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If one was to ignore the technical issues and consider it in isolation, Pillars of Eternity 2 could be deemed a solid game.
This game is the definition of okay. It's not boring, there's definitely enjoyment to be had, but what enjoyment there is is hindered by poor decisions.
There is a lot of crap to wade through in gaming today. So when something as special and fun as Horizon Chase Turbo comes along, I feel the need to shout it from the rooftops.
All in all, this collection is fine. I can't criticize the game selection based on what it's not. It's just tiring having yet another incomplete look at SEGA's games for their most popular system ever.
State of Decay 2 feels like a pretty run-of-the-mill sequel. It packs in more while refining less.
In this particular version of the Conan the barbarian, the world was too dull and unpolished to lure me in. The crafting system – while confusing – is unquestionably deep, which enabled me to build some cool things in an environment that offered no true variety or immersion.
Despite it certainly being the definitive version of the game to play, it leaves much to be desired under the shining banner of Shin Megami Tensei.
Swords of Ditto is a unique take on a tried and true formula. What it brings is interesting, even if it is a bit flawed. I really had a good time after coming to grips with its systems. I definitely recommend it to those who enjoy the Zelda loop. This game's colorful world and charming aesthetic makeup for its shortcomings.
Raging Justice is a game that is defined by its screenshots. One look and I knew exactly what I was getting. I wish there was more, I wish it was more fun, but at the end of the day it just felt too limited by its inspirations to stand out and be memorable.
The Witch and the Hundred Knight 2 is by no means a bad game, but I'm unsure how it justifies its existence.
Any action adventure fan will have a great time with Omensight. I can't suggest it enough.
Dragon's Crown Pro is the definition of what a remaster should be.
Super Daryl Deluxe is difficult game to describe due to its strange narrative and mix-match of gameplay elements. It draws inspiration from many movies and games alike and while it certainly could have used a lot more polish, it's a worthy effort and a promising start to a brand new indie development team.
Laser League should be the next big thing since Rocket League. It all really depends on the player base and how many dedicated players it will bring. There's a lot to unlock here, and while it is complex at times, the main core gameplay is as simple as can be, which is what makes it so addicting to play. I highly suggest this game to anyone that likes team-based games with a little strategy. It's fun, easy to pick up and play, and even more fun to master.
City of Brass has a great theme and aesthetic, but falls victim to the same issues most roguelikes have. I feel like a broken record every time I review one saying this would have been a better traditional game as opposed to a run-based one. Still, there are neat ideas and the theme of it is hard not to love.
This is a flawed title, but BattleTech's nuanced tactical depth and engaging system of progression will ultimately sustain it over the long haul.
While the new features are a nice bonus, the core game is still here and still fantastic.
Masters of Anima is a frustrating game. The mechanics seem to work against the player creating more chore and less fun. With some tweaks this game could be a sleeper hit for sure. As it stands though it ends up being more of a hard pass.
It's got some decent parts to it and the meta game can add another layer to the factions, just remember that for all the intelligent things it does, there will be some frustrations to go along with it.
If you've been waiting for a quality game to fill that void until Star Fox makes a return on the Switch, you best keep waiting.