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I hate to see a game like Legions of Steel fall short, because it's the kind of gameplay experience that I typically appreciate. It offers a challenge and requires careful planning, but it's missing mechanical depth.
Magic Duels: Online reforms the Duels of the Planewalker series with an approachable, free-to-play edition that serves as a fertile platform for all future MTG games. It has issues with an awkward difficulty curve, a Deck Wizard that can't be fully edited, and a limited number of cards, but the freemium microtransaction model is non-intrusive and, with effort, you can collect all of the cards without paying a dime. The bitter aftertaste of Magic 2015 has been safely washed away.
The simplicity of the plot, the solid combat, and the bizarre perspective shifts during boss gameplay make this feel like it's the "purest" God of War game to me. It's a tribute to how much the game does right to the point that I didn't remember a lot of this stuff when I started playing God of War III again, playing from start to finish in a single session (normally I space these things out).
So Yoshi's Woolly World doesn't quite match the highs of Super Mario World, despite both games' numerous similarities, and it may not be the vital platformer that Wii U owners were hoping for as the console continues its unfortunate drought. However, it's still a very enjoyable yarn (geddit?) that offers a surprising level of replayability that delights with its overwhelming level of cuteness, even if it doesn't particularly innovate.
It's not a successful music/rhythm game and it's not a successful racing game. It's merely an adequate hybrid with a kickass soundtrack. At least the latter is worth a download.
Leveling suffers from repetitive quest design and its zones are troublesome to traverse until you can fly, but these issues are soon left in history as you plunge into Heavensward's magnificent story conclusion, and engage in its wonderfully composed group content.
Unfortunately, Arkham Knight doesn't deliver the Batmobile in small doses, and it turns out to be the most intrusive part of the experience. At least the rest of the game makes up for the Batmobile and the occasional narrative misstep.
Currently available at $8.99 on the 3DS e-store, Dr. Mario: Miracle Cure felt a little light to me at first, as there aren't nearly as many Miracle Cure advanced puzzle levels as I'd like to flesh it out. However, Virus Buster is the surprising highlight of the game (but doesn't include any of the Miracle Cure capsules) and offers a new gameplay take on the classic puzzler that allows for experimentation and improvisation. It's also certainly worth a buy if you're into Dr. Mario multiplayer, where it can be played locally or online with a ranking system.
I do find myself less engaged than the last episode had me feeling. I'm hoping for a better shake-up of action and exposition for the remaining two episodes because leaving a huge chunk of the latter to fill the middle feels contrary to the game's origins. It's a weird time to be had.
Devil May Cry 4 Special Edition like last year's Bayonetta 2 is for hardcore action gamers. It rewards practice and patience. The level design can get repetitive, but the levels aren't really why anyone plays a Devil May Cry game.
It's fun to play the role of the bank robber and assemble a crew of thieves. It's not the greatest game nor the worst, so if you've never experienced any of it, it might be one to try. If you have, then you aren't missing much here, except for maybe a few new cool masks.
Overall, Don't Starve on Wii U is a ridiculously engaging game of hunting and gathering. The wonderful art direction makes this more than just a Minecraft clone. The game can be quite brutal at times, but that just makes the sense of accomplishment feel more earned.
Heroes of the Storm has taken huge risk by being an action RTS with an emphasis on team-play and early action, but it's all paid off.
It's not difficult to see why people would seek a more relaxing game after having their senses barraged with endless gun-toting violence, but this game doesn't offer the video game equivalent of a week spent dozing in a hammock on an Aruban beach; it's an exhaustingly dull weekend in the Scandinavian countryside with only chickens and low-poly civilians for company.
Anyone who follows this series will still be entertained with The Incredible Adventures of Van Helsing III, but they'll ultimately be disappointed by the overly steamlined nature of this installment. On the other hand, newcomers won't know what they're missing... though maybe now they do.
Overall, Splatoon isn't a perfect game, but it's fun. Really, really fun. It's the start of a promising IP for Nintendo, and it's something unique for Wii U as an action-packed shooter that's also still capable of retaining its family-friendly image. It's the '90s paintball craze meets Call of Duty and it's totally da bomb and funky fresh.
Schrodinger's Cat and the Raiders of the Last Quark uses clever game mechanics and thought-provoking humor to create a fun platformer with an unusual twist.
There's usually one episode in a Game of Thrones season where the numerous setups that the earlier episodes have built finally culminate into a payoff. For Telltale's adaptation, this is that episode.
The Destiny diehards out there might love it, but House of Wolves won't convert many skeptics.
Early on in the adventure it's easy to feel captivated by the sheer scale of it all, but as its shortcomings come to light the attention that it worked so hard to capture can become lost.