- Okami HD
- Final Fantasy VII
- Star Ocean: Till The End Of Time
Color Guardians is the kind of game that feels like it needs to be liked. It almost feels like it was secretly released already. It took notes, amped up what the test group really liked, and then degraded the things they didn't. While the soundtrack is great, it's also very much what would be expected. Twitchy and very demanding (in some very unfair ways, more often than not), and dull and repetitive graphics remove any good work the soundtrack does. This leaves behind a game that, for all intents and purposes, falls short of all of its goals.
Inside My Radio is an excellent example of taking the basic ideas of a genre, distilling them down to their most enjoyable elements, and executing it almost perfectly. While there are some hiccups, the game is still an instant piece of indie game mythology that anyone would be truly remised to skip over. What Seaven Studio comes up with next is sure to be a treat, because if Inside My Radio is any indication of their skills, they will be a juggernaut among their peers.
Gunpowder stumbles, but finds its way back with grace. Many of these hiccups are largely forgivable, and amount to minor annoyances. When the ball is served and it's time to begin, it's a title that everyone should try. Innovation is not indicative of a good product, but when pulled off, as Gunpowder clearly has done, it's beyond being a good product. Many gamers forget the personal struggles someone goes through to make a game, putting everything they have into it. Fortunately, for developer Rogue Rocket Games, that paid off splendidly.
The team over at Cococucumber should rest easily knowing they made something so vibrant and full of life. While it hits more than a few bumps towards its finale, Planet of the Eyes comes through the finish line as an excellent experience worth having. Almost like a short poem or brief jazz piece, it's an excellent way to spend an afternoon, feeling immersed in an experience that's truly one of a kind.
While it's hard to find anything overtly enjoyable in the experience, Expand never feels like a complete waste of time. It's a tough game to explain on many levels. It's more of a platformer than anything else, or perhaps a puzzle game. It's not horrible, and it's not amazing.
Euclidean features all the inspiration and creativity that indie games are known for. It simply lacks the execution to be more than frustrating. Between the very slow pace of the incredibly short levels that kill the player pretty much consistently, or the fact that collision doesn't work correctly and the player can drift through other objects, there's plenty wrong with the title. There's also just not enough content to talk about in any real depth, and that's just one more unfortunate nail driven in the coffin of Euclidean.
It's hard to go through the bargain bin of any hole in the wall game store without seeing a plethora of sports games priced at a solid £1.99. PES 2016 sets itself apart from these throwaway titles. Although it doesn't innovate, it does everything very well. Where many games want to just make the yearly mark, PES 2016 seems to have demanded, of itself, a level of quality that many yearly instalments could really learn a lesson from. Hopefully they will, because if this indicates anything, yearly instalments can look and feel beautiful.
Pulse, if nothing else, doesn't feel finished. It feels like an alpha build that got pushed out so early it may have upset Early Access customers. While it obviously has potential (it's walked away with awards, after all), it feels largely incomplete, and like it should have been pushed through play-testing a bit further. If it gets some more depth, or, at least, if the depth it has gets fixed up and becomes more cohesive, it may live up to a lot of the hype it's generated. Until then, it's a game that exemplifies that just because an idea is good, it doesn't mean the product will be.
For all its crooked edges, Albert & Otto is still worth venturing into, if not for the great atmosphere alone. It is a rewarding romp, as many difficult platformers are, but the lacklustre puzzles and cumbersome shooting, both of which are definitely a priority in this game, drag it away from greatness, and leave it grasping for any semblance of stability. Hopefully, further down the line, Albert & Otto will come into its own, but this is a rocky beginning for the episodic puzzle-platformer.