Álvaro Saluan da Cunha
- Death Stranding
- Super Mario World
- Metal Gear Solid V: The Phantom Pain
Crimson Desert is one of the most ambitious games in the genre in many years. Its open world is immense, but not empty, with the continent of Pywel rich in detail, inhabitants, secrets, and memorable landscapes. Exploring it is therefore a rewarding experience.
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When it hits the mark, Screamer delivers some good races, but the real highlights are its striking visuals, strong sense of speed, and denser narrative. The gameplay has its own style, but unfortunately, in practice, it doesn't bring anything revolutionary to the genre.
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John Carpenter's Toxic Commando is a very fun game, even if it doesn't bring any huge innovations to the genre.
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Starship Troopers: Ultimate Bug War! is much more than a competent adaptation. It works as a retro shooter, as a love letter to FPS games of another era, and as an unexpectedly sharp satire on propaganda, militarism, and how video games can also serve as a vehicle for power speeches.
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iRacing Arcade may not be the most daring experiment, nor does it reinvent the wheel, but that doesn't stop it from being a genuinely enjoyable experience.
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Laysara: Summit Kingdom manages to stand out in a highly competitive genre by betting on its own identity, without needing hyper-realistic graphics or other more modern technical features.
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High on Life 2 is a sequel that expands the franchise's universe without truly transforming it. Its humor remains its biggest selling point, but that's about it.
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Norse: Oath of Blood is an excellent game, but marked by a feeling of unrealized potential… at least for now.
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Reus 2 and its DLCs offer more than just a modern god game; they are a grand strategic puzzle about balance, consequences, and cycles of creation. It's a title that might not immediately grab your attention, but gradually wins you over and is hard to put down if you allow yourself to delve into its systems.
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There's something undeniably addictive about Carmageddon: Rogue Shift: the combination of explosive runs, constant progression, and risky decisions creates that classic roguelite loop where you always want to try again.
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Escape from Tarkov is an extreme game that demands time, dedication, a lot of patience, and a high tolerance for frustration. If you find yourself in this category, the game will offer you in return numerous moments of tension and rewards that few titles can match.
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As you can see, As Long as You Here is far from being a traditional game, and that's one of its greatest qualities, addressing sensitive topics in a simple and lighthearted way, even with all the sadness surrounding Alzheimer's.
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Call of Duty: Black Ops 7 is, essentially, a game of dualities. Rarely has the series presented such a stark contrast between clear successes and such glaring mistakes. In my opinion, this is one of the worst installments in the franchise in years. If not the worst.
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Even though I love games with interesting narratives, A Pizza Delivery didn't grab me when I consider the overall experience. It lacked immersion, detail, and a touch of care for basic aspects.
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Vampire: The Masquerade – Bloodlines 2 is a good game, but it will always live in the shadow of something it could have been and, worse, of a franchise brimming with possibilities.
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Despite all the practical lessons required to learn how to play Europa Universalis V, the quality of the simulation, the systemic coherence, and the ability to generate narratives make this the greatest hardcore strategy game of recent times.
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This remake of Painkiller certainly tried to evoke that feeling of nostalgia, but ultimately proved to be inconsistent.
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NASCAR 25 is a game that gets the driving and technical aspects right, but stumbles due to a lack of depth outside of the track and some other issues.
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Bounty Star is a game that offers original and very creative experiences, making it a pleasant surprise in 2025.
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Ghost of Yōtei delivers on the most ambitious promise a game can make: delivering an experience that only fully exists when you're actually playing, whether it's feeling the weight of the weapon you're using, reading the enemy's posture, following the winds through the Ezo region, alternating between present and past to give new meaning to Atsu's life.
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