Matt Sainsbury


1521 games reviewed
73.7 average score
80 median score
59.9% of games recommended
Are you Matt Sainsbury? If so, email critics@opencritic.com to claim this critic page.
Aug 13, 2018

Ōkami is to video games what something like Spirited Away is to film; it's not only beautiful and powerful, but it speaks to the very core of the Japanese soul, and because of that it's hugely educational to anyone that has an interest in the country and its culture.

Read full review

Aug 10, 2018

I'm glad to say I can actually recommend Tetra's Escape. It's by no means essential, but it's enjoyable enough to be a bit of time-killing fun.

Read full review

Aug 9, 2018

Just two things hold SubaraCity back from being genuinely memorable

Read full review

Aug 7, 2018

Salt and Sanctuary is a solid homage to its blatant source of inspiration. It doesn't supplant its predecessors, but it does an admirable job nonetheless, and offers players a moody, intricate, and fundamentally enjoyable dark fantasy experience. [OpenCritic note: Matt Sainsbury separately reviewed the PS4 (4.5 stars) and Switch (3.5 stars) versions. The scores have been averaged.]

Read full review

Aug 6, 2018

There's nothing inherently wrong with Crush Your Enemies. It's presented nicely, has some nice, clean mechanics and is cleverly designed to be playable in short bursts of time. But it's also a strategy game that struggles to encourage players to be strategic, and its best feature, the multiplayer, is dead on release.

Read full review

Aug 6, 2018

In an odd way the game gets the benefit of the doubt because the translation is that bad that we have to assume that it's something great in its native language (and indeed there is an option to play in Japanese if you'd like to). But that doesn't help the people who have been suckered into buying a visual novel they thought would be playable in English.

Read full review

Aug 3, 2018

There is a point where a homage becomes a flat-out copy, and sadly, Tanzia simply doesn't seem to care that it's so brazen in its "influences."

Read full review

I'll be committed to Train Sim World for quite some time, I suspect. Give me some DLC train routes through Asia (especially Japan), and I'll be all the happier. Give me one or two routes of the Sydney network and I'll buy them just to gloat to Sydney Trains that it is possible to deliver passengers to their stops without a three hour delay. I'm oddly proud of my virtual train driving skills.

Read full review

Not only is it hugely enjoyable in its own right, focused as it is one one of the most dramatic moments in living memory, but it has also managed to completely upstage an Academy Award-winning film that looked at the same moment in history.

Read full review

Jul 31, 2018

It would be nice to see the world of Code of Princess explored in greater depth in the context of a more narrative-driven experience. There's enough material there for a "proper" JRPG, and the characters are certainly an appealing, amusing bunch.

Read full review

Jul 30, 2018

There's plenty to like about Element. The game's stated goal was to distil down the strategy game to something that still felt grand and "complete" in scope, but was playable for a few minutes at a time. It achieves that, and at the same time gives players a compelling look at a theme that is quite pressing, as the world looks towards an era of depleted resources. But it's also hard to push past the feeling that there should have been more to this one.

Read full review

Jul 27, 2018

Zaccaria Pinball is also a very expensive way to play bad pinball. You get better quality tables with more recognisable designs and franchises in either Pinball FX 3 or The Pinball Arcade, and so, while pinball fanatics like myself might find Zaccaria Pinball curious from a historical perspective, and as a way of remembering what the B-tier of the industry looked like, it's hard to imagine too many other people playing this over the other options.

Read full review

Jul 26, 2018

For a first attempt at a kart racer, All-Star Fruit Racing shows that the team behind it is talented, and they know how to make a genuinely fun game.

Read full review

If you're able to settle into Realms of Arkania's rhythm and allow it to engage with your imagination, there is an awful lot of nostalgic joy to derive from something so wonderfully classic as this.

Read full review

Vertical Strike is a super low budget and cheap little game, designed to give fans of the occasional dogfight a quick rush. Thanks to its tight and efficient mechanics, and the steady and enjoyable approach that it has to difficulty escalation, it achieves what it sets out to. Nothing more, and nothing less.

Read full review

Jul 19, 2018

One Strike is mildly fun, but woefully ill equipped to provide any long term value.

Read full review

Jul 18, 2018

Frost is mechanically sound and has all the hallmarks of a truly great single player card game. Sadly, its inability to take the concept and really drive home something impactful leaves it feeling a little shallow and limited in the end; a missed opportunity for something so gorgeous and refined.

Read full review

If you are a roguelike fan, then this is a lovely, charming, colourful and traditional take on the genre, and it's the first really good example of that on the Nintendo Switch to date. For that reason alone it's the superior version of one of the more fundamentally enjoyable roguelikes I've played in quite a few years now.

Read full review

Jul 12, 2018

Octopath Traveler is a beautiful game that somehow never gets tired.

Read full review

Jul 11, 2018

The game itself is a noble effort, sure, but ultimately far too ambitious to achieve what it's really looking to achieve. The end result is the death knell for horror games; it's just not intense or frightening enough.

Read full review