Whether you've played past titles in the franchise or not, World of Final Fantasy is a seriously strong JRPG that any fan of the genre should get a kick out of. Emotional, hilarious and deep, it proves yet again that a good RPG is about more than just thwarting a world-ending menace - it's about the journey and everyone who makes it worthwhile.
Capcom perfected the combat formula over countless releases, but it wasn't until Monster Hunter: World that they stripped away what ultimately was never much fun to begin with. You spend less time spent preparing, and more time actually fighting. And sales figures suggest, as we all expected, that Capcom really had something special sitting under all that bloat.
A marvel when it comes to its ability to shake you to your core, its clearly a love letter to both those who adored the claustrophobic nightmares of the original games and those introduced to horror with more recent Hollywood attempts like The Conjuring and Insidious. It’s hard to imagine the formula working in their favor in the long run, but if it’s a reason to trust that the series could still be in the right hands with Capcom after all, we’re interested to see how they’ll carry on torch into the future.
I'll admit, it's taken me this long to feel the need to expand Cities: Skylines above it base offerings. Now I understand why. Each expansion brings heaps of free content to owners of even just the base game, so you might only pick up the full bag if it focuses on what you need. For me, Mass Transit feels unnecessary; whereas for others that may have been all they ever wanted. Green Cities is like sugar in this case. I don't need it, but I want it.