David Will
Dangerous Golf shoots low, and lands lower still, but taken as a stress-relief toy with oodles of jaw-slackening domestic demolition, it’s not a half-bad effort. Save it for a lazy Sunday.
One of the better games currently inhabiting the discarded skin of the roguelike. Doesn't do anything particularly mind-blowing, but it's definitely fun while it lasts.
If you’re in the mood for some light, undemanding puzzle solving soaked in a delicately-constructed atmosphere, The Guest can provide, but sadly it takes a lot more than that to create a rounded, satisfactory experience.
A stealth game built to satisfy the central tenets of the genre in the most discrete, distilled, trimmed-down way possible. Certainly well-crafted, but simply not that engaging.
Sublevel Zero breathes new life into the 6DOF genre, but does it with the unfortunate side-effect of crippling insubstantiality. Good for a taste of claustrophobic zero-gravity combat, but without the depth or breadth to follow through.
A somewhat anaemic dungeon-crawling first-person shooter with intense core combat that never evolves (and little else worth praising).
Leaves a lot to be desired, particularly in the gameplay department, but offers plenty of richly-detailed exploration and story for those prepared to do some serious digging.
Good for a quick laugh, but not much more than that. If you value an evening's entertainment over having a significant chunk of your spare time eaten up, Jazzpunk is for you.
Doesn't set its sights much higher than just bringing Tex Murphy back for one last nostalgia trip, but remarkably successful at achieving that goal.
Creative and charming, McDROID is an endearing little adventure with some hefty core gameplay chops that very nearly carry the game all on their own. Sadly, it nevertheless gets dragged down by an over-aggressive difficulty curve, a heavy reliance on repeating content, and some major lapses in polish.
It’s not going to win any hearts and minds any time soon, but as an open-ended stealth experience, Styx: Shards of Darkness more or less does its job without major stumbles. Less of the lip, though, please.
Strangely compelling in spite of its shortcomings, Shadwen is an unusual stealth game with a head full of ideas that never quite get the support they need to bear fruit. Worth a try.
Rather clever physics-driven climbing mechanics marred by the game's lack of willingness to actually do anything with them. Still, Grow Home manages to be a cheap, pleasant surprise of exactly the sort we ought to encourage.
Painfully unsatisfying for what its ambitions suggest, but a well-crafted boss rush and a solid example of masocore gameplay outside a platforming format nonetheless.
The latest 8-Bit strategy game isn't without its shortcomings, but its offer of streamlined, accessible, Starcraft-esque retro RTS combat is no less tempting than those that came before it.
For all its design missteps, Clustertruck makes a one-note experience more engaging and exhilarating than it has any right to be. A wacky 'try, die, retry' first-person-platformer with some unexpected subtleties up its sleeve.
Exploration through stylish worlds with a dash of subtle, paranoia-inducing surrealism makes this a strong—if somewhat tedious—walk-em-up, but for a game building off the memory of a literary legend, the actual narrative leaves a lot to be desired.
Novel and cleverly designed, Roguemance makes for a delightful, tempestuous little fling while its ideas are still fresh, but its failure to make the most of them may leave you with a spot of premature exhaustion.
All the creative problem-solving satisfaction of algorithm design with minimal nuisance coworkers. Algo Bot is a little bland and tiresome at times, but it's still far cleverer than you and I.
It may not consistently live up to the standards of Volition's recent pedigree, but Agents of Mayhem's cackling supervillains, destructive vigilantism and satisfying combat make for a jolly good open-world adventure nonetheless.