Matt Eakins
There isn't really anything to be said negatively about Defiant Honor, other than, like Dragon of the North, I just want more.
I hadn't taken my 3DS out in a while, and I wouldn't recommend taking yours out for this one. Creeping Terror isn't a game devoid of any good moments, but it's one where they are so sparsely placed that it feels like you ended where you started, with the same questions.
Weeping Doll is a brief preview of what horror is capable of, if given time. However, it does not stand on its own as anything noteworthy.
If you’re dying to have a shooting gallery type game for PSVR, there are better options. There are more fleshed-out titles, for equal or less cash, than Ace Banana.
It's strenuous trying to enjoy a game that has four difficulty settings that can all be worked around in the same fashion
All together, Sleep Tight does what any tower defence/survival game should; it gives you a place to protect and the tools to do so, and does its best to keep you engaged.
Despite its fun art style and great arcade feel, Soccer Slammers doesn't capture the magic and spirit of the sport it emulates.
Soulblight isn't built for everyone, even diehard rogue-like fans. One day I'll venture back to the Soul Tree, I'm sure of it. Just don't think it'll be anytime soon.
If you want a slow-moving, brick-by-brick resource gathering sim, then this might be yours. But if you're looking for something with deep complexity, endless creative options and rich world-building, you should probably look elsewhere.
Despite my love of the 90s and all its radicalness, I won't be eagerly returning to this one, no matter how rad it may seem.
Theseus is a story brimming with excitement and wonder, thrown into an experience ripe for improvement. Developer Forge Reply picked a great myth to tackle, and one that works astoundingly well in VR. The shortcomings are too numerous, however, to be overlooked.
The Mage’s Tale has some great elements, but the whole of the experience left me feeling a bit underwhelmed.
Battlezone is one of PSVR’s bulkiest titles, but fails to drum up replayability in the long run.
For what it's worth, Rainbow Skies provides a good challenge and a fun levelling system. Though dense and repetitive at length, there are moments that are memorable.
When the credits scrolled and I finished Fimbul, I wanted there to be more. I wanted to explore more of the world. Go to the places that were just out of my reach. Was it because I loved what I played and needed to have more of it? I don’t think so.
It’s fun, it plays smooth and although simple, it offers up a gameplay loop that can keep you going for quite some time.
If you want a fun, pretty mindless party game for you and your friends, it's not the worst choice. It's fun, but short on gas.
Playing through Nights of Azure 2: Bride of the New Moon is a strange balance of joy and determination — long periods of boredom tend to surround shorter pockets of enjoyment.
It's a responsive, smooth experience, but Ancient Amuletor lacks the depth it needs to be a truly worthwhile PSVR title.
Aerea‘s story is great, the concept is lovely, but the execution doesn't hit the right note. It's colourful, full of bombastic music and character, but lacks depth and fluid gameplay mechanics.