In conclusion. The game lacks individual character. It gave up the charm it had worked so hard to build and tried to be too much at once. Struggling with it's own identity, its flaws shine above its own achievements. Does it want to be a sim racer? Does it want to be an arcade racer? Is it appealing to the masses? Or is it appealing to die hard fans?
For newcomers, the steep learning curve might be a hard pass. But I implore you, practice a bit, overcome that initial challenge and a world of metal carnage awaits. For fans, this is the truest Gundam VS and the ultimate crossover.
Shadowbringers brings a completely new level to an already fantastically evolving world. From it’s deep, personal story about inner conflicts and shattered, dying worlds. To it’s emotional cast, musical scores and gorgeous landscapes.
In conclusion, for a team that brought you games like Sniper Elite, WRC4 and most recently Farming Simulator 17, the game really falls short of the talent one might have come to expect from the publishing team. The game has its moments, but never really becomes more than a short burst of time filling between major games.