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Path of Fury – Episode I: Tetsuo’s Tower from developer Leonard Menchiari is a wonderful and beautifully brutal VR experience. It delivers accuracy, a good brawling environment, and makes use of Meta Quest’s tech well. The only hiccups are repetitive enemies and sometimes visuals. Both can be forgiven with its brawling gameplay that comes straight from the best 90s fighting games.
Running on a treadmill and Days Gone are very similar experiences. You put in time and effort, yet you remain in the same spot. Thrilling gameplay and crazed "freakers" cannot save this game from its LONG, uncompelling story. Ultimately, the amount of hours invested in Days Gone do not pay off. This is not a full throttle Sony exclusive that we've come to know and love, it's miles away from that.
Jupiter & Mars presents a sincere restoration of the radical environmentalism that permeated pop culture in the early 90's. Steering its pair of dolphins through a neon post-human wonderland measures against its persistent undercurrent of despair and culpability. Jupiter & Mars lets players smile at what's left while scowling at the wreckage we're doomed to leave behind.
Katana Zero's blade isn't sharp enough to cut through its self-indulgent idiosyncrasy. Inventive action sequences that neatly divide improvisation and orchestration and a novel time-rewinding mechanic both suffer under an overwrought style miserably impressed with its own posture. Katana Zero works best when it's not auditioning to change its title to Edge Lords.
Borderlands 3 is the quintessential Borderlands experience, warts and all. Humor, loot, and style are sprayed in every direction with a few shots missing the mark. Gearbox chose not to reinvent their well-polished wheel but perhaps delivered a game that just came short of being something special.
PGA Tour 2K21 is a good game that delivers a spot-on golfing experience. It brings a variety of courses, great mechanics, and plenty of reasons to keep playing. If the presentation could have been improved it would have been the perfect golfing package. As it stands, if you're looking for a good golfing experience than you got it.
God's Trigger's grindhouse kitsch is effective because you can believe it was made by deeply inspired people who barely knew what they were doing. Blundering adrenaline has an unconscious authenticity which, by its nature, translates to a gnarly player experience. Misadventure is technically still an adventure.
Dangerous Driving bets that spurned fans of Burnout still want more Burnout made by the only people they would trust to make more Burnout. It's a skilled recreation, albeit one that forgets wild innovation and grinning novelty were as important to Burnout's identity as racing and smashing up outrageous cars. Dangerous Driving, ironically, is defined by familiarity and comfort.
Nupixo has done a fine job with Detective Di, all things considered. Anyone that enjoys a good mystery story or point and click games would do well to make time for this one and hopefully we’ll see Nupixo continue to invest in the genre.
It is what it is — a reasonably priced spin-off of the series that is not bad, it’s just limited in its scope and replay value, though your mileage may vary greatly depending on who you have to co-op with.
here is an absolute gem of a game to be had outside of the bugs. I heartily recommend Wasteland 3 if you’re as optimistic — or at least as forgiving and patient — as I have been thus far about the playability of the game.
There is no satisfaction in immortality. Sekiro: Shadows Die Twice proves its thesis by matching the resolve of its protagonist with the potential of its player in a performance choreographed by agonizing lessons and industrious rehearsals. When it's showtime presentation seems instinctive and proficiency feels powerful. Sekiro demands immense competence, but, once its needs are met, the payoff is irresistible.
Regardless of takeoff, the sequel is entertaining and something you should check out, especially if you enjoyed the first game.
Hypnospace Outlaw presents a precise simulation of the apex of 90's internet culture. Separating anarchic innocence from hubristic malice is the objective while soaking in the garish spectacle of a lost time is its gratuity. Twenty years removed, Hypnospace Outlaw exposes the dividing line between the internet as a digital frontier and its current status as a corporate hellscape.
While the game does deliver fun, frustration, and challenge, it also brings a lot of characters, music, and personality with it. Familiar faces loom in the character selection screen, as you can play a variety of different pilots and ships in the game. Each brings their way of fighting, while also bringing their collectibles to gobble up while you take down baddies.
Coming into DMC5 as a fan of the series, I had high hopes for DMC5. I’m happy to say those hopes were met and even Exceeded in some respects. While there is room to improve in some critical areas, primarily in level design, DMC5 kicks ass, in Style.
Guard Duty, for me, came out of nowhere, but instantly became a fun, short experience that I tip my cap to.
Sniper Elite V2 is a good game at face value, and a great game if you’re into the genre or the franchise.
Lavish pop-goth theatrics and profusely ridiculous violence compose the bible to which Devil May Cry 5 remains unabashedly faithful. Whether engaging with micro-intricacies buried deep inside its three protagonists or simply opting for maladroit participation, both approaches are furiously consumed with making the player look and feel extraordinary. Devil May Cry 5 is flexible, confident, and genuine Devil May Cry.
Marvel's Guardians of the Galaxy subverts expectations. An expertly written and wonderfully acted script results in humor, drama, and heart, elevating the source material beyond its MCU trappings.