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While the diversity of loot doesn't reach Dead Cells' level, the combat and movement already sparkles in this early build.
A masterclass in technical and thematic maturity.
Lorelei and the Laser Eyes is an intricate puzzle box of interconnected parts. At times it can feel overwhelming, but ultimately this stylish noir's captivating puzzle design anthology and spellbinding story feels like an entirely new and contemporary kind of puzzle game.
Homeworld's operatic space combat is as engrossing as ever in its third outing, although a weaker story and a slightly odd cover system dim the shine of its star.
Without giving anything away, it suffices to say that this rabbit hole goes a long way down, and if Animal Well is a Metroidvania, it's so much more besides.
Filled with great puzzles and an engaging world, Crow Country is a well made recreation of how you remember classic 90s horror games. It's familiar enough to feel authentic but different enough to keep things mysterious.
There's a little bit of polish left to apply, but given the sheer increase in scope between Hades 2 and its predecessor, that's more than understandable. A hugely ambitious roguelike, with an improved progression loop and grander narrative, but the same ruthlessness in play and charm in worldbuilding as the original, makes this an astounding early access success.
Stellar Blade is more ambitious and varied than expected, but also about as clunky as expected, resulting in a stilted action RPG with a level of jank that you just have to accept. Meet it on its terms, and either tune out or embrace the odd sexual veneer, and it's a solid 20 to 30 hours of fun.
"The handcrafted, stop-motion look and feel to this world makes every imperfection just another lovely detail"
"Many of the mechanics aren't quite developed enough to feel meaningful"
Open Roads' mother-daughter travelog about discovering long-buried family secrets is heartfelt, but this lightweight driving adventure doesn't reach the momentum of the mystery it so carefully maps out.
Like the original game, Dragon's Dogma 2 excels when you're out in its open world with your pawn allies – finding hidden caves and treasure, fighting monsters, and generally losing track of time. Also like the original, it falls short in terms of quest design, convenience, and general polish. A somewhat conservative sequel, then, but one that retains the charm of its predecessor.
Princess Peach: Showtime fills its short runtime with a tremendous variety of levels and transformations, elevating each with charming details and a surprising amount of spectacle. Its only real limitation is its own lack of ambition, leaving this a memorable adventure, but not one for the ages.
A lackluster and fragmented game that never really comes together in any meaningful way. In almost every sense that matters, from story to combat, horror, and atmosphere, Alone in the Dark leaves much to be desired.
Lightyear Frontier is a delightfully peaceful adventure in an inviting world that shows a lot of potential in Early Access. While it's in need of a little refinement to make the experience more streamlined overall, the mech offers up a fun, fresh approach to farming, with a variety of tools to play with and a satisfying sense of progression.
The most accomplished wrestling game of the last decade – only held back by gnawing MyFaction concerns. A shame.
Every trial feels like you're just scraping by.
The world is gorgeous screenshot-fodder and the characters are written fine enough – well, maybe a bit overwritten – but that fierce creativity doesn't seem to extend to the way Nightingale plays.
Final Fantasy 7 Rebirth closely follows what Remake first outlines
No matter how careful you are, it only takes the slightest thing to bring everything crashing down.