Joanna Nelius
- What Remains of Edith Finch
- Life is Strange
- The Vanishing of Ethan Carter
Joanna Nelius's Reviews
P.O.L.L.E.N makes use of its subtle, narrative details masterfully, seamlessly integrating them into the alternate, sci-fi world. It’s not enough to find a couple of cassette tapes and charge through to the end. From post-it notes on white boards, to TIME Magazines, to personal drawings tucked away in a character’s closet, every detail is carefully selected to bring depth to the characters and do some world-building in the process
For a game that draws on the essence of a 80s or 90s horror flick, it takes many of the identifying tropes and defenestrates them.
One of the most amazing moments is coming around a bend or emerging through a tunnel into a large open area with buildings and more sea life as far as the eye can see. The music swells to an apex, climbing from a happy urgency to a grand revelation.
The beauty of The Witness is that the puzzles transcend language itself. They pull you through a broad range of emotions – anguish, despair, desperation – but, once you finally solve that seemingly impossible puzzle, you can raise your fists in the air, victorious, and maybe taunt the game a little bit.
Chloe is me. She’s you. She’s so many other teens of today and throughout time. She is one of the most fully-realized characters in modern video games, and I can’t wait to see what the next episode has in store for her and Rachel.
Life is Strange: Before the Storm delivers another emotionally-charged episode in its second installment, Brave New World, hitting all the right narrative beats to set up players for a grueling journey in episode three—even if it's saving many key elements that tie into the original game for the final episode.
It was my mistake; I followed a path that I was sure would help the rebellion's cause by abandoning my friend Lapino and, instead, going on a quest to find the ultimate weapon to defeat the Empire. Things didn't go as planned, and I accidentally destroyed the entire world. But then I was alive again.
Hob is a rare gem. It has mass appeal, regardless of preferred genre or style.
The Red Strings Club uses every cybyerpunk trope—implants, sentient androids, all-powerful corporations—in ways that are meaningful.
It's recommend that you level up your survivor skill tree to 12 before beginning expansion – with good reason. The infected roam freely in the pastures, your enemies have guns, and there are fewer places to hide. I ignored this recommendation and started with a survival level of 5. It's not impossible to start the story this way, but be prepared to die. A lot.
Set in a rural post-societal America, The Flame in the Flood is one part Noah's Ark, one part Oregon Trail, and two parts grit and determination.
I’m not the most strategically-minded person, but a shoot-first-ask-questions-later kind of gal. I just want to run in, guns blazing, and figure it out from there. Tutorials? Who has time for that? Offworld Trading Company said I did, and they not only sat me down and made me pay attention, but they did it in a way that didn’t leave me confused at the end.
For a 2D puzzle-platformer, the levels are naturally integrated into the environment – and one of the most naturally integrated that I have ever seen in any game of the same genre. Utilizing the changing seasons to its advantage, Seasons After Fall feels less like a traditional platformer and more like an innovation, jumping from tree branch to vine, frozen geyser to snowball, all the while bending the seasons to your command. The narrative and setting aren’t built around the level design, but rather the design enhances the narrative and setting, allowing for a gorgeous and immersive experience.
Do you want to know what Superhot is? It's pure mind-control and a little bit of the ol' ultra-violence packaged into an addictive game mechanic. It's, well, super-hot.
In all, Planet of the Eyes is by all accounts a carefully crafted game. It’s clear that the developers put a lot of time and thought into everything from the art, to the narration, to the gameplay. But its greatest shortcoming is that it’s not a longer game. The game provides a satisfying experience overall, but not the emotional resonance. At the same time, however, there is beauty in its subtle narrative. How you feel about the game will come down to this: if you are a novel-person or a short story-person.
Ultimately, for those who prefer story to collecting better weapons, there isn’t a big enough incentive to keep progressing through the challenges.
Combing simple, carefully crafted scenery as the base to hide all its secrets, this game uses its horror undertones to give every puzzle a sinister touch and to literally open doors that tell you nothing about where you are going next.
The radioactive fog gives Far Harbor a different feel from the Commonwealth. The mood is too sinister to just call it gloomy. While the island is infested with new mutants, there is no need for one to hide in every dark shadow when the fog will slowly poison you to death.
35MM might start off at a slow pace – a really slow pace – but under-the-radar character and story development, and unsettling action sequences build to a climactic revelation that will make you feel sorry for even thinking about not finishing the game.
EMPYRE: Lords of the Sea Gates is an easy entry into the isometric RPG genre for newcomers, but has enough interesting features for those familiar with the genre to consider checking it out.