Soulcalibur VI ticks all the boxes I expect from a Soulcalibur game: its iconic characters, the compelling stories, fast yet measured movement, and a skill curve that allows newer players to jump in, but enough depth for masters to truly enjoy. It isn't perfect, and while its story mode feels dated in its presentation, the real issue is the lack of a real training mode that benefits all users. At the end of the day, though, it's fantastic to see Soulcalibur return to consoles (and finally come to PC!) in top form.
The generically beautiful Summerset is on the smaller side in terms of overall new additions to The Elder Scrolls Online, but even after completing the majority of the side quests and all of the main storyline I feel compelled to go back. The storytelling continues to improve on last year's excellent Morrowind expansion, with Zenimax Online not shying away from some of the darkest sides of Tamriel. While the Psijic Order quest line has its boring bits, the down-to-earth, human story makes putting up with the repetitive quests worth the hassle. The new jewelry crafting profession, on the other hand, is far too time-consuming to be practical without spending money at the Crown Shop.
Yakuza 6: The Song of Life is a game I keep going back to. Even after finishing the main quest I want to keep playing and exploring the world of Yakuza. It also inspired me to get into the larger series, and as a result I just installed Yakuza 0 to start playing.
Styx: Shards of Darkness is an incredibly fun game - provided you are ok with slowing down the pace and willing to put up with uncompromising stealth. If you are looking for an action heavy stealth experience, this isn’t really your cup of tea. However, if you’re like me (though I’m terrible at stealth on the whole) and want a great, difficult challenge, Styx: Shards of Darkness might be right up your alley.