Given it technically only costs the price of a World of Warcraft subscription, absolutely. It’s incredibly rare to have the opportunity to go back in time with an ever-changing MMORPG. Experience history. You probably won’t get a third chance.
The reason to question Bravely Default 2‘s existence boils down to its inability to think for itself. The Brave and Default combat system strikes a near-perfect balance between two rival battle mechanics that have struggled to coexist over the decades, but that’s about the extent of the game’s individuality.
As it stands, Shadowlands feels a little lost in translation. Blizzard spent the better part of the last year saying how it wanted its juggernaut MMO to feel more like an RPG again — where choices matter and rewards and plentiful. Yet, oddly enough, Shadowlands feels more bereft of that than ever before, becoming something of a jumbled experience that sits awkwardly between being an open-world “sandbox” MMO and a more linear “theme park” one.
Unless Blizzard has some real story shake-ups and a phenomenally tuned raid on the horizon, I'm honestly expecting the sharpest player decrease to set in within the next few months. The expansion itself has some interesting ideas, but sticking to a World Quest grindfest is quickly becoming the norm, and the Island Expeditions aren't exactly exciting.
Capcom perfected the combat formula over countless releases, but it wasn't until Monster Hunter: World that they stripped away what ultimately was never much fun to begin with. You spend less time spent preparing, and more time actually fighting. And sales figures suggest, as we all expected, that Capcom really had something special sitting under all that bloat.
Whether you've played past titles in the franchise or not, World of Final Fantasy is a seriously strong JRPG that any fan of the genre should get a kick out of. Emotional, hilarious and deep, it proves yet again that a good RPG is about more than just thwarting a world-ending menace - it's about the journey and everyone who makes it worthwhile.
A fantastic show of force from the long-standing Team Ninja, but one that feels like it didn't truly understand the mass appeal of the genre. Spruced up with the group's signature style, Nioh only falters with its less captivating world. We can appreciate the heritage, but it won't grab everyone.
I'll admit, it's taken me this long to feel the need to expand Cities: Skylines above it base offerings. Now I understand why. Each expansion brings heaps of free content to owners of even just the base game, so you might only pick up the full bag if it focuses on what you need. For me, Mass Transit feels unnecessary; whereas for others that may have been all they ever wanted. Green Cities is like sugar in this case. I don't need it, but I want it.
Playing through A Hat in Time was an experience that made me question the idea of a specific term - ‘Inspired'. It's clearly built as a homage to titles like Super Mario and Luigi's Mansion yet struggles to stand out on its own because of it. It certainly made me smile from time to time, but most of that time was also spent thinking how a finer experience could be achieved by simply playing the games that inspired it. An issue presented by a certain other homage earlier this year.