Conception II is an unusual beast. On one hand, the game could have used a lot more creativity when it came to the dungeons themselves, the throwaway plot is discouraging, and it doesn't do any one thing exceptionally brilliant in the gameplay department. On the other, the game looks incredible, the music is fantastic, and the combat system can be intense when the difficulty goes up. For fans of the genre, this is definitely one worth picking up, but for those on the sidelines, it may be an easier purchase later on.
While it may have its fair share of shortcomings, like its clunky combat and relatively few places to visit, there is plenty of here to to enjoy such as the high degree of customization and a script that the translators appeared to have a lot of fun working with. That along with the strong presentation, beautiful art design, and slick UI, there's plenty here to enjoy and a definite purchase if you're big into otaku culture. For everyone else, you may want to consider your options a little more carefully more before diving in.
While elements such as the writing and level design are on point as always when it comes to the developer, there are a few things that newcomers should be aware of coming into this modern interpretation of a beloved period of time for Western RPG fans.
While the original PC release of Napishtim had been brought to Japan nearly a decade ago, fans in the West had to deal with either the PlayStation 2 or PSP versions of the game. Thanks to XSEED's efforts in flushing out their Steam library, a much wider audience of gamers are now able to try out the sixth entry into the series for themselves.
[M]any of the same problems from the previous entries remain. Monster designs are recycled with a few additions. Combat can get somewhat repetitive and maps are reused constantly in which some of them reverse the direction that you approach it.
It may not have the depth that some will desire, but after spending dozens of hours in the Free Dance mode alone, I had a great time. The presentation is what this game capitalizes on, which should be enough for players to take notice. For the fans, this comes highly recommended.