Daan Koopman
You will play through it and be done after an hour or five. Beyond this, there isn't much to the package, though I do find myself replaying tracks a tiny bit. It really depends on what you're searching for, but as a music game, it certainly knows how to entertain.
The story is take it or leave it and Warriors Orochi 4 isn't too welcoming to newcomers in general. If you are a fan of the Orochi games and have a need for this on the go, I guess the Nintendo Switch is the only way you can go. However, in every other instance, there would be other versions of the same game I would recommend more.
I do think it is a shame that the story built around this tool set doesn't go any deeper. The game really guides from point A to B without you having a say in the matter. That isn't the worst thing, but I do reckon it will put those looking for something deep off.
The presentation and story are fun, but the rest really doesn't stand out much. All in all, there are better offerings out there that give you more consistent quality. The puzzle-platformer genre is deep, but Toby is nowhere close to that.
24 iconic characters bring a fun variety of moves to the table that thrilled me every time I played. In addition, the game has been extremely well optimized for Nintendo Switch. It runs smoothly at 60 frames per second and is graphically even a bit comparable to the other versions. It is clear that the developers took their time, which is fantastic to see.
As you continue to play, the cracks start to show once again. Bad enemy AI isn't an unusual occurrence in a game that prides itself on being a strong beat 'em up outing. It all just stings a little.
There are some puzzle bits that could've been formed better, but it is a fantastic game in the grand scheme of things. All in all, this is one of those games I would recommend putting on headphones for and kick it back in handheld mode. The intensity of some individual moments are really well suited for a personal display.
There are moments that can frustrate you if you are careless, but Velocity 2X also rewards the players who stick around. After hours upon hours just toying around with levels, I felt like an absolute boss nailing down every obstacle to a tee. Even now, I find myself experimenting and having a fantastic time doing so.
It is a game you finish a chapter of, feel satisfied and go play something else. Not too hollow, but also not too engaging. Pocket Edition is perfectly fine handheld mode junk food, which is good enough now and again.
The only error I can see here is that The Gardens Between ends on a weird note. This is something that could've been expanded upon, but the developers left us guessing. The complaint is rather minor in the grand scheme of it all as the experience is one that shouldn't be missed.
Naturally there are a few things to be said about the story's setup and the not-so-massive enemy count, but this can be forgiven in the grand scheme of things. The game knows what it wants to be, and I gladly spent well close to 100 hours seeing it all through. If you are looking for a game that will keep you going, Labyrinth of Refrain has your back.
That being said, pointer controls would've made this absolutely fantastic for a television. It is neat that you can play up to four people on the television, but the Mini Metro I like is personal and with me anywhere I go. The developers have done a good job translating the magic to the Nintendo Switch, which was honestly my biggest worry going in.
Personally I felt that I lost a little something in the process by doing so. In the end though, it all depends on the experience players find most desirable. All what matters is this though: Flipping Death is an adventure game everyone can enjoy.
The Lion's Song is a fun journey through and through. While I did wish that it explored certain themes more, I can't be overly grumpy at the end result. It offers an engaging experience that instantly struck a chord with me. The presentation, choices and flow just feel incredibly well crafted by its developers.
Are there a problems? Just a few. I wanted the main campaign to be slightly longer and some of the rewards are unremarkable. Those problems didn't cause much harm to my overall feelings, but it is room for improvement when the series returns yet again.
Sadly, they have done little to fix the complaints of the activity unlocking process. It is a damaging factor on the experience as a whole, something that Bandai Namco really should've fixed. If you are in need of a true multiplayer journey, you can do a lot worse than this fine package.
Online leaderboards ensures that it has a bit more longevity, something that was incredibly lacking in the Wii U game. The presentation hasn't improved too much sadly, and it is more irritating than it should be. In any case, if you are in need of an arcade style game, you can do far worse than this one.
Another World remains an utterly brilliant game. No matter if you use the classic or modern visuals, the game has a true alien feel to it. In addition, the trial and error gameplay is as addicting as it was those many years ago. While the game is extremely short, I did find myself continuously loving how the production value stayed intact. That is something worth celebrating.
The sheer variety of puzzles and fun gameplay mechanics deserve to be experienced at the very least. It doesn't really matter if you do that on Nintendo 3DS or Switch as both run quite excellent. If you're in the mood for deliberate and engaging puzzle game, Captain Toad will keep you busy for quite some time.
Even if you can master that side of it, it's a relentless game that doesn't know when to halt. Some patterns can absolutely destroy you without proper notice, forcing you to play over and perfect certain levels. While that side can be little irritating now and again, it can't be denied the amount of effort Q-Games put in.