The Terminator live event underway in Ghost Recon Breakpoint may just be the fun distraction lapsed players need to get back into the hostile world of Auroa.
As it stands right now, the Wolfhunter DLC, which is going to be a review in progress to see how it all works out, is action-packed and entertaining. The dungeon I was able to get through with the devs at ZeniMax Online Studios was fun, and it felt like a well thought out idea that was executed beautifully.
All-in-all, I enjoyed the variety of maps that this expansion offered. Again, the tight confines of the map make the gameplay work so well. The thickness of the multi-tier layout also helps when it comes to really getting into the moment and the map. These are fantastic additions to the BF1 family.
Weeping Doll is a brief presentation of experiments that do not work in virtual reality. Its theme is neither frightening nor coherent, its puzzles are mundane and straightforward, player movement is disorienting and inelegant, and its visual aesthetic imitates the vision of a person with a dangerous blood alcohol concentration. Weeping Doll blunders its format worse than Digital Pictures' full-motion video projects miscalculated the Sega CD.
Ace Banana demonstrates that virtual reality experiences can be as creatively bankrupt and technically destitute as the most cynically conceived mobile games. It's an untended facsimile of wave-based survival that specializes in unreliable control, dubious assembly, and the induction of nausea. If critics are concerned that virtual reality may be a fleeting gimmick then Ace Banana is their core example.