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Stellar Blade stands out as one of the best action-adventure games of its generation. Its combat system is both deep and multilayered, ensuring that every encounter is an exhilarating experience. Offering a range of options, players can tackle enemies in several ways, be it through offensive maneuvers or defensive strategies. Whether opting to dodge, parry, or create distance, the choices are intuitively designed. Coupled with its captivating narrative and cinematic presentation, Stellar Blade is an essential exclusive.
Sand Land captures the heart and soul of Akira Toriyama’s classic tale. Jumping in a vehicle and fighting creatures is a highlight of the experience and overshadows the lackluster melee combat. Side quests are a little dull but the main campaign is varied and an accurate interpretation and interesting extension of the Manga. With its stunning visuals, fans of anime will love this thrilling journey through Toriyama’s iconic universe.
Good DLC should pull you back into the game’s world. Final Fantasy XVI’s DLC sort of achieves this goal. You want to spend more time there, but the version of the world on offer feels a bit bleak. Maybe this is just the ‘end of days’ vibe that permeates the final chapter. Perhaps I’m just cursed with knowledge about these characters and their ultimate fates. Either way, the actual tangible content is mostly pretty fun. Yes, the sidequests are a bit dull, and I wish the main quest was a bit longer. And while I don’t care about the plight of Leviathan and his Dominant, the ensuing battles are a blast. Plus, there’s a boatload of postgame content to dive into. Though the Rising Tide DLC doesn’t quite hit the same story highs as the main game, that gameplay is still tons of fun.
I guess I can imagine a group of friends spending a few moments — and even fewer brain cells — blasting through a few levels of Perish. I can’t conceive of a solo player doing anything but bouncing off the game’s repetitive and unsatisfying combat. Aside from some sharp visuals and a nonsensical blend of mythologies, Perish is just too rooted in outdated FPS tropes and bland design to spend much time with.
Tales of Kenzera: Zau is a well-made Metroidvania with an intriguing and culturally unique narrative and setting. It doesn’t try to reinvent the genre, but there’s nothing wrong with sticking to a familiar path if the result is polished and fun. Tales of Kenzera: Zau has a colorful, welcoming vibe with a mythic story to tell and enough action to keep players engaged.
After thirteen years, is this the tennis game you’ve been waiting for? Personally, this simple formula didn’t grab me. This is pure tennis, a faithful simulation of a complex sport. The entire experience has been distilled and purified, perfect for extensive practice and a steady accumulation of skills. But it makes perfect sense to me. Every element of the game funnels the player towards the gradual acquisition of abilities. You will get crazy good at TopSpin tennis if you stick with this game. It’s honestly remarkable how effectively they’ve built this training machine of a sports title. Playing feels intuitive and responsive, they nailed the vibe, and there’s almost nothing between you and the core gameplay loop. The state of the online scene is yet to be properly determined, but even so. If you’ve been looking for the next great tennis sim, TopSpin 2K25 is sure to hit just right.
As far as homages go, Hundred Heroes is an exceptional one. That old-school sensibility is captured perfectly, almost to its detriment. The sprite art is exceptional, the voice work is fantastic, and the character designs are excellent. I wish the pacing was more modern, though. And I’d be fine with an updated approach to inventory management. But all that is what makes this such a faithful successor to the Suikoden series. Well, that and the establishment of your own kingdom full of heroes. If you’re looking for the next Suikoden game, this is it! Eiyuden Chronicle: Hundred Heroes is a worthy ascendant to the Suikoden throne.
In the end, I think Harold Halibut ought to be experienced for its amazing technical achievement, if nothing else. While its gameplay doesn’t always engage, its narrative, characters, and themes are coherent in the manner of good speculative fiction. Both Harold the character and Harold Halibut the game are weird, wonderful, and quite unlike anything we’ve seen this year.
In the end, Withering Rooms’ somewhat clunky and graceless combat is not enough to seriously detract from what it does well. Withering Rooms looks unlike any recent game in the genre. Its setting is haunting and haunted and its blend of roguelike, puzzle, and action mechanics guarantees variety. It’s a compelling choice for fans of action games with more than a dash of horror.
