Conception 2: Children of the Seven Stars
Top Critic Average
The JRPG style is not going through its finest hour and it’s not Conception II: Children of the Seven Stars that will lift it upwards. While the battle system is very well implemented and the breeding function is a welcome detail, nearly everything else is missing: an involving narrative, a captivating exploration, charismatic characters and appealing graphics are all absent from this lacklustre and overall tedious production.
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Conception II is an unusual beast. On one hand, the game could have used a lot more creativity when it came to the dungeons themselves, the throwaway plot is discouraging, and it doesn't do any one thing exceptionally brilliant in the gameplay department. On the other, the game looks incredible, the music is fantastic, and the combat system can be intense when the difficulty goes up. For fans of the genre, this is definitely one worth picking up, but for those on the sidelines, it may be an easier purchase later on.
In conclusion, Conception II: Children of the Seven Stars is a neat little entry in the JRPG market, which – while not exactly revolutionary – manages to distance itself from other turn-based RPGs through the introduction of new gameplay mechanics like Star Children and Classmating. These mechanics might not necessarily be new but they are built on the preexisting concepts in a JRPG and are surprising fun for the most part.
There’s plenty of enjoyment to be had if players aren’t bothered by the high levels of fanservice involving the female characters, but outside of the occasional bits of the Star Children being adorable, there’s nothing that particularly wows and calls for much attention.
Nintendo 3DS - Conception II: Children of the Seven Stars