Lucas White
Fans of Tekken should love Tekken 7. There's a ton to do, the roster is better than ever, and many of the new mechanics add even further to the depth and options players have at any given moment. The Treasure Battle mode and unlockable customization items add tons of hours and silly fun to Tekken 7's shelf-life, and the unlockable gallery items show a level of care and dedication to Tekken as not only a franchise IP, but a long-lasting art with an important, meaningful history. On the other hand, I doubt the sloppy, incomprehensible story mode will do much for anyone who doesn't care about, uh, Tekken lore, and a fighting game with the amount of depth Tekken has not having similar learning tools that most of the competition has is a glaring drawback. Ultimately, the core of Tekken is unlike anything else in the genre, and getting people together to figure it out and get your hands dirty is always a blast. Tekken 7 continues with the care and polish a series of its caliber deserves.
Ultimately, I doubt I'll remember Prey much after I stop playing it. There's too much else going on in games in 2017, and Prey does not stand out amongst its peers. Its fiction is self-serious, despite being so derivative, and its systems are frustrating and constantly in conflict with each other. It feels like dozens of other games I've played already, but enjoyed more.
Persona 5 is special, even more so for people who have been paying attention to this series for the past few decades. Just, you know, clear your calendar for a while.
There's a decent game in here somewhere, but Mass Effect: Andromeda feels like a collaboration from Mass Effect fans rather than a group of known and established developers.