[T]he best moments in Temple of Osiris are with friends; when a typical aha moment meets the domino effect of all your friends coming to the same realization you have, there's nothing quite like it. And if the package is a little slim, it's because it's been trimmed of most of its fat, never slowing down enough to let you idly wonder about what else you could be doing with your time. For that, my regular group of friends and I are grateful.
Nostalgia is similarly addictive, but Verge's confidence sees it through the challenge of invoking Metroid better than just about anyone who's tried before it. It copies more than aesthetic and ambiguous notions about variety, and the specificity is what matters. It's not a perfect match, and the absence of a powerful lead leaves an indelible mark on the experience.
Skullgirls: 2nd Encore is a good buy for anyone looking to get into fighting games, but it's far from a perfect one. After picking up a lot of good knowledge from the tutorials, you may want to move to a less intricate and combo-centric game with a less intimidating online crowd. If you haven't tried Skullgirls yet, this is this best place to start, but if you've already played it, there's not much reason to switch to this version for now.
Perhaps it's an approach you can only take when you've iterated on the same game for about ten years. When you've built so many levels you're confident many people won't actually see all of them. When you stop caring about achieving something, and just want to do anything. And the best part of N++ is that it thinks that's just fine. You can do all the furious, adrenaline-pumping jumps, complete every level perfectly and top the leaderboards. But you can suck, and that's okay too.
The original Gears of War holds up better than you might think for a game that inspired years of me-too shooters. It may not be worth $40 for everyone now, but if you haven't touched the series before and want a good starting point before Gears of War 4 hits next year, this is the best place to start.
Soma isn't much of a horror game, but that's not a big loss. It uses horror trappings as a jumping off point to find more intelligent and interesting trails to follow. Its follow-through, save for a few instances where I felt it succumb to the bindings of its genre, is impressive. When it talks about something, it goes for it, and the results are rarely pretty or happy but almost always intriguing.
Unfolded is playful, and despite its limited scope, its fumbles, and its twee preciousness, I can't help but smile while playing it. And we don't get enough games that play around with what the hardware they're on can do. Those simple interactions might be mere gimmicks. But if you have children who can revel in the magic of seeing the results of their creativity on-screen without having to delve into an editor for hours, or aren't afraid to get a bit precious yourself, Tearaway Unfolded is a story worth playing.
Hearts of Stone is a collection of some of the best quests The Witcher 3 has to offer. Its story is cohesive; its characters are worth meeting; and the thematic diversity is worth seeing. If you've already beaten the original experience, these quests are worth checking out. If you haven't, make these quests a top priority. They feature some of the best writing in fantasy games, period, and make the expansion more than a worthy addition to one of the best releases of the year.