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Nier: Automata is one of the most iconic games of recent years for a reason. Its technical execution is brilliant, but it is the way the narrative is told that keeps us hooked in that universe. It is impossible not to feel the anguish, fears and questions that such beloved characters feel. We may even reach the end of the experience, but all of its themes end up taking root in us, and it is difficult not to feel emotional in the final sequences. Not that feeling emotional at these times is silly, after all: “being alive is basically a constant stream of embarrassments”.
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The package as a whole becomes a strange option: why would you buy the double pack when Chaos;Child is available on its own and Head isn't even close to acceptable? What's the point of playing Chaos;Child now if the best Chaos;Head experience will soon be available on PC? What's the point of owning Chaos;Head if it probably can't be fixed on Switch, except through illegal features? And even if the translation is fixed, by some miracle (considering that it's not Spike Chunsoft's practice to do so), you'll still have to play the censored version, while on PC you'll be playing the full version, likely fixed by fans.
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With so many control, training and customization options, it's an almost perfect package, with the only shortcomings being the distribution of music genres and the decision to not include at least the tracks already present in the previous game on the Nintendo Switch. But if we could recommend just one game in the series for the console, this is a good place to start!
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A story of unfathomable determination on a suicide mission. A cry for artistic freedom amidst market dependency. An elaborate puzzle with intricate solutions. A complex and intense action game. An atmospheric and thoughtful work. A very well-planned progression system. Ambition and polish in harmony. An arcade game in the greatest classic style. An original work. Innovative ideas and perfect execution. Many of these phrases can be said and related to many games, but few can honor them all at the same time; and this difficult task is accomplished with frightening ease by this timeless classic.
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The Legend of Heroes: Trails From Zero is one of the biggest JRPG releases of 2022. The fact that we're finally getting the game in the West after 10 years is impressive, but it also brings some problems, especially since it's part of a series that is extremely well-known for its narrative.
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After a few weeks "processing" what happened at the ending, I appreciate the boldness of having a more poetic and symbolic narrative rather than a personified story tied to exaggerated characters. In my opinion, the ending reflects the symbolic poetry behind every detail of the title, from the insertion of references to the choice of sound compositions and the secondary mission system. The final credits made me suffer, awakening a painful but gentle cry for the comfort of understanding the value of the natural cycle instead of the self-destruction caused by the anguish of death.
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Although I see a great limitation and superficiality in the narrative design, find significant problems in the gameplay, and find this game visually too simple, the final balance of this work is still slightly positive to me due to the inventiveness of its battle system and the charisma of its art. I believe that some design choices are more understandable for the mobile platform, although still criticizable, but they stand out even more now on a platform dedicated exclusively to games. In any case, the title is recommended for fans of casual JRPGs, especially those who are not very demanding in terms of text, and enjoy light elements of social interaction.
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In short, the title brings together elements that will greatly please fans of analog games, who would like to experience the experience of a game narrated by a virtual dungeon master, while at the same time it may disappoint those seeking a more complex experience. In any case, the title presents itself as good fun and a good way to relax between more intense games.
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Amnesia: Later x Crowd brings a pack with two visual novels that never released before in the West, and it manages to actually do a better job when developing the characters and their relationships. However, a good part of the content is mediocre and, as usual for fandiscs, its value highly depends on the player already having established a relationship with the characters. For those who have already been charmed by the original, this is an enjoyable ride that will be worth diving in; but for anyone else, it's hard to justify the interest in this pack.
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Overall, despite an interesting mystery concept and the routes' variations, Amnesia: Memories is one of the otome games I liked the least ever since I started playing titles in the genre back in 2012. The absence of quality of life elements, the little development of the characters and the various small issues make the experience a very average visual novel that isn't worth a highlight when compared to so many works with much better quality on the console, like Cupid Parasite, Variable Barricade, Code:Realize, Collar x Malice, etc.
