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I think that’s where Drug Dealer Simulator 2 fails the most. From start to finish, it feels like a wholly unpolished, underdeveloped game. There’s no denying that when compared to its predecessor, Drug Dealer Simulator 2 outshines it in almost every way. But that doesn’t mean it’s something I can necessarily recommend. If you loved the original, I’m sure you’ll enjoy the sequel. If you’ve never heard of the series and are interested in jumping in, keep your expectations in check. I see potential in Drug Dealer Simulator 2, but as of now, it’s a bust.
My feelings about Until Then evolved the longer I played. What at first seemed like a slow-paced visual novel with retro graphics gradually began to reveal itself as something much more sophisticated. Excellent character development and a surprising, emotionally varied narrative are at the heart of Until Then, but its storytelling mechanics are fresh and contemporary, too. Mark and his gang have interesting stories to tell, and so does Until Then.
If I could only pick one puzzle game to bring to a desert island, I probably would not choose Riven. Fortunately, that is not the case. It’s fascinating to see this missing link of game design. It’s nice to dig into some genuinely excellent writing and art. The puzzles are as opaque as they ever were, which is what a lot of people like about them. I think we need more remakes like Riven, that capture as much as they can about how games felt back then. That’s how we move forward, that’s how games get even better.
Super Monkey Ball Banana Rumble is the return to form that fans have been waiting for. Courses develop in their complexity in order to create the best single-player campaign since the sophomore release. While the multiplayer portion includes new minigames, it struggles to maintain the same level of engagement and longevity as the originals. Despite that, the dedication to improving the franchise’s gameplay mechanics ensures it’s a significant addition for both longtime fans and newcomers alike.
Everything that made Warhammer 40K: Boltgun a refreshing return to Doom-era shooter vibes is there in Forces of Corruption as well. The new weapons, enemies, and environments are seamless additions to the base game. A year later, a bit of the novelty has disappeared but like the base game, Forces of Corruption reminds us of simpler times when games had modest ambitions and a focus on fun above all.
For fans of the franchise, this is an easy sale. You’ve got three games to play and tons of art to sift through. New players might be more cautious. The core gameplay is well-crafted for sure. And you can’t go wrong with that high-quality sprite work. But these are still punishing offerings from a bygone era. You’ll need a lot of patience and perseverance if you want to get through this collection. The rewind function is a serious advantage, but even that system requires some practice and fine-tuning to use. Retro gaming fans new and old will appreciate the Rocket Knight Adventures collection, though maybe you’ll wanna wait for a sale.
What Bungie has accomplished with The Final Shape in the face of tremendous hurdles and unreasonable expectations is nothing short of remarkable. It’s a powerful and satisfying story, with the mechanics, art, design, and polish to back it up. This is Bungie’s best work in the Destiny era, and sets a lofty new bar for live service expansions. In a challenging market, Bungie have proven they’re still among the best in the business. I can’t wait to see what’s next.
It’s a continuation of what made the Elden Ring fantastic in the first place. An epic adventure!
This game feels perfect for portable play sessions. I almost never use my Switch in handheld mode, but this was an exception. I loved firing it up, getting in a day or two worth of labour, and shutting it down. The quest system, combat, and need to explore kept me coming back. I wish moonstones were a bit easier to find, but otherwise? Moonstone Island is an excellent time. I highly recommend checking it out on the Switch.
#Blud is a fun adventure that carves its own niche due to its incredible art direction and presentation. Combat is straightforward but small additions that are periodically introduced help to keep it feeling fresh. Bosses are a joy and lead to some stand-out segments that are a highlight of the journey. The mission design is a little lackluster with a reliance on collectathon missions and fetch quests which can lead to some frustrating moments. While the game sticks to the conventions of the genre, it manages to deliver a charming and engaging experience that fans of classic cartoons and dungeon crawlers alike will appreciate.
If you are looking for a fun mystery that won’t take you ages to solve, then Retropolis 2 will fill that bill. Fans of film noir will find much to like here. So will fans of puzzle games. Will Log rescue Jenny? Only if you help him out.
There are a couple of remasters almost every year these days. At the pace they’re going, it’s a win for everyone involved. In this new revamped release, monsties, adventure and the power of friendship are the names of the game. Monster Hunter Stories is undoubtedly an epic re-release ready for a pretty and new look at a great adventure.
All in all, Shin Megami Tensei V: Vengeance is an excellent revision of a game I already liked. It’s still more sci-fi than horror, but a delightfully cynical tale nonetheless. And Yoko is a very engaging heroine in all her bitter glory. If you liked the original Shin Megami Tensei V, or even just thought about playing it, check Shin Megami Tensei V: Vengeance out. You won’t regret it.
Astor: Blade of the Monolith is a great introduction to the Soulslike mechanics that dominate ARPGs right now. I can see it appealing to younger or novice gamers. It’s family-friendly, colorful, and pretty satisfying to play. More hardcore action fans will probably find it too familiar and not quite as polished as their favorites. Overall, Astor: Blade of the Monolith brings together a collection of tried-and-true mechanics in a pretty satisfying way.
If you’ve eagerly anticipated this year’s entry into Codemasters’ popular F1 series, I hate to say that you might be better off sticking to F1 23. Time will tell if the developers can correct the issues plaguing the handling system. I anticipate they’ll have a fix released sooner rather than later, given that even professionals like Lando Norris have admitted that F1 24 feels awkward and unrealistic. If you’re committed to jumping in this year, do so with your expectations in check. Even if Codemasters fixes F1 24’s most glaring issues, the fact still remains that this is an excessively minor update.
Overall, fans of King Arthur: Knight’s Tale will enjoy this DLC expansion. Newcomers starting with Legion IX will need some onboarding. The game’s core combat remains challenging, interesting, and fun, even if the narrative and writing are disappointing. As a fan of Arthurian legends and history — and more importantly, tactical turn-based RPGs — I had a good time on the battlefields of Avalon.
Little Kitty, Big City is one of those rare games that appeal to all ages without dumbing anything down. It’s a short and relaxing romp that will make you appreciate your feline companions that much more. If you love cats you’ll enjoy this game. If you don’t, maybe Little Kitty, Big City will melt your monstrous heart.
After a while, I forgot I was sick of pixels. I look at Dread Delusion and I don’t see part of a trend. I see a game that set out to capture a particular tone and succeeded wildly. It’s not that playing Dread Delusion is like going back and playing those old games. Dread Delusion allows us to delude ourselves into remembering those games through magenta colored glasses.
All in all, if you don’t enjoy wandering through randomly generated dungeons and frantically managing items, Touhou Genso Wanderer -FORESIGHT- might not be for you. But if you already like dungeoncrawlers and know about Touhou Project, you might have fun. Let’s just hope the devs continue fleshing out the experience post-launch.
Bread & Fred is a novel concept that fails to deliver due to its frustrating climbing mechanics. The idea of climbing a large mountain and working with a partner to do so is appealing; however, the inconsistent physics and anger-inducing design that allows you to lose progress in an instant hinder the game. Although SandCastles Studio adds an array of assist options to address these concerns, at its core, the game struggles to balance challenge with enjoyment. The fundamental design flaws overshadow the creative premise, resulting in an experience that is more exasperating than entertaining.