Matt Sainsbury
Not only is it hugely enjoyable in its own right, focused as it is one one of the most dramatic moments in living memory, but it has also managed to completely upstage an Academy Award-winning film that looked at the same moment in history.
It would be nice to see the world of Code of Princess explored in greater depth in the context of a more narrative-driven experience. There's enough material there for a "proper" JRPG, and the characters are certainly an appealing, amusing bunch.
There's plenty to like about Element. The game's stated goal was to distil down the strategy game to something that still felt grand and "complete" in scope, but was playable for a few minutes at a time. It achieves that, and at the same time gives players a compelling look at a theme that is quite pressing, as the world looks towards an era of depleted resources. But it's also hard to push past the feeling that there should have been more to this one.
Zaccaria Pinball is also a very expensive way to play bad pinball. You get better quality tables with more recognisable designs and franchises in either Pinball FX 3 or The Pinball Arcade, and so, while pinball fanatics like myself might find Zaccaria Pinball curious from a historical perspective, and as a way of remembering what the B-tier of the industry looked like, it's hard to imagine too many other people playing this over the other options.
For a first attempt at a kart racer, All-Star Fruit Racing shows that the team behind it is talented, and they know how to make a genuinely fun game.
If you're able to settle into Realms of Arkania's rhythm and allow it to engage with your imagination, there is an awful lot of nostalgic joy to derive from something so wonderfully classic as this.
Vertical Strike is a super low budget and cheap little game, designed to give fans of the occasional dogfight a quick rush. Thanks to its tight and efficient mechanics, and the steady and enjoyable approach that it has to difficulty escalation, it achieves what it sets out to. Nothing more, and nothing less.
One Strike is mildly fun, but woefully ill equipped to provide any long term value.
Frost is mechanically sound and has all the hallmarks of a truly great single player card game. Sadly, its inability to take the concept and really drive home something impactful leaves it feeling a little shallow and limited in the end; a missed opportunity for something so gorgeous and refined.
If you are a roguelike fan, then this is a lovely, charming, colourful and traditional take on the genre, and it's the first really good example of that on the Nintendo Switch to date. For that reason alone it's the superior version of one of the more fundamentally enjoyable roguelikes I've played in quite a few years now.
Octopath Traveler is a beautiful game that somehow never gets tired.
The game itself is a noble effort, sure, but ultimately far too ambitious to achieve what it's really looking to achieve. The end result is the death knell for horror games; it's just not intense or frightening enough.
Sadly, I can't imagine a single scenario that I would actually want to play Awkward with anyone.
Shining Resonance Refrain might not be a classic example of the genre, but it gets the most important components of the genre right – the characters and the storytelling – and backs it up with some gorgeous art and a perfectly competent combat system.
Mushroom Wars 2 is the ideal casual strategy game.
Koihime Enbu RyoRaiRai is going to be one very niche fighting game on the PlayStation 4. Very few people in the west will care about the extended franchise that it comes from, being adult visual novels, and those that are fans enough of Koihime Musou have been able to buy the previous version of Koihimi Enbu on PC. I hope some people discover it though, because there really is a good little fighting game in there.
It's just disappointing that Hexologic didn't prove testing enough on the intellect to be a truly spectacular example of a puzzler.
It's apologetically grindy, and a time sink for the sake of being a time sink. Most of the time, it's the kind of thing I simply wouldn't enjoy, and yet, somehow for both it and its predecessor, it all comes together to be something I do really enjoy. The purity and simplicity of what drives this game is appealing, and even refreshing, and the perfect thing for a lazy Sunday afternoon, when you just need to clear your head.
I would have liked more context to the action, better realised characters, and more involved levels. And, of course, some kind of single player experience. But, for what it is, as a no-frills Overwatch clone, Paladins gets the job done. It's a game I'll likely be playing for quite some time to come, because it certainly scratches a very specific itch.
Lumines is at its best when it's pure immersion, no frills.