect Legendary Edition serves as a solid collection of this trilogy. This is everything these three games were, and still are to many fans, preserved for time. Just like the capsule Liara makes during Mass Effect 3, this is what can hopefully stand the test of time and carry what this trilogy is—its characters, its worlds, and its stories—forward for ages to come.
I also have to stress that Wonder Boy: Asha in Monster World isn't a bad game. Some of the backtracking got annoying, but mostly it's just monotonous. The mechanics are tight enough, I just can't help but shrug at the final product. I'm always happy when an old title is given new life, but that doesn't mean I'm going to end up loving it.
Miitopia is mostly the same on Switch, to a fault. If you weren't crazy about this one on 3DS it won't change your mind, and the same flaws are intact here. Still, if you're an incredibly creative person that loves to spend their days endlessly perfecting Miis, you'll find a lot to love here. While its shortcomings are laid bare, its core strength, personality, is at the forefront.
I'm shocked with how well Knockout City turned out. It's easily the biggest surprise of 2021, something everyone should give a go while it's still free to try.
I had a lot of trouble tearing myself away from Biomutant, and a lot of my grievances didn't really surface until I'd finished it and had time to digest. Before that, I was absorbed in exploring its well-designed world, plumbing ruins, collecting dopey looking mounts, and dressing like I just survived a landfill explosion. There are some unwanted mutations in its genes, but they're covered in fur and easy to overlook.
If FuturLab can continue adding creative levels, further flesh out the Career mode, and implement its planned multiplayer and "experimental" mechanics, PowerWash Simulator will be in a great place. As is, it's definitely good enough to recommend. Not so much "oddly satisfying" as it is "satisfying, period."
Straight up, Shin Megami Tensei III Nocturne HD Remaster could have used more technical improvements. The subtle mechanical changes make it a better game without fundamentally changing it - which is a great thing because Nocturne never needed to be changed. I just wish the "remaster" part had a little more oomph to sway people who might find it dated.
Ultimatum is up and down with the actual changes, but the league mechanic is solid and the Trialmaster character is easily one of the best introduced since Einhar, and I sure hope he's here to stay, even if his boss fight is frustratingly locked behind RNG.
Wrath of the Druids is simply more Assassin's Creed Valhalla, with a few added twists and some of the same baggage. The benefit of not swinging for the fences is that you're getting more AC comfort food, even if it falls far short of a home run. For 25 bucks, you might need something a little more than that.
I was worried both of these games would only be considered good from a historic standpoint, that they would be celebrated solely due to their longstanding absence outside of Japan. But thankfully, both Famicom Detective Club games stand on their own even thirty years after their initial release. These are two beautiful, gripping games that show the timelessness of a well-written mystery.
Even if there are a lot of shared elements between the two games and the ground-based traversal isn't everything it's cracked up to be, Below Zero's greater focus on character-driven storytelling lands well and this standalone adventure captures the unrivaled magic of underwater exploration all over again.
I don't think Resident Evil Village is going to be very divisive per se: I suspect the reaction will be generally positive. But it's going to definitely spark some conversations as to how it stacks up against the current darling of RE7, and it has a long hill to climb to match its success financially. As for me, I think it complements it quite well, and then some.
New Pokémon Snap is a sign of the times in that way, but while it's adapted to the age of Instagram, it hasn't lost its soul in the process. This is the Pokémon Snap you remember, with a few additions that don't always hit as resoundingly, but the foundation has been well-kept. It was a blast to spend a weekend just blasting through every ride this park had to offer, and they're varied enough that I know I can go back today, tomorrow, and months from now, and still find new things to photograph, new interactions to fool around with, and a good time to be had.
Perfect Gold is one such game that did manage to hit paydirt. It's absolutely solid, and finding a narrative, even in the VN genre, that deserves to be called that can be difficult. The characters are flawed without being annoying, interesting without being archetypal, and the storytelling does a great job of focusing on them. It's worthwhile if you're into watching two people in love while figuring themselves out.
Returnal is a mostly thrilling sci-fi action romp that suffers from a lack of scale at times. In the moment, I'm completely fixated on my run, upgrading like a fiend, and dashing around for iFrames like I was playing a Capcom game. But after that run ends and I'm looking at the bigger picture, Returnal can feel a little smaller than it actually is. Keep that in mind before you take the pricey plunge.
What it comes down to is that Shadow Man Remastered is an excellent title that I enjoyed thoroughly. However, it is an excellent twenty-something-year-old title, and some people just can't go back to that era. I get it. But for the rest of us, this is definitely a title worth pulling back from Deadside.