Matt Sainsbury
There's still plenty of fanservice in Nekopara; the girls have good taste in underwear, that's for sure, and there's plenty of flirtatious dialogue and risqué implications, but it all comes across as playful, and reinforces the rest of the game's silly tone. And for that, it's absolutely delightful.
The racing market is a crowded one, but F1 is pure racing, and the sport doesn't get much more exciting, or strategic, than this one
As a first effort out it's genuinely impressive, offering a clean and enjoyable combat system that can also be used to introduce new players to the joy of modern 2D fighters. I firmly believe there's a role for fighters like that in the market, and Blade Strangers is a very fine first effort indeed.
Dragon Quest XI is, from end to end, an iconic example of everything that Dragon Quest has stood for since way back in the 80's. It's charming and has a colourful energy that makes it very hard to put down.
Warhammer Inquisitor: Martyr succeeds in giving players an action RPG experience that manages to combine the action of a 'Diablo clone' with the Warhammer 40K license.
Not once has SEGA let me down, and Yakuza Kiwami 2 is no different. It's a bloody brilliant game.
If nothing else, the simple reality that Shenmue is again a living franchise is, all by itself, something truly amazing.
It's a rare example of where the randomisation of the roguelike structure doesn't feel like a lazy excuse to ignore level design. Rather, it provides a canvas to allow some of the cleanest and engaging tactical action that we've seen in quite some time play out.
God Wars is too Japanese in tone, aesthetic and design to ever have much of a hope of reaching a mainstream audience, but as a culturally relevant artifact, anyone who is interested in seeing how a game can explore ancient folk tales and spirituality in an interesting and engaging manner should not pass up this opportunity
There's not much wrong with We Happy Few that can't be fixed with some patches, and regardless of what happens there, the game has a narrative that is brave, intelligently crafted, and so incredibly poignant.
Phantom Doctrine did come out of nowhere to become a truly enjoyable and memorable experience.
We might not have any of the real classics just yet, but The Amazing Shinsengumi is a perfectly good stand-in while we wait.
Ōkami is to video games what something like Spirited Away is to film; it's not only beautiful and powerful, but it speaks to the very core of the Japanese soul, and because of that it's hugely educational to anyone that has an interest in the country and its culture.
I'm glad to say I can actually recommend Tetra's Escape. It's by no means essential, but it's enjoyable enough to be a bit of time-killing fun.
Just two things hold SubaraCity back from being genuinely memorable
Salt and Sanctuary is a solid homage to its blatant source of inspiration. It doesn't supplant its predecessors, but it does an admirable job nonetheless, and offers players a moody, intricate, and fundamentally enjoyable dark fantasy experience. [OpenCritic note: Matt Sainsbury separately reviewed the PS4 (4.5 stars) and Switch (3.5 stars) versions. The scores have been averaged.]
There's nothing inherently wrong with Crush Your Enemies. It's presented nicely, has some nice, clean mechanics and is cleverly designed to be playable in short bursts of time. But it's also a strategy game that struggles to encourage players to be strategic, and its best feature, the multiplayer, is dead on release.
In an odd way the game gets the benefit of the doubt because the translation is that bad that we have to assume that it's something great in its native language (and indeed there is an option to play in Japanese if you'd like to). But that doesn't help the people who have been suckered into buying a visual novel they thought would be playable in English.
There is a point where a homage becomes a flat-out copy, and sadly, Tanzia simply doesn't seem to care that it's so brazen in its "influences."
I'll be committed to Train Sim World for quite some time, I suspect. Give me some DLC train routes through Asia (especially Japan), and I'll be all the happier. Give me one or two routes of the Sydney network and I'll buy them just to gloat to Sydney Trains that it is possible to deliver passengers to their stops without a three hour delay. I'm oddly proud of my virtual train driving skills.