ZTGD's Reviews
For fans of Black, Sigma, or even the NES originals, this is the closest we’ve gotten to the true spirit of Ninja Gaiden in over a decade.
Cyber Clutch: Hot Import Nights is a game that looks good on paper and screenshots but falls short in several aspects. The biggest issue is the AI and handling, which are key components of a racing game.
Ruffy and the Riverside is one of the most creative games I’ve played all year. It’s a puzzle-platformer that puts puzzles first, throws platforming in for flavor, and somehow wraps it all in a technicolor cartoon aesthetic that shouldn’t work but totally does.
While this collection doesn’t have a marquee title to boast, the games included here are definitely fun. I enjoyed revisiting these as well as playing something I had missed when it came out. I love these old collections and hope we continue to see more of them. Bring on Volume 4 and let’s get even weirder with it.
Shadow Labyrinth is a hard game to nail down. It does some cool things here and there but is bogged down by poor level design and tedious Metroidvania game play. I wanted to love it, but came away just slightly entertained.
Killing Floor 3 is a weird one. It looks better. It’s technically deeper. The gore and co-op moments still slap. But it’s also slower, clunkier, and more controlled than the chaos we used to love.
Wuchang has some neat ideas, but the inconsistent difficulty and confusing story really made it hard to enjoy a lot of times.
Golden Tee Arcade Classics is a decent package with some awkward controls. These games have a place in history, and it is great to finally see them come to modern consoles, but the controls are going to throw off a whole new generation of players.
Even though it is much shorter and less ambitious than the other titles in the series, “No Sleep for Kaname Date” is a good time, albeit with the stipulation that it should not be the introduction to the series for anyone and strictly for the fans of special agent Date and his misadventures.
Robocop: Unfinished Business doesn’t reinvent the wheel; it just straps some spikes on it and rolls it through a burning tower full of mercs.
Tony Hawk’s Pro Skater 3+4 is another outstanding package of classic games that reignites my love for the series.
Wizard of Legend 2 is a smart sequel. It grows the formula, expands the world, and doubles down on build variety without losing the core “magic” that made the original stand out. Yes, the combat feeling has changed, and no, it’s not quite as tight. But the added depth, visual upgrade, and co-op potential more than make up for it, if the technical side keeps improving.
Combat could use more depth, the Glitch mechanic feels underdeveloped, and the world; despite its beauty it really lacks things to do. Still, for fans of Tron, isometric action games, or stylish sci-fi in general, this is a strong entry. I’d love to see Bithell take another swing at this universe. With more time and ambition, a follow-up could turn these sparks into something explosive.
The bones are solid; mechs feel powerful, battles look great, and customization is top-notch but the meat on those bones feels undercooked.
Lynked: Banner of the Spark doesn’t reinvent the roguelite genre; it just reinvigorates it.
Fuga: Melodies of Steel 3 isn’t just a continuation but a culmination. It takes what worked from the first two games, sharpens the mechanics, deepens the emotional storytelling, and delivers a strategy RPG experience that is as thoughtful as it is compelling.
The story has it all, humor? Yep. Trauma. Oh, it’s here for sure in some big doses. Even though I already know the story beats from Final Fantasy 7 but Rebirth still managed to surprise me time and time again in the best way. Come for the Queen’s Blood, stay for the excellent Final Fantasy 7 Rebirth tale.
It’s soccer by way of the fighting game genre: twitchy, intense, and one mistake away from disaster. For me, someone who isn’t a soccer fan, I can appreciate what this game is doing but for fans of this form of football I know you will vibe with Rematch.
The good news is that all these issues can be fixed, but if I’m honest; I miss the days when players could buy a game, take it home and play it with no issues from start to finish, I know digital is the way but it shouldn’t make these developers dependent on the ‘patch’ crutch. I don’t know, just an ‘old man shouting at clouds’ I guess but FBC: Firebreak is fun to play as long as you have a solid team and temper your expectations.
But for SEED fans, especially those who remember poring over the original’s menus with a translation guide in hand, this remaster is a nostalgic gift. For everyone else? It’s an old warhorse with a new coat of paint and a reminder that sometimes, the past is best visited with tempered expectations.