Josh McGrath
If I had to use one word to sum up all of the paragraphs above, it would be “boring.” Ashwalkers takes some intriguing prose and some truly difficult decisions and casts them all into a dull world design with tedious gameplay. The visuals and interactivity presented here do so little to prop up the relatively decent writing that I can’t help but wonder if this game would’ve been better off as a book instead.
What the Dub?! knows what it wants to be, and it does it well, straight-forward and with very little frills. If you have a friend group that already enjoys the Jackbox series and other quick and easy party games, there’s little reason not to add this one to your rotation.
If you’re looking for an emotional ride that will likely elicit a tear or two, Lost Words is something that should be on your list. Hiding under the basic gameplay is a story worth experiencing.
The writing here, though, leaves a lot to be desired. I’m used to visual novels having slow opening routes, but completely foregoing any real character development for hours made this game incredibly difficult to get into. Once over the hump of the initial route, though, Altdeus managed to provide an entertaining story, one that I didn’t mind strapping my Vive headset on for. It’s not mind-blowing by any means, but it’s still a worthwhile read.
The problem is the game feels like a major step back from the previous entry in the series. The stilted storytelling, boring setting, and just decent soundtrack all feed into my feelings of disappointment. Lacrimosa of Dana was one of the best games I played in 2017, and the fact that Ys IX doesn’t reach that high is frustrating. If you’re in the mood for more Ys, Ys IX: Monstrum Nox is still worth a play. This isn’t a bad game in the slightest…just a disappointing one compared to the highs of recent series entries.
While the question remains if Gust will stick with this formula when they eventually move away from titles staring Ryza, I personally hope they continue to revise and refine this model. If Ryza 1 caught my interest, then Ryza 2 definitely has my attention.
Look, I’m fine with difficult games. The early Ys titles are some of my favorites, I love the Fire Emblem franchise, and I enjoyed the time I put into titles like Code Vein. In those games, though, at least it feels like you have a fighting chance, that if you screw up and die, it was completely your fault. Unto the End just wants to punish the player. It feels like it went too far off the deep end of “purposefully difficult game” and ended up in kaizo territory. The challenge here isn’t fun, it’s just annoying.
It just doesn’t seem they put as much love and detail into the gameplay as they did the character writing and world building. In the end, while not a must play, Haven is still worth a glance if you’re looking for a feel-good experience.
If you’re already a fan of the Dirt franchise, there’s little to take issue with here – jump right in. If you’re a racing fan who’s new to the series, though, I can definitely say Dirt 5 is worth a look.
Overall, Clea goes for an unsettling style of horror and, at least for me, completely fails. The atmosphere never really “lands,” enemies are more frustrating than frightening, and I really just struggled to find the desire to even play this game.
If you’ve been interested in taking this classic franchise for a spin, New ‘n’ Tasty seems to be the best way to do it. Just be prepared for some of that old-school clunkiness.
Disc Room is short and sweet, with an interesting aesthetic and some intriguing character building. Unfortunately the latter is hidden in menus, so there’s a chance not all players will get to see what is, in my opinion, one of the best parts of the game.
Even with these issues, though, 13 Sentinels is an absolute must play, especially for those seeking a good narrative in gaming. This is the kind of story that’s going to stick in my mind for weeks to come, and easily stands up with some of the best stories I’ve experienced in any medium.
The act of performing combat and moving troops around, though – the core of the game – is weirdly uneven. Moving units is awkward, and the pathing issues the units have make what should be simple skirmishes often risky and sometimes infuriating.
Kandagawa Jet Girls completely misses the marks that this niche expects from its games. Even if the toned down fanservice is a ploy to bring in more general gamers, the weak racing mechanics aren’t going to keep them around for long. Give this one a pass.
Overall, Milky Way Prince feels like an art piece. An outlet for Redaelli to tell his story, and craft it such a way to communicate his feelings and experiences to the player. In its visual design, this work succeeds in spades. As a video game and visual novel, though, the full experience is weak. I was unable to connect to the story of Nuki and Sune, and the writing didn’t seem to want me to.
Overall, this remake of Destroy All Humans is essentially the 2005 original with a fresh coat of paint and a few tweaks, and it carries over everything, warts and all. While there are definitely some frustrations in the gameplay mechanics, taken as a whole, the game holds up surprisingly well.
Rock of Ages 3 appears to be more of the same. It’s crafted well…but it’s just not something that fits in my personal taste. For a tower defense fan whose never tried out the franchise, this is likely a good starting point. Otherwise, only hardcore fans need apply.
However, frustrations aside, Carrion was still an entertaining playthrough. As one of Devolver’s major releases of the year it doesn’t quite hit the high mark I expected. It doesn’t need to be a breakthrough experience, though. It’s just plain fun, and I could see myself playing through again.
Overall, Necrobarista is just a plain wonderful experience. The story is entertaining with powerful moments, the characters feel fleshed out and realistic (or as realistic as the plot allows for), and the presentation is stunning (although the character design may not be attractive to some).