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Josh McGrath

Seattle, WA
RivenControl
FireMarth
FireMarth
FireMarth

Favorite Games:

167 games reviewed
68.9 average score
70 median score
53.3% of games recommended
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7 / 10 - Haven
Dec 3, 2020

It just doesn’t seem they put as much love and detail into the gameplay as they did the character writing and world building. In the end, while not a must play, Haven is still worth a glance if you’re looking for a feel-good experience.

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8 / 10 - DiRT 5
Nov 8, 2020

If you’re already a fan of the Dirt franchise, there’s little to take issue with here – jump right in. If you’re a racing fan who’s new to the series, though, I can definitely say Dirt 5 is worth a look.

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4 / 10 - Clea
Oct 31, 2020

Overall, Clea goes for an unsettling style of horror and, at least for me, completely fails. The atmosphere never really “lands,” enemies are more frustrating than frightening, and I really just struggled to find the desire to even play this game.

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If you’ve been interested in taking this classic franchise for a spin, New ‘n’ Tasty seems to be the best way to do it. Just be prepared for some of that old-school clunkiness.

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8 / 10 - Disc Room
Oct 22, 2020

Disc Room is short and sweet, with an interesting aesthetic and some intriguing character building. Unfortunately the latter is hidden in menus, so there’s a chance not all players will get to see what is, in my opinion, one of the best parts of the game.

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Sep 15, 2020

Even with these issues, though, 13 Sentinels is an absolute must play, especially for those seeking a good narrative in gaming. This is the kind of story that’s going to stick in my mind for weeks to come, and easily stands up with some of the best stories I’ve experienced in any medium.

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6 / 10 - Iron Harvest
Sep 1, 2020

The act of performing combat and moving troops around, though – the core of the game – is weirdly uneven. Moving units is awkward, and the pathing issues the units have make what should be simple skirmishes often risky and sometimes infuriating.

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Aug 25, 2020

Kandagawa Jet Girls completely misses the marks that this niche expects from its games. Even if the toned down fanservice is a ploy to bring in more general gamers, the weak racing mechanics aren’t going to keep them around for long. Give this one a pass.

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Overall, Milky Way Prince feels like an art piece. An outlet for Redaelli to tell his story, and craft it such a way to communicate his feelings and experiences to the player. In its visual design, this work succeeds in spades. As a video game and visual novel, though, the full experience is weak. I was unable to connect to the story of Nuki and Sune, and the writing didn’t seem to want me to.

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Overall, this remake of Destroy All Humans is essentially the 2005 original with a fresh coat of paint and a few tweaks, and it carries over everything, warts and all. While there are definitely some frustrations in the gameplay mechanics, taken as a whole, the game holds up surprisingly well.

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