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White Day: A Labyrinth Named School's cult classic status definitely doesn't come by accident. The game brings with it a unique plot, filled with elements from cultures that, despite being extremely rich, are rarely used to their full potential in the gaming world. Its nature as a game from 2001 remains evident in its slightly dated level design that presents a number of twists and turns that are a little more than I would call enjoyable.
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Due to its simplicity and chaotic moments, the game is indeed very fun to play with friends and will certainly please the most assiduous fans of the series with its fanservice and charm. However, the notable lack of content and repetition mean that Kirby’s Dream Buffet does not stand on its own and becomes an experience that I cannot see myself returning to in a few weeks.
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PAC-MAN WORLD Re-PAC is not a GREAT remake. In many ways I feel it leaves something to be desired, not only when compared to the original game, but also when you look at the more modern 3D platform experiences, even another remakes from from the same era. However, It still has some charm, pac-man is very nice to control, and this is a game that is especially appealing to people who are still learning to play video games, but overall the level design does not do justice to its gameplay, which needed more variety to be fully explored.
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Given the series' longevity, it's natural for fans of other Gundam audiovisuals to be captivated by the game's premise. However, what happened to me was quite the opposite. My knowledge of the series is limited to the beloved Gundam Wing and a glimpse of the occasional series available on video streaming services. But during my playthrough, I encountered a series with even more nuance, touching on themes rarely explored in mass-market manga, such as politics and what it means to be human. The dialogue and original Japanese voice acting are so captivating that I'll be one of those who do the opposite. Now that I've finished playing, I'll most likely seek out more knowledge of this long-running series to better understand the entire universe. Bandai Namco has nailed it with a game that provides fun for both longtime fans and newcomers, who will enjoy many hours of fun with SD Gundam Battle Alliance.
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All in all, Prinny Presents NIS Classics Vol. 3 is still a package that falls short of what it could have offered, just like the other two. There are several other similar treatments on the Nintendo Switch that do better than this. However, in terms of the games, I think they were the right choices. Although there are reservations, for an avid fan of Nippon Ichi Software's works, this is certainly a great package in the end.
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Cult of the Lamb would work perfectly if it were just a game focused on managing the cult, without exploring the dungeons. We must worry about all aspects of the cult: listening to the followers' requests, decorating the place to make them happier, getting them to pray, work, sleep, give them gifts, bury the dead, arrest the rebels to indoctrinate them, take care of a harvest, clean, etc. And all of this – believe me – is extremely addictive.
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Two Point Campus is fun, but its drawbacks impact the experience. The game is simple, addictive, and has good ideas, but the lack of use of certain advantages of Nintendo's console is disappointing. Performance issues and loading times draw too much attention for those who want to enjoy the experience away from the television screen. Still, there are things that can be improved upon here.
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In sum, Miss Kobayashi’s Dragon Maid: Burst Forth!! Choro-gon ☆ Breath is a generic low-budget shoot'em up. Even though it offers a good challenge, the title is below the quality standards the market expects nowadays. It still offers fun for those who love the genre a lot and some good illustrations in the gallery for the manga and anime fans, but these will hardly keep the player entertained for long.
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I'm still not able, and maybe I never will be, to pinpoint what makes a game memorable. What I can try to explain, on the other hand, is what makes Shin-chan: Me and the Professor on Summer Vacation -The Endless Seven-Day Journey- a title that will remain in my heart. Its presentation, both visually and sonically, is simply sublime, with memorable frames for each screen, providing the player with a very unique perspective of the world created by the developers. The characters are captivating and comical, making us interested in their demands, and making us happy with each objective achieved.
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Digimon Survive presents an interesting proposition. The story is good, the technical aspects are good, and everything works just fine. Even the Nintendo Switch's touchscreen is quite useful. However, all the features were poorly implemented. Do I recommend it? Yes, the story is interesting and it has a cool choice-based system. Is it worth it? No, it's tiring and frustrating.
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