Zachary Miller
However, the game is addictive in its own charming way and it's something I've popped on once and awhile ever since it originally came out on 3DS. If you have any nostalgia for Cannon Ball/Pang/Buster Bros., Pirate Pop Plus is a welcome addition to your crew.
All that said, Curse of the Moon is a very enjoyable old-school Castlevania homage that's well worth the price of admission—as long as you have nostalgia for those games. Those of you who have no patience for the first three Castlevania games in particular may want to give Curse a wide berth, but I daresay there are systems in place here that may tickle your fancy.
Ikaruga is great—everyone should play it unless you're fundamentally opposed to the genre. It can be frustrating but I found that I got a little farther almost every run. Maybe someday I'll even try to get through Arcade Mode with the default settings (on Easy) so that I can actually post a high score!
If you already have the Legacy Collection on 3DS and are happy with it, I don't know how badly you need this Switch version. However, both volumes in addition to the upcoming Mega Man X collection, on a single console is awfully tempting prospect, right? It's like the GameCube all over again.
And, again, it's a shame that there aren't any bonus games included that could round out the selection. As it stands, this is not a strong collection of Mega Man games compared to the first. If you want all the Mega Man games on your Switch, you'll obviously need this volume, but if you don't feel that need, you might skip this one.
The only people I'd wholeheartedly recommend this game to are the ones who thought Runner2 was too easy. This one's for you. It sure as hell isn't for those who want a gentler stroll or don't have experience with the series.
A Robot Named Fight is an interesting roguelike, combining that genre's pros and cons with what's essentially a Super Metroid framework. While I suspect your mileage may vary, I can't deny that it's a fun, if imperfect, experience.
In general, I think the Bethesda tables will appeal largely to Bethesda fans. However, the Doom table should be enjoyable to most pinball aficionados, and I daresay it alone is worth the price of admission.
However, Super Daryl Deluxe is fantastic despite those minor inconveniences. The story becomes increasingly strange, the locations increasingly surreal, and the dialogue increasingly funny. I can't say I've played too many games like this, and I'm very happy to have had the opportunity.
I'm not trying to be a social justice warrior here; I'm just saying that poking at the half-naked bodies of minors is creepy. The rest of the game is fine, and maybe there's a dialogue tree that avoids those creeper parts; I don't know. If that stuff makes you uneasy, I'd avoid this waifu game.
How graphic? Well, Lockheart might want to think about manscaping. I will say I've never played a game like Metropolis: Lux Obscura and I'm glad I did, but I think it has narrow appeal. If you like Sin City, it's worth a look.
All told, The Long Reach could have used some more time in the oven. It presents issues that seem readily solvable—lighting, object highlighting, proof reading—but in its current form, the game is frustrating and not particularly enjoyable. Maybe some of the problems can be patched out, but until that happens, I can't recommend The Long Reach despite its intriguing storyline.
Overall, I just wasn't enjoying the game, which is a problem. There's definitely some inventive puzzling here, but I found the experience more frustrating than fun.
As an introduction to Pinball FX3, the Jurassic Park tables have been wonderful and provided an excellent reminder of how much I enjoy video game pinball. They're not perfect (what pinball table is?) but I really enjoyed them.
In the end, I enjoyed Dreadnought Mode but found Normal/Arcade Mode to be uninspiring. If you need an underwater bullet-hell shooter, Aqua Kitty UDX should scratch that itch.
Mercenary Kings is a great time by my lonesome and we'll see how it performs online. If it does well, I think this could be the next big Switch online experience, up there with Mario Kart and Splatoon.
Control is smooth and combat is fun, especially the bonuses you get for random things like attacking from behind, destroying enemy shields, etc. I can't believe I'm saying this, but I like the loot/crafting system largely because it happens organically and you're not hunting anything down. Earth Wars is a fun game, well worth the ridiculously cheap price (five bucks). It's not perfect but it's a spirited attempt to imitate Muramasa.
80's Overdrive is a very pretty game with really good core mechanics and some really questionable and frankly unnecessary complications layered on top. The take home here is that I really liked it until I didn't anymore. I still pop in from time to time, but this is not a game I'm particularly compelled to play long-term.
It feels great to be playing Super Meat Boy again, despite the soundtrack problem. I can't say enough good things about it, but you should know that the difficulty ramps up pretty steadily and somewhere during the third world, the gloves really come off. Enjoy the Warp Zone of World 5-7, kids! If you can find a similarly-experienced buddy, the two-player race is really quite fun.
The Coma: Uncut is a good game with some jump scares and a creepy atmosphere, and I like it overall, but having to be exactly centered over any given icon to activate the action really puts a damper on the experience.