Broken Roads delivers an engaging exploration of competing ethical systems in the guise of a CRPG. A respectful and authentic setting and characters sweeten the deal, making philosophy fun. The writing is mostly spot-on and entertaining. All that is good news for fans of the genre. Less successful: the game’s awkwardly blended or superficial combat and RPG mechanics. They’re not great, but they don’t seriously undermine the core of what makes Broken Roads unique.
Highwater understands its limitations. It’s not a game that tries to do too much and fails. Some aspects work well, like the world-building, premise, and combat. But I wanted to be told less, and discover more. Given a bigger budget and less restrictive, more open-ended gameplay, Highwater could be a standout in a crowded field. Highwater has good intentions, but it needs a team of writers who understand character and dialogue a little better, and that showing is better than telling.
This PC release is the definitive version of Horizon Forbidden West. It looks fantastic, runs brilliantly, and tells one of the more compelling action RPG stories I’ve yet played. Aloy and friends are great characters, and the Horizon world is enticing by design. It’s not smashing through genre barriers by any means, but the systems are expertly balanced and exciting to engage with. It stands toe to toe with the best open world games of all time, and Guerrilla’s trajectory suggests their next effort will be even better.
While I would have liked a little more focus on the interesting story that bubbles underneath, the intoxicating gameplay will sink its seedy hooks deep into your psyche, ensuring countless hours of adrenaline-fueled excitement.
Botany Manor is all in all an excellent choice for cozy gamers who enjoy gardening and puzzles. It offers a smooth and relaxing gameplay experience that is sure to appeal to both veterans and newcomers alike. It’s a cozy gamers dream and reprieve from a slew of farming simulators.
Overall, Pepper Grinder is a solid action platformer. It has a unique feature that helps set it apart from the rest, despite some points that still feel quite generic. Aside from some difficulty spikes, Pepper Grinder is relatively easy and short to get through. While sometimes games can feel a bit too short or too long, the game feels like it hits the right spot in terms of length. Sure, we’re starting to reach a point of saturation with indie 2D action platformers, but there is always room for innovative, fun experiences and Pepper Grinder fits that mould perfectly.
MLB The Show 24 doesn’t reinvent the wheel. Though, it never needed to. The Show has been an outstanding franchise for a long time. If anything, this year simply continues that tradition of excellence. The storylines are entertaining and insightful. Changes to the Diamond Dynasty mode ensure players won’t burn out in the early months of release. Most importantly, gameplay is once again a brilliant simulation of the actual sport. Kudos to San Diego Studio; it’s another homerun.
All in all, Saviorless is an intense experience that I recommend to fans of difficult platforming and metafiction. The controls are frustrating on purpose, the puzzles are merciless, and the atmosphere is designed to stress you out. But the narrative is fantastic, especially when it’s at war with itself.
There are quite a few zoo sims out there, ranging from pixel art constructions to Planet Zoo, which is definitely the ultimate game in the genre. For those without the requisite PC, the PS5 port does a generally outstanding job of translating the Planet Zoo experience to console. It’s genuinely educational, engaging, and addictive fun. I wish the new edition was just a bit more generous with content at launch, but there’s plenty there to work with. Animal and sim lovers should rejoice, Planet Zoo has arrived on consoles at last.
Nostalgia is a tricky business. Pixel art and chiptunes are all fine and good, but you need more than that to capture an era. You’ve gotta drill down, deep into the bedrock of bygone eras. Freedom Planet 2 is a perfect time capsule of Sega’s glory days, for better or for worse. The graphics are amazing and the soundtrack is incredible. But the dialogue is corny and the combat feels out of place. Maybe this is for the best. Perhaps you can’t properly emulate a lost era of gaming without preserving the flaws as well. Either way, this game feels like time travel. If you’re hungry for a high-speed platformer crammed with Sonic and Sega vibes, you can’t pass up Freedom Planet 2.
Bulwark: Falconeer Chronicles is an impressive solo achievement. Its disregard for traditional goals, victory conditions or game-limiting objectives makes Bulwark: Falconeer Chronicles stand out in a — pun intended — sea of builders. As a set of automated construction mechanics, the Freebuild Mode feels great. Sometimes the campaign scenarios sit uncomfortably in the middle, tasking players to discover how things work but not always giving them a clear, actionable goal. Fans of games like Townscapers will enjoy Bulwark very much, and players of more traditional RTS games will appreciate its fresh approach to the genre.