Jotun: Valhalla Edition is a fantastic game from cover to cover. From the Icelandic voice over that plays as you read the plight of Thora to the painterly vistas of Norse hell and the trials, tribulations and boss battle in between, it is an artful title that marries slick and simple game play with poignant storytelling in a way few games can. The less you know about it going in the more grandiose the experience will be; yet if you must know something, know that Jotun: Valhalla Edition is definitely worth your time.
Poly Bridge is a great game because it can both be played in small chunks in between longer gaming sessions or for a quick pick-up-and-play experience but can also be the type of experience you can sink a lot of time and effort into and not get bored with. With an easy to use control scheme (so long as you stick to the touch screen), an appealing presentation and open-ended solutions, Poly Bridge is a game worth coming back to again and again.
Star Ghost is one of the most enjoyable - and turbulent - trips you can take through the stars.
Noitu Love: Devolution certainly appears to be a labour of love. It's the type of game that straddles the line between being an homage to a throwback era and reinventing the wheel with its unique pointer driven control scheme. Although originally meant for a PC audience, the transition to Wii U feels natural. The touchscreen method, while interesting, isn't as ideal as an old fashioned Wii Remote pointer. Regardless, Noitu Love: Devolution is definitely worth your time, although your time may be limited to the comfort of the control scheme you choose.
While we've seen plenty of games that have similar themes and mechanics, the way they're presented in Death Squared makes for a rare experience. Having a game that is cooperative at its core but imminently playable as a solo experience is a boon, but it must be said its wily charms are exponentially more effective when sitting next to a friend or loved one whilst you giggle at each other's faux pas. If you want your puzzlers to be thought-provoking with a dash of dry humour, you can't go wrong with Death Squared.
Those looking for a game that properly ends may be disappointed in its initial simplicity, but those who enjoy challenging themselves with speed runs or complex rules with find a good time. Heck, there's even the promise of online play in the future, so those with family or friends afar can enjoy it together down the road. Regardless of how you want to play Hammerwatch, it's a satisfying experience through and through.
It takes something special to stand out in the ever-growing auto-running platformer genre, but ATOMIK: RunGunJumpGun does so with aplomb, copious deaths and a healthy dash of that "just one more time" mentality that'll keep you coming back for more. From its pulse-pounding post-apocalyptic world to its powerful soundtrack, the hours will melt away as you try and collect every last bauble or at the very least just try and make it to the goal unscathed. If brutal arcade-like experiences sound like your cup of tea, you can't go wrong with ATOMIK: RunGunJumpGun.
Vektor Wars is filled with a loving reverence to the "future" that the 80s promised. It's the type of game you'd see on a big screen display with gaudy plastic guns for full effect, but instead is humbly played on your GamePad. If the idea of arcade-style survival games in a neon-soaked, Tron-like world piques your interest, than this might be worth your time.
Yono and the Celestial Elephants, while simplistic in design, hides a curiously metaphysical tale behind it. Those looking for a Zelda-lite adventure might be disappointed by its straightforward approach and lack of upgradability, but those who are willing to give its lighthearted and deliriously cute tale a spin will find a worthy game to play.
Even though there are no frills, Putty Pals is an entertaining and well thought out puzzle platformer that is a perfect fit for the Nintendo Switch.
Shiftlings - Enhanced Edition takes a wacky and weird concept and just runs with it. The result of doing so is a highly entertaining puzzle platformer whose general design and aesthetics meld together into something that is more than the sum of its parts. Although its potty-humour premise may not be for everyone and the cut scenes a bit ham-fisted and overacted, it's the type of game that will suit just about anybody. Well, anybody that has another person on hand to play it with, as it is best enjoyed as a cooperative experience. Not too shabby for a game that has you cut the cheese but not the chord.
At its heart Violett is a classically designed point-and-click adventure, warts and all. It tells an interesting tale in a world filled with oddity and excitement, but it's told in an unintuitive manner that only the most stalwart fan of the genre will likely stick with. It tries to cast its net wide by offering a clever hint system to help players survive its obtuse nature, but nevertheless only the most patient will try to come back out of the rabbit hole.
While fun on its own merits, it's hard not to compare Tachyon Project with its obvious inspiration. The addition of a level-based story mode and customizable loadouts is worth applauding, but when the main game doesn't feel inspired it's hard to muster the excitement for it. It has its moments, but it's not memorable enough to withstand the test of time.
Armikrog feels like a game for a different era, for good and ill. While point-and-click adventures can play to the nostalgia of some, they can feel mired in traditions that just don't translate to a more mainstream audience. If the former sounds like something you'd be into Armikrog will probably push your buttons. If the latter sounds like something you fear, Armikrog's lack of clear goals and an expectation of excessive patience means it's probably not for you.
Plague Road is a valiant attempt at combining divergent concepts into a cohesive and interesting package. But as interesting as it may be to make the first roguelike base-building strategy RPG, it's missing a layer of depth to drive it beyond curiosity into the realm of compulsory design. There's plenty to like here, and if you're in the mood for a morose adventure down a bleak path to a ruined world this may be for you. If you're just looking to casually save the world from an outbreak, however, you may want to think carefully.
Ben 10 does its license justice, but unless you're a fan of the show it just looks like a slightly above-average brawler at best. It definitely looks the part, but with its ability to switch characters missing its potential it offers an unimaginative combat system; only those seeking a trip on the Rusty Bucket to play as the likes of XLR8 or Four Arms should check it out.
ACORN Tactics has its heart in the right place, but it plays it very safe. It's a very solid strategy RPG, taking elements of games such as Fire Emblem and Advance Wars and wrapping it in its own aesthetic. However, for as liberally as it borrows from its inspirations, it never goes above and beyond and does anything that might be construed as unique. Without many peers at the outset of the Switch's life, ACORN Tactics might be the kind of game to sate your SRPG cravings until something meatier comes along.
Sparkle 2 EVO has an interesting visual and sound design, but lacks a truly compelling gameplay hook. In its attempt at catering to both the tense competitive gaming crowd and the chill experiential group, it fails to fully entertain on either front. it's neither challenging nor relaxing, which in turn limits its appeal.
If you're interested in a horror-inspired Bomberman clone with shaky movement, non-distinct stages and a toned down freneticism BRAWL might just pique your interest. For the rest of you looking for a party/combat game there are other, more solid feeling, options out there including but not limited to Switch's own Super Bomberman R.
While it has its brief moments of fun, Cartoon Network: Battle Crashers is a mediocre side-scrolling beat ‘em up that doesn't do the genre or its license justice. While its visuals pop, the lack of plot or voice acting - along with a tepid control scheme - make the game feel more like a cheap cash-in and less like a competent gaming experience to all but the most ardent fans of the cheeky stable of Cartoon Network properties.