Lucas Moura
8-Bit Armies tries to evoke a sense of nostalgia, but forgets what made classic real time strategy games so fun to play.
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“Cooking Simulator 2: Better Together” takes a new approach in terms of visuals, mechanics and management. And, while its customized recipe system is a leap in comparison to the original, everything else is pretty much a step back — from physics to interactions. It should’ve stayed longer in the oven.
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Although with fantastic visuals and a very much promising setting, “Achilles: Legends Untold” stumbles hard to fulfill its ambitions due to a very slow and clunky combat system.
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Lovecraft Untold Stories 2 completely shifts its perspective and its core mechanics in comparison to its predecessor. Sadly, it’s for the worse. Poor enemy AI along with some beautiful, but busy visuals make this mix between roguelite and story a huge pass from me.
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For a game that is so focused on telling a compelling story, the use of roguelike mechanics in Sword of Necromancer not only feels out of place but also drags the game down to a point which only the most invested or stubborn ones will reach the ending.
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Watch Dogs: Legions should’ve been an interesting game due to its “recruit everyone” nature. But for that to work it needs a city that properly reacts to the players’ actions. Sadly, the dystopian London is nothing but another theme park for you do what you want. It lacks proper context and is too afraid to tell a story that isn’t as safe as possible.
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For a game about logistics and commerce, Port Royale sure looks amazing. Too bad that’s the only thing Gaming Minds got it right. Its overly simplistic trading mechanics makes it easier to snowball into becoming rich, making the game a tedious grind.
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Carrion struggles to depict the idea of “having power” as nothing else than a brainless venture. Something you inherited. Therefore, every action and every killing lose its meaning. Even though you are a monster, your actions are never questioned or given context. In the end, the gore is the only thing that really makes you feel something. Gross, at most.
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One Step from Eden’s homage to Mega Man Battle Network falls short due to its chaotic pacing and often confusing deck building mechanics. The plethora of mods on PC mitigate a lot of that but do keep in mind if you plan on playing on other platforms that lack mod support.
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CI Games venture into a game that’s more akin to IO Interactive’s HITMAN structure fails to provide the tools for the player to create their own narrative. It often feels disjointed, overly punishing and restrictive for no reason. A notch above Ghost Warrior 3, but not by much.
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Sparklite struggles to find its audience and its pacing. Sometimes relies a bit heavy on exploration, sometimes the boss fights feel like they’re the only redeeming quality. The end result is a game that is way less than the sum of its parts.
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Cold War could’ve been a huge improvement to Assault Squad 2. Instead, it delivers a very bland dynamic campaign and very few unique units. It’s better stick to the original for now.
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Sin Slayers fails to grasp what made the JRPG “classics” so great, and instead delivers a dull and predictable plot along with a combat system that drags on for far too long.
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My Friend Pedros’s action packed sequences are a sight to behold and at the same time little memorable. A game which forgot its original original roots, tries to do too much to achieve too little.
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Youngblood feels like a weird mishmash of two clearly distinct design principles – the open-ended approach by Arkane and the linear and often action fueled sequences by MachineGames. The end result is a lesser game, devoid of soul and interesting mechanics.
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Amplitude does a fine job on establishing the Mykara as part of the Endless franchise lore, but due to their overreliance on strategic resources and combat – aspects that Endless Legend lacks depth – makes their addition a rather dull one.
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Space Race adds unecessary busywork for a game that’s already filled to the brim with it. Rivalries are lackluster and, once again, Surviving Mars lacks a proper end goal.
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Overly linear and with a lackluster combat, Bard’s Tale IV is anything but an “old-school” RPG. Worth it if you’re deeply interested in puzzles.
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MachiaVillain promises a great setting, and sometimes delivers it. But the lack of a proper tutorial – especially if you aren’t accustomed to the likes of Prison Architect and Rimworld – leaves a lot to be desired. On top of that, often game breaking bugs can hamper the experience.
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The Crew 2 is more of a half a step forward, ten steps backwards. Planes and boats add little to the enjoyment and the lack of interesting races and circuits makes the already barren world even more barren.
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