From a narrative perspective, the elevated difficulty and unfair mechanics are perfectly appropriate. How else do you make players feel like they’re taking on the gods themselves? Uneven rules and impossible odds, combined with the sinister music and the desolate world, create a lasting feeling of hopeless doom. And yet for me, it’s too much. I get that fighting the gods should be crazy hard, but the strange combat rhythms and the extra-permanent death system are a bridge too far. Hoping for the right weapon, losing that fighter to a mis-timed jump, and then struggling for 20 more minutes for a brief, ill-fated boss attempt? This kind of cruelty feels downright excessive. If, like me, you’ve grown weary of toil and suffering in your games, consider this your fair warning. On the other hand, if you’re thirsting for a relentless challenge, Gods Will Fall will be all you’re looking for and more.
Every design choice made in this game is sensible and wrong at the same time. The motion controls are an essential feature that rob you of any capacity for precision movements. The courses themselves are marked by a ‘race track’ that enables navigation and interrupts your sense of elevation. The disappearing dialogue boxes keep cutscenes from feeling static while distracting you from what’s being said. VR Broom Racing constantly gets in its own way, and the game is somehow right to do so. If you’re looking for a well-designed magical racing game, Little Witch Academia: VR Broom Racing is just what you’re looking for. I’m just not sure you’ll enjoy it.