Joe Donnelly
Sable is downright beautiful in its execution and storytelling, and captures an innate desire for exploration like few other open-world games.
For those wanting more in the same vein as 3D adventures like The Sands of Time, this ain't it. But it is a return to relative form for a series whose last mainline outing landed 14 years ago – it's just disappointing that this very good game was held back from true greatness.
Acid Nerve's tough boss run is precise, ingenious and rewarding.
OlliOlli developer Roll7's newest project is a frantic shoot 'em up that revels in its messy, hedonistic chaos.
It's a unique take on the war-based theme, and will evoke your inner voyeur, dazzling in its moments of exposition as well as its suggestive junctures.
It can get frustrating at times, but it's meant to - and that's what makes it work.
At times, Volume may fly too close to its Metal Gear Solid roots - creator Mike Bithell has unashamedly noted 1998's stealth 'em up as a distinct source of inspiration - but what it lacks in immediate originality, aesthetically at least, it makes up for in innovative, engaging, and challenging level design. To brand this a clone would be more criminal than Gisborne's corporatocratic rule.
Familiarity breeds contempt, or so they say. But I don't think this well-worn phrase applies in all circumstances. In the case of Trials Fusion, it would seem that familiarity has bred, well, simply, familiarity. Yes, it feels like we've been here before, partly because we have. But when it's executed with such finesse, is that such a bad thing?
Unfortunately, the last quarter of A Story About My Uncle does become a little too repetitive, and slightly overly obscure grapple set pieces require blind luck more often than skill. That said, this is still a great adventure - one which will return you to childhood fantasy, and one which will far from get your goat.
Now for the age-old question: is war worth it? At £30, Ardennes Assault might be slightly overpriced, yet within lies a brilliant war sim RTS. Only the best need apply.
What makes Heart of Iron IV work is the fact that although it’s moulded around just ten years of history, it offers so much historical background and variable outcomes, and as such packs a mightier punch than might be at first expected. It’s complicated - overly so at times - and may not offer the same amount of replayability as other genre similars, but one thing is certain: there is rarely a dull moment.
Rainbow Six Extraction is a neat standalone follow-up to Siege's Outbreak mode of 2018 – it has potential but is yet to fully realise it.
"Enemy AI appears torn between realistic long-distance vision (which is neat but totally un-video game-friendly) and some pretty non-existent hearing"
Ubisoft Montreal should certainly be applauded for trying something new within the bounds of the genre - hacking in Watch Dogs is genuinely innovative, despite the threat of gimmickry - however, Watch Dogs has ultimately failed to live up to its hype. It's good, but it could, and probably should, have been great. The underlying irony of Watch Dogs is the fact that the game itself suffers a bit too much from an identity crisis.
Whilst 1954 Alcatraz does certain things very well, it too often lets itself down.
The Last Case of Benedict Fox could be a great game, but it's let down by its own confused execution.
When it's good, Dennaton's subversive, hyper-violent sequel is outstanding, but questionable design decisions and a confused story means it does not have the precision of its predecessor.
Payday 2: Crimewave Edition has been given a spit shine and a sprinkling of new features, but unfortunately the nuance ends there. If you already own the original on PS3 or Xbox 360 there's not an abundance to write home about. If you don't, Crimewave Edition is still worth your time, but it's far from the perfect score.
"When you need it there yesterday," reads Buck Mann's catchphrase in reference to his delivery ethos. As far as Space Run: Fast and Safe Delivery as a game is concerned, part of me wonders if yesterday is really where this adventure belongs.
Upon death, Sarah regains consciousness before the message "You can't remember, but this seems familiar" lines the foot of the screen. In note-driven Daylight, this is perhaps the most hauntingly accurate passage of the lot.