Lucas Moura
Although some of the changes are minimal, “Together We Rule” steers “Humankind” to a better future with more cohesive mechanics and a much better AI.
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The Valiant tries to recapture some of the charm of Company of Heroes but in a “medieval-esque” setting but it fails due to its shallow gameplay, clumsy storytelling and lack of unit variety. Questionable design decisions, such as animation tied so severely to how units behave on the battlefield only makes it worse. There are some good ideas, such as “heroes”, but sadly they are not well used within the game. For diehard strategy fans only
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Victoria 3 goes above and beyond when it comes to simulate society and economy during one of the most turbulent periods of our history. Even though it lacks polish in areas like AI and military combat, its opportunities for creating production chains and steering your country are endless. A great start to what it seems to be another flagship title from Paradox Interactive.
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Equally fascinating and frustrating, Scorn is a huge paradox. Ebb Software’s debut is a fantastic game where the desire to explore new areas is endless, but it still feels that a lot of their ideas were restricted by the market the team aims to please. A must for big horror fans, not much for anyone else.
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Although I would’ve loved to see more complex mechanics and terminology, PC Building Simulator 2 career mode is not only a great way to learn about PC building and maintenance, but also a very relaxing game to wrap up your day. Besides, you can build your dream PC in free mode — which I believe most people will spend their time in it. Definitely recommended!
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Even with all the beauty and event variety, Dakar Desert Rally drops the ball when it comes to the driving itself. Be it in a quad, a motorcycle or a truck, you will either lose grip very easily or get hit by the extremely aggressive AI. Not all is bad though, the simulation mode shows promise, but it would only shine after a couple of much needed patching.
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Lovecraft Untold Stories 2 completely shifts its perspective and its core mechanics in comparison to its predecessor. Sadly, it’s for the worse. Poor enemy AI along with some beautiful, but busy visuals make this mix between roguelite and story a huge pass from me.
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Foretales offers a unique experience when it comes to creating a narrative via cards, although some systems are bit too “rigged” for my tastes due to preserving the “boardgame feel”, it’s still one that I recommend for the characters and how beautifully told it is.
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Return to Monkey Island treats itself as a game that never left. In some ways, the franchise itself never truly did. Terrible Toybox uses that to do its own spin on the current adventure game formula and while some elements are for the diehard fans, it also asks some interesting questions regarding gaming as a whole and how we perceive the games that defined us as we grow older.
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Packed with some of the best writing of 2022, Roadwarden’s story will grip you right from the start. Take your time, read all the entries and get lost in its beautiful and desolate world. It’s the perfect blend of RPG, adventure and visual novel that can stand it on its own against some of the best games of the last 10 years.
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Call of the Wild: The Angler has beautiful vistas, a huge map and a big variety of rods to choose from, but its mix of rather simplistic and obtuse fishing, along with some serious visual issues, turns the game from an “essential fishing game for fans” to a “wait until it gets better”. Expansive Worlds has a great track record of improving things over time, so it might be worth a look in 2023 or beyond.
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“Way of the Hunter” is off to a strong start and with big ambitions in mind. Whilst it falls short of other hunting games in terms of weapons and variety, it more than makes up for it with its beauty, its incredible ballistic system and some of the finest maps I’ve encountered in the genre.
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The biggest issue with the new “Saints Row” isn’t the lack of humor or well written characters, but consistency and a coherent narrative. In some ways, the franchise is too afraid of its past and still struggles to find its footing and look to the future.
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Cult of the Lamb shows that mixing management and dungeon crawling works extremely well if you know which better parts to take of each genre. It grabs you until the end. A fantastic effort by Massive Monster and one the team should be proud of.
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While a lot of "Hell Pie" jokes might not land as well some of the later areas are stretched too thin, It's still a great platformer with extremely rewarding movement, secrets and full of collectibles for you to enjoy.
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What should’ve been the perfect entry for both Hatsune Miku fans and newcomers alike turns into a misstep in the Project DIVA Series. Mega Mix+ sure is a great game with an amazing amount of content, but the PC issues like stuttering and odd frame drops takes out the fun on completing most songs above “hard”.
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As someone who has barely any nostalgia for “Teenage Mutant Ninja Turtles” Shredder’s revenge turned out to be a fantastic beat ‘em up on its own. Stages are short but sweet, there’s enough gameplay mechanics to please both newcomers and veterans alike, and it’s just a blast all around to play. While I wished for more stage variety, I am sure to keep coming back to this for many years to come.
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Stellaris: Overlord biggest issue is being released at stage that Paradox’s blend of Grand Strategy received so many “overhauls” over the years that makes the new interface changes even more confusing. If you’re willing to look past that, you’ll find a great expansion that affects every type of player, along with ideas and concepts that are beautifully executed.
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Galactic Civilizations IV tries its best to fit the current 4X “landscape”, but while it has some great concepts on its belt, their execution is currently lacking. Stardock does have a solid base to build upon, but it might take a while until Galactic Civilizations IV reaches its full potential.
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Nightmare Reaper’s core design is something to be lauded for, but its so called “variety” and maps runs shallow halfway through the campaign. It’s a game more about quantity than quality. It can be enjoyable in small bursts, but it’s far from the great shooter it could’ve been.
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