Kevin Tucker
- Castlevania: Symphony of the Night
- Metal Gear Solid
- Super Meat Boy
Too many developers have tried and failed to capture the nostalgic and often magical feelings that players have for the JRPG genre. Pared-down retro releases and fluffed-up remakes come and go, yet none of them seem to get things exactly right. Fortunately, Octopath Traveler succeeds where other classically-styled RPGs fail: the presentation is spot-on, the combat is addictive, and the potential for party customization is tremendous. Small stumbles with dialog and framerate can be forgiven simply because the rest of the game is an absolute delight. This is an experience that players can easily get lost in for dozens of hours, and it's sure to be counted among the best Nintendo Switch exclusives released to date.
It's probably better to think of Milestone's latest release less in terms of a video game and more in terms of a product designed for MotoGP enthusiasts. It's stuffed to the brim with Moto Grand Prix-related details like racers, tracks, and commentary, and includes plenty of different options that riders can use to tweak their bikes and chase a podium finish. With that said, MotoGP 18 simply feels less thrilling than it should, mostly due to its underwhelming graphics, spartan presentation, and monotonous gameplay.
There are a few annoying flies in the ointment — item descriptions don't always fit on screen, weapons occasionally miss enemies within range, and in-dungeon inventory management sometimes feels too time-consuming — but otherwise, the game's engaging blend of active shopkeeping and dungeon crawling should be more than enough to keep retro-styled action RPG fans smiling.
All things considered, the inherent value of Mega Man Legacy Collections one and two can only be determined by specific player interest. These collections might be nice and new, but the experiences within are distinctly old-school, providing the sort of gritty, challenging platforming action that feels increasingly rare in the current era of gaming.
All things considered, the inherent value of Mega Man Legacy Collections one and two can only be determined by specific player interest. These collections might be nice and new, but the experiences within are distinctly old-school, providing the sort of gritty, challenging platforming action that feels increasingly rare in the current era of gaming.
The true heart of Runner3 once again comes down to how well its gameplay suits rhythm game and platforming fans with a knack for perfecting their craft. Getting a Perfect or a Perfect+ on a level involves learning the patterns for its various obstacles — and this is particularly true for the game's three different knight variants — but players truly driven toward perfect runs will have to use their ears to get a feel for when to execute different maneuvers. Every jump to a gold pile or slide beneath a box feels deliberately synced with the music, and finding the groove introduces sometimes-subtle, sometimes-obvious musical cues that help keep the player on track.
Even with a few minor and infrequent hiccups, Warhammer: Vermintide 2 serves as an excellent platform for players keen on first-person cooperative action. The number of missions and environments, to say nothing of the different characters and classes, should provide enough content and customization to keep fans happy for the foreseeable future. As for cutting through the rising and falling ranks of the vicious Vermintide; well, it just feels good.
The original Secret of Mana was a charming, imaginative adventure that made a considerable impact on a lot of gamers' lives. Any attempt to reinvent that experience implies two things: that the original game had room for improvement, and that modern technology and design can bring about such improvements. Sadly, while the original Secret of Mana was by no means a flawless experience, the remake's attempt to improve upon the formula has resulted in a game that's markedly inferior by comparison.
It's hard not to be charmed by Dragon Quest Builders. The team at Square Enix have managed to improve upon the concept of a crafting-focused sandbox game simply by adding in a touch of direction and personality. Players are still able to tear down and rebuild the world as they see fit, but the addition of townspeople and objectives makes Builders feel like a much more robust experience than similar games that came before it, even if it does at times feel a little clumsy.
The time I've spent with Long Hat House's latest title has forced me to reevaluate my expectations of the Metroidvania subgenre. On one hand, Dandara is a perfectly serviceable romp through a series of well-designed and attractive environments; on the other, it's a deliberate yet confusing sidestep of well-established gameplay conventions. It may be that Dandara's atypical traversal mechanic will click with some players, particularly those who pick up the game for the Nintendo Switch or mobile devices, but others may find that the game's middling charms aren't enough to make up for its potentially-frustrating controls.
Lost Sphear is a game that seems to fall victim to its own ambition. It presents plenty of classic JRPG elements that fans of the genre will enjoy, but its efforts to follow a nostalgic form result in something that ultimately feels insincere. The foundation is solid, particularly with regard to its battle system, skill customization, and overall presentation, but the soul of the experience just isn't there. Lost Sphear is meant to feel like a proper return to a traditional form, but its lackluster dialog and underwhelming plot development instead result in a game that simply can't stand up to the classics it's inspired by.
It's fast, frantic, and quite fun overall, but the surprisingly steep challenge and general lack of variety might have players moving on after only a matter of hours.
The Nintendo Switch is sorely lacking in horror titles, and the Resident Evil Revelations Collection is a welcome addition to the console's library. If you're looking to expand your horizons or simply get your start in the horror genre on your shiny new handheld, you could do way worse than this double shot of high-octane zombified horror game. It's not the classic Resident Evil adventure you may remember from your original PlayStation or GameCube endeavors, but it's certainly a worthy buy, motion control issues and all. Plus, it's been on nearly all consoles by now. You may as well bring it home on Switch too!
Even for those who haven't experienced Pokemon fever first-hand, Ultra Sun and Moon still manage to convey the sense that they was lovingly-crafted for a highly-dedicated demographic. Everything from the availability of Z-Moves to the Pokemon Snap-esque photo function serves as a reminder that Ultra Sun is just as much for experienced players as it is for series newcomers, and additions like the ability to groom and heal Pokemon after battles presents a subtle touch that provides both utility to the player as well as a way to feel a deeper connection to the game's numerous pocket-sized companions.
This might not be the best Ratchet & Clank title ever, but it still lives up to the series' reputation for tight platforming, enjoyable action, and peerless presentation.
Conventionally speaking, Klaus is a game like many others. It has some action, and a plot, and a few boss fights. But the way that it presents its story, and the way that the story is able to form a reflection of itself in the mind of the player, is unlike most games I've experienced. One might even call it bizarre. In the span of six to eight hours, Klaus goes from being a platformer, another title in one of the most universal gaming genres imaginable, to an experience well outside the realm of expectation. Players who want a simple platforming game will find a few twists on the old formulas, but those who are open to discovering a deeper meaning within games, specifically those who often associate themselves with a game's protagonist, will find much and more to enjoy with Klaus.
It's difficult to try to find any faults with Ninja Senki DX.
I really want this game to work. I want it to be another breakout hit from a studio known for engaging and relatively-simple titles. I want it to be something I'll return to time and time again, to land the world's least reliable spacecraft, piloted by the world's most fickle space crew, upon the surface of Mars, and revel in the rush of victory felt when tremendous odds have been surmounted. It's a bummer, then, that it just isn't. Tharsis is a brilliant title that is ironically marred by its reliance upon dice rolls, and as such, I'm doubtful that many players will be able to reach through the game's thick veil of frustration to the genius that awaits just beyond.
It's been a long time since I've played a game I've liked as little as I liked Albert and Otto - The Adventure Begins. The sum of the problems found within this game can be no accident; mere chance or just bad luck couldn't possibly result in something so diabolical. It's almost as if the game was developed in some kind of bizarro world where frustrating gameplay elements were cherry-picked, pored over like fruits of anguish, their ripeness gauged by the bitter distress inherent to them. The result is something too hard for casual players, too frustrating for dedicated gamers, and too uninteresting for everyone else. It's a mess, and I couldn't recommend it to anyone.
There's so very little to salvage from this wreck, and even less enjoyment to be had. This game is the polar opposite of fun. Avoid at all costs.