Adam Smith


122 games reviewed
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Unscored - Titanfall 2
Oct 31, 2016

If you’re even mildly interested in buying a new multiplayer FPS, you won’t go wrong with this, and if you enjoy smart level design, the singleplayer is vital, though the pricetag is hard to justify given the short running time. None of those ideas I’m refusing to describe so as not to spoil them are going to add replay value either, unless, like me, you’re likely to replay just to show people the spectacle of it all.

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Apr 29, 2016

What you need to know is that Mohawk have made a game that creates tension and ruthless competition out of a screen of ever-changing numbers. Every victory feels hard-earned and every defeat can be traced back to specific twists in the tale, and in each of its half hour sessions, there are as many twists as in Civ’s six thousand years.

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Apr 28, 2016

The star of the show is Sapienza itself though. It’s a beautiful maze of possibilities, flowing toward the sea with vantage and access points sprinkled throughout. Wherever and whenever you create a disturbance, the ripples spread, causing all of the systems that make the game tick to trigger, and creating thrills and farce as they combine.

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Unscored - Devil Daggers
Feb 18, 2016

This is a game in which I'm trying to spin out just a few more seconds and in doing so I'm likely to spend a couple of hours at a time. I have no regrets.

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Unscored - SUPERHOT
Feb 25, 2016

SUPERHOT is a game in which time is often frozen but it's a game that allows you to cherish every moment. Time stands still but it's never wasted.

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Unscored - Layers of Fear
Feb 16, 2016

Layers of Fear is an effective scare 'em up but the sense of dislocation and the lack of character development left me feeling as if I'd enjoyed a thematically messy series of shocks rather than a cohesive horror story. It's a collection of scary things that are tangentially related to the idea of creative blocks and familial cruelty rather than an exploration of the artist or his personality flaws. By the time the credits rolled, I knew very little about this particular painter that I couldn't have learned by reading a brief synopsis.

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When all of the rising was done, she still felt like a heroine in search of a setting and plot that draw on her strengths rather than her struggles, and for all that forward momentum the game is a spectacular journey that fails to reach a fulfilling destination.

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Unscored - Cradle
Jul 29, 2015

Smart, subtle and sinister, Cradle is a wonderful work of science fiction that doesn't quite fit inside the space Flying Cafe have designed for it.

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Unscored - Dropsy
Sep 15, 2015

It's entirely possible that you'll respond much more kindly to Dropsy than I have. I wish it had been easier, with a second layer of clues accessible beneath the basic pictograph conversations perhaps. I also wish I'd felt more of a connection with Dropsy himself and I have no doubt that some people will.

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Unscored - Satellite Reign
Aug 28, 2015

At its best, Satellite Reign has more in common with Commandos than Syndicate. It's a splendid construct, built to endure and to sustain repeated playthroughs in various styles, but I can't shake the feeling that, minute by minute, a little more chaos and unpredictability would go a long way.

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Unscored - XCOM 2
Feb 1, 2016

XCOM 2 is an improvement on its predecessor in every way and the vast majority of those improvements have been applied so intelligently that they risk making Enemy Unknown obsolete. That game was a smart remake of a classic. XCOM 2 is a classic in its own right and as good a sequel as I can remember.

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Unscored - Stellaris
May 9, 2016

Less erratic and surprising than its ancestors, but much more elegant in its design.

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Feb 12, 2016

The buggy, like the rooftops, is a temporary form of safety. All of the enhancements in the latest edition – new loot, new levels, new end-game excess – are icing on the cake. Dying Light is about creating moments of safety, empowerment and comedic triumph in a world that wants nothing more than to tear you down, and The Following is a perfect expansion of that central tenet.

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Unscored - Fran Bow
Sep 4, 2015

Fran Bow made me smile more than any other game I've played this year. That might come as a surprise if all you've seen of the game is a couple of screenshots feauring gore and dead kids. Fran Bow opens with a gory murder scene and then traps its young protagonist in a creepy institution for (criminally?) insane children. But that initial setting and the dark tone are just a small slice of a story that spans worlds and perfectly captures the beautiful, delightful nonsense of Alice's Adventures, an inspiration that is imprinted on the game.

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Unscored - Shadow Warrior 2
Oct 13, 2016

Shadow Warrior 2 is anarchic, excessive, ridiculous, occasionally spectacular and almost entirely wonderful.

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Unscored - Blood Bowl II
Sep 22, 2015

I wish there were more, particularly relating to team management and the persistency of the world, but this will do. It's not as clean and clever as fellow fictional ball-handler Frozen Cortex, but the messiness and violence really do add something. There's nothing quite like recognising that you're not going to score in the last turn of a half and concentrating all of your efforts toward obliterating the opponent team instead. Especially when they're High Elves.

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Mar 10, 2016

[T]echnical issues aside, it's a relief to be playing a Hitman game that is built around the idea of social stealth. The execution may be flawed but it's aiming in the right direction and the disguise system, which now tips you off when a particularly canny NPC is able to look past your clothes and see the face of a stranger, is as good as it's ever been.

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Unscored - Dark Souls III
Apr 4, 2016

If this were to be the final Souls game, I'd be happy to say goodbye. It's not quite the crowning achievement of the series but it's a fantastically inventive and fluid interpretation of the formula. And perhaps that would make it a great first Souls game for somebody new to the series as well.

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It's a step forward for the series and a step toward Total War: Medieval III. I hope the improvements here will inform that game, should it be on the drawing board. These gloriously attractive strategic sandboxes may be about the journey rather than the destination, but without a clear destination in sight, and without a shared objective to tie their factions together, they can become unwieldy. As a template for Total Warhammer, Charlemagne seems like a snug fit.

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Nov 27, 2015

The lack of improvements in areas that have stagnated, most notably dealings with the media and team talks, is frustrating though. There are seeds of good ideas in the drift toward an RPG-like system of relationships and stats, but they're slim and seem half-conceived in some areas. In fact, where the game is improved it may well benefit in Touch (formerly Classic) mode more than in the full-fat simulation. And for the first time, I'm considering spending my time there, and in the entertaining new multiplayer draft mode. I probably won't stick with the multiplayer until Christmas, let alone next season, but at least it's something new to sink my teeth into before settling into the usual decades of toil.

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