A marvel when it comes to its ability to shake you to your core, its clearly a love letter to both those who adored the claustrophobic nightmares of the original games and those introduced to horror with more recent Hollywood attempts like The Conjuring and Insidious. It’s hard to imagine the formula working in their favor in the long run, but if it’s a reason to trust that the series could still be in the right hands with Capcom after all, we’re interested to see how they’ll carry on torch into the future.
While the opening hours do nothing to rid your mouth of a slowly growing taste of disappointment, Nights of Azure eventually manages to claw you back once some of its more interesting combat mechanics begin to shine through. It's relatively short length aids the process, but also comes under fire when you consider the bare-bones storytelling. It's a difficult sell, but one I hope GUST can rehabilitate with the upcoming sequel.
Atelier Firis: The Alchemist And The Mysterious Journey PC Review
Toukiden 2 ends up offering something that's lacking in all departments.There's too much fluff between the good stuff, but it still offers a somewhat exhilarating experience in short bursts. If you're looking for a combat-heavy co-op experience on PC, it's not a bad choice at all - but if you're coming from similar games, you'll likely be left feeling generally underwhelmed.
Blue Reflection feels like a Gust game. That is, it looks and sounds beautiful at times, but ultimately falls flat elsewhere. While certainly easy on the eyes, it cuts every corner it can in what feels like a purposeful attempt to emit mediocrity. There's some good in here, but the rest feels hastily put together.
Playing through A Hat in Time was an experience that made me question the idea of a specific term - ‘Inspired'. It's clearly built as a homage to titles like Super Mario and Luigi's Mansion yet struggles to stand out on its own because of it. It certainly made me smile from time to time, but most of that time was also spent thinking how a finer experience could be achieved by simply playing the games that inspired it. An issue presented by a certain other homage earlier this year.
I'll admit, it's taken me this long to feel the need to expand Cities: Skylines above it base offerings. Now I understand why. Each expansion brings heaps of free content to owners of even just the base game, so you might only pick up the full bag if it focuses on what you need. For me, Mass Transit feels unnecessary; whereas for others that may have been all they ever wanted. Green Cities is like sugar in this case. I don't need it, but I want it.