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Dragon's Crown remains not for everyone. Some might consider it repetitive, vulgar and may even be left wondering what all the fuss was about. But, for those of you who ever fell in love with arcade brawlers, fantasy storytelling, and tabletop RPGs, then Dragon's Crown Pro will shine oh-so-brightly as the unique and sublime treasure it is. Your legend awaits, hero. Seize the day.
Aside from the incorporated change that made previously limp exotics actually fun to use, it's clear that Bungie has a lot of work ahead of them.
Middle-earth: Shadow of War - Desolation of Mordor brings a worthy character into the spotlight with a slightly different feel, to aplomb. Instead of controlling a superhero you're a stronger-than-average man, which somewhat grounds the gameplay while still allowing for plenty of wonderful toys. The whole "roguelike" angle was a bit oversold, but depending on your perspective, that could be a plus.
Even if games so relaxed aren't your normal forte, I would recommend checking out Solo. Everyone has rough patches in their lives and it can be cathartic to explore our thoughts in a more interactive manner. Not every aspect of the game is perfect, but that beautifully mirrors how complex love can be.
I love the look of City of Brass and its combat system, but after only about three hours I felt like I'd seen all it had to offer. It's a great way to kill an afternoon, I just wish it would give me a reason to keep coming back.
Donkey Kong Country: Tropical Freeze is a platformer that needs to be experienced by as many people as possible.
Frostpunk is such a bizarre game. Playing through it mechanically and logistically leads to a relatively standard resource manager. However, by investing yourself in the town and the people within it, you allow in the crushing weight of the decisions you'll have to make and the emotional consequences that follow. They may not be affecting real people, but treating it as such is what this game is all about. It's an emotional roller coaster that will likely leave you more defeated after "winning" than when you first started, and that is incredible.
Agatha Knife isn't a perfect game, and definitely won't appeal to all. But if you can stomach some of the monotony and awkwardness of gameplay, you'll be rewarded with a charming and quirky little title that's got a lot of heart. Just don't let it get cut out of you.
The Swords of Ditto is charming, humorous, and fun to play. It's not the biggest game, but its generation-crossing story makes you feel like you're a part of its world's history. Even though it relies heavily on randomized components, the cartoon-like presentation and baked-in charm make every single screen seem as though it's part of a cohesive, authored map. The Swords of Ditto might not be the most epic adventure of all time, but there's little denying that it's one of the cutest.
I'm still tooling around in skirmishes in BattleTech, and it's done its part in getting me interested in the bigger picture. Harebrained Schemes should be proud, as it's mostly done right by the various tabletop licenses it's worked with for the past five years or so.
There's a complex narrative arcing across all of The Invisible Hours, and Tequila Works found a novel way to present it. It's the rare video game that requires no real player intervention to complete. But, the best possible payoff is a result of diligently following all the stories and getting a full picture of all the proceedings. By the end, you'll feel as if you cleverly solved this murder. In all actuality, you only watched the murder solve itself. That is The Invisible Hours' greatest theatrical feat.
God of War is a different game for a new era of the medium. While I'm a sucker for more frantic arcadey action there are plenty of studios left carrying on that legacy. Unless something catastrophic happens to Sony Santa Monica, there's more story to tell, and I hope the exact same team is able to tell it.
There's so much passion on display here. The two guys who created this were definitely onto something, and I'll be there day one for whatever they cook up next.
Metropolis: Lux Obscura is another entry in the crowded Match 3 market, albeit one with a decadent coating of sleaze and brutality. Fans of the genre will have a fun time while it lasts, but anyone disinterested in such games will find nothing new here. Though it certainly isn't without its merits, namely in its great art, branching pathways and low price, Metropolis suffers due to its unoriginality and short lifespan, which may be enough for some to give this otherwise interesting release the hard goodbye.
Nothing in Gal*Gun 2 tries to go beyond what the series has done before.
WWII's DLC is slipping into a comfortable skin, which is great if you've already nabbed your season pass, and meh news for everyone else.
Extinction is a good blueprint for a more interesting game. I came in excited to slice up some giants, but after the fifth rote exercise I was kind of over it. There are some flashes of brilliance every now and then but the over-reliance on the core energy meter idea keeps it imprisoned in the depths of repetitive arcade territory.
There's this weird and perfect harmony about knowing you're rushed and also not caring. It's liberating. I could keep gushing about Minit but, given the source material, this review is already too long.
TERA is still absolutely worth trying out if you've never delved into it before. It's something I plan on sticking with on the side rather than as a main course, but those of you who are already chowing down on TERA should probably stay with the PC version.
NIS delivers the weird yet again with Penny-Punching Princess, a fun little arcade romp that just escapes the danger of staleness. Stretched a little too thin but a lot of people are going to be enjoying this one with a price drop.