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Sniper Elite III is a very good game overall, but this Ultimate Edition is not quite as definitive or complete as it should have been. Some of the DLC is simply not included here, and there are still some annoying, overt bugs which should have been squashed by now. These two main issues temper my ability to highly recommend it, especially to those who have already purchased the original release.
Remastered versions of Borderlands 2 and Borderlands: The Pre-Sequel are gems on their own that offer deep, fun and different experiences. Having them together in one package for a reasonable price point is something you can't pass up, if you don't own them on PC.
If you like your survival horror experience to have more combat and co-op play, Revelations 2 is a great pick. Played solo, it's not nearly as fun, but regardless it offers a good story, interesting characters, and a good amount of content for the price.
While the gameplay is similar to Hotline Miami, there are some positive differences that help make L.A. Cops interesting. It adds a few unique gameplay elements, such as isometric camera movement, but the game lacks in categories like speed, strong personality and a compelling narrative to drive it above a game like Hotline Miami.
Mario Party 10 is pretty to look at and it has some interesting modes (like the Bowser mode) to play, but the overall amount of content is a tad bit on the shallow side. The way that player management and competition is handled falls short of Mario Party expectations.
Battlefield games have always featured huge maps and plenty of vehicles. Hardline strays from that formula to provide a different experience that is still fun, but it would almost be more impressive if it wasn't a Battlefield game and wasn't held to the same standard. In other words, Hardline is a great game if considered on its own merits, but it's not the best Battlefield game.
Hotline Miami 2: Wrong Number didn't make giant leaps in gameplay improvements, but the essence that made the first game great is intact and alive. Sometimes that is all that matters, especially in a game like this.
The Assignment is an excellent piece of DLC that adds, in a purely positive way, to the base game.
Sid Meier's Starships is a simplistic, strategic and cerebral space version of Civilization, albeit a short one. It's meant to keep your attention for a short amount of time and succeeds in consistently doing so. It does have sprinkles of economic depth like it's Civ brother, but it doesn't demand gamers sit and engulf themselves in the learning process to achieve success. For gamers not wanting to dedicate their entire beings to the Civ games, this might be a worthy substitute.
There's no question DmC is a great game that any action gamer should play, but if you already have the original versions, there might not be quite enough additional content and changes here to warrant a re-purchase right now. However, if you missed out on DmC, then the Definitive Edition is a must have.
Tipping Stars is just about what you'd expect from a modern Mario vs. Donkey Kong title: unique, fun in short bursts, and inexpensive—but nevertheless, nothing terribly exciting. Although it certainly is the product of Nintendo's B-game (in contrast to the blockbuster, irresistibly creative products it's known for churning out elsewhere), it's a nifty $20 distraction that does include a respectably versatile level designer and affiliated online sharing system.
Ori and the Blind Forest imparts a beautiful and intricate framework of the platforming and progression that came to define latter day Castlevania and Metroid titles, but it can't muster the same technical and design prowess to fuel its own ideas. This leaves Ori as an adequate model of its revered genre, just short of the execution and innovation that could have made it exemplary.
Omega Force certainly takes the core gameplay of Dynasty Warriors and boosts it considerably. A wider and deeper landscape for networking, invading and scheming, and sometimes playing as a politician, helps to make this title more than just another hack and slash experience. This depth will overshadow the lack of visual upgrade for current generation hardware.
Peers in seemingly disparate genres have assumed mastery over impulsive tests of skill, the strategic obliteration of unreliable architecture, and a judicious regard for practical engineering, but none have been arranged together as uniform and effective as ScreamRide. For a game so persistently engrossed in outlandish destruction, its accompanying structure is surprisingly sound.
The Bright Lord is a bunch of frustrating fun, but it pays off at the end with new missions, upgrades and quick gameplay.
In any event, I do think Turtle Rock is on to something. And although I don't think the game's balance is tuned where it should be, they are rather close.
While not incredibly complex on the surface, Minutes offers up a challenging style of gameplay that requires you to constantly think on the fly, while having a blast. It might be closer to a causal gaming experience than a console experience, but it's nonetheless fun at the end of the day.
Sunless Sea stresses a fondness for resource management, vaguely turn-based combat, roguelike principles of calculated disposability, and basic role-playing. All of this builds to a confident level of intimidation – it can require an exceptional amount of time to procure the particular nature of Sunless Sea's identity and intentions – but not without a certain indelible magnetism. Making sense of Sunless Sea's complexity just seems to be one of its underlying challenges.
Creative Assembly's passion and dedication to their Total War machine is evident with ATTILA. It's not for everyone, but for those that enjoy the series, this has all the makings of a superb entry.
Majora's Mask 3D is a bit of a contradiction. It is perhaps the most modern Zelda title; but this makes it at times feel nothing like a Zelda game at all. MM3D subverts the franchise's core values (exploration, purity of heart, temperance) in a way that teeters on modernity, reaching toward innovation but not quite breaking free of convention. MM3D both suffers from its allegiance to the Zelda ethos while also etching out a unique position within the franchise's context. Ultimately, although its attempts at innovation have mixed success, the core Zelda gameplay is still fun, endearing, and challenging.