Justin Nation
- Rocket League
- Neon Abyss
- Wreckfest
Justin Nation's Reviews
It seems like with the release of the Multiplayer patch Tiny Metal is finally meeting its potential, though to be clear the support isn’t terribly robust by any means. The core gameplay is certainly there, and should please strategy fans, but the Campaign’s story isn’t terribly interesting and the computer AI won’t likely impress strategy veterans. Assuming you’re able to coordinate with someone online to set up a lobby and match up the multiplayer patch should make for a great additional feature, but if you’re just looking for a random match-up keep in mind your enjoyment will be subject to some luck both in terms of finding a match and it being satisfying.
This is absolutely a title for people who enjoy some pretty extreme challenges and can deal with the frustrations that come along for the ride. It’s not terribly expensive, has a fantastic look, and sports a pretty killer soundtrack. Just to go with its control simplicity is a fair amount of aggravation so it isn’t something I could recommend to just anyone without providing a fair amount of warning.
If you’re looking for a decent run and gun experience with a hint of puzzling thrown in Omega Strike isn’t a bad option, just don’t expect many surprises along the way. It has no major flaws to speak of, is designed reasonably well, and puts up a bit of a challenge in spots, especially when save points get a bit spread out. There are definitely more ambitious titles already on the eShop but in a pinch this makes for some decent variety, especially if you are looking for something a bit old school.
If you don’t mind the aggravation and can get into the zone there’s plenty to do, especially given how many upgrade elements as there are hidden even in the earliest levels. You won’t be able to get at them initially, you’ll lack the unlocked power-ups to do so, but if you want to always be putting your best foot forward you’ll need to seek these out a little off the beaten and obvious path or even in some cases hiding in plain sight. It’s absolutely a challenge and is full of colorful visual flair, but it’s also not as polished as the best runners on the system, making it recommended for the right audience but with some caution.
If you’re down for a challenge and some frustrations, and enjoy the thought of turning out the lights and enjoying some creepiness, it’s not a bad experience. You may find the puzzles to be intriguing but also don’t be surprised if you find yourself needing to hit a walkthrough to figure something out, though that’s not unusual for adventure titles in general I suppose. I just wish its use of horror and suspense lived up to its initial promise, rather than just being something you need to deal with in roughly the same way throughout.
While its 5 classes, 6 arenas, and 2 modes won’t equate to endless and terribly diverse fun, credit goes to the developers for being smart with how they set the stage to go with all of that...
Probably just about everyone has played the puzzle games where you’ll need to rotate or even move segments around in order to complete a circuit...
Despite my complaints I was surprised at how much the loop of Mana Spark got me hooked. There's some smart tactical combat here that's challenging in a different sort of way, the need to make use of the environment and your secondary item to lure enemies around as a method to kill them is fun and a bit different. While it is lacking in polish and won't appeal to people looking for more twitchy shooter-style fun Mana Spark does manage to carve out a place for itself as a solid alternative for people looking for a roguelike with a slower pace and some smart gameplay.
You’ll play the game as Kora, a young girl who is trying to find and save her sister...
Coming from the same team that worked on the boss fight-centric Jotun, Sundered has the same signature gorgeous hand-drawn art and impressively-scaled bosses to fight but this time went with a Metroidvania feel and it works...
At its base this is a resource management game, you’ll want to keep your sheep provided for with ample food and water...
There’s no doubt that in terms of both the look and overall feel of the controls in the game Madelyn nails the classic feel of Ghouls ‘N Ghosts...
There are really two aspects to the game, the stacking game itself and then customizing your own cakes...
Trying to describe everything that happens in the game gets to be quite a laundry list but here’s an attempt at a summary...
As a whole Sheltered isn’t too bad but I’d say the biggest hurdle it faces is in differentiating itself and proving it is more fun/challenging/engaging than its competition on the console. Since it isn’t very action-oriented it can’t compete with the likes of Don’t Starve, Flame in the Flood, or Crashlands, it lacks the emotional depth and gravity of This War of Mine, and obviously compared to Fallout Shelter it isn’t free and while it doesn’t bug you trying to get you to pay for things it also isn’t nearly as polished. In the end it’s just a decent, though somewhat lackluster, survival sim that has its moments but doesn’t do enough to stand out very much in a crowded eShop.
Since space combat games are few and far between on Switch there’s no question that Everspace does a great job of scratching that itch. You can tone down the challenge a bit for a slightly reduced reward but in general there’s not that much variance in difficulty on the whole so Normal mode is probably your best bet once you get the hang of things. Though the specific scenarios and details will change the solid combat action can start to feel repetitive after a while. Just be sure to explore your upgrades and change up your ship’s configuration as you acquire new gear and it should continue to remain fresh and challenging for quite a while.
Playing Solo you’re most likely going to spend your time in the very weird Story Mode where you’ll ge to try to progress through the multiple stages of this annual event and hopefully get to the final race where you’ll face the infamous Handsome Hazuki...
For people who enjoyed the classic Myst and games like it (full disclosure, I found them tedious) MIND has a lot in common with those, especially on a visual level. Some of the puzzles in that series were a bit on the obtuse side as well, though I’d say MIND may be a bit more guilty in that area overall. If you don’t mind the slow pace and lack of direction, and just like to stare in wonder at things you’ve never seen before, MIND does deliver in that area. It just lacks the cohesion and strength of play some other titles like it on Switch have been able to deliver more effectively.
In general Hunter’s Legacy plays reasonably well, and may have an appeal for people who like things getting tough as it wears on, but it also suffers from being a bit too generic. Among more innovative titles that keep the hits coming on a consistent basis there’s quite a bit of excitement “dead time” along the way in Legacy where you’re going through the motions. Early on you do gain upgrades for your bow and arrows that help you get to new areas but there’s nothing quite as radical added to your arsenal as you see in other titles either, making even upgrades a bit less exciting than usual. If you’re down for challenging play and are willing to wait it out a bit to get to that point Hunter’s Legacy gets more exciting, it’s just a bit of a slog up until that point.
GRIS manages to blend everything together to deliver one of the most powerful experiences I’ve enjoyed all year. While its runtime is only a handful of hours rushing through it would be a shame, as it really is worth taking the time to savor all along the way. Once you complete the main game you’ll have the opportunity to return and try to track down the optional objectives you missed, those things that were on the periphery you either missed or may have not been able to figure out how to get to. This is a journey I’d very much recommend to just about anyone, it is highly approachable, meaningful, and satisfying on pretty well all levels. It may not be a terribly long game but it is one that will stick with you and encourage a periodic playthroughs in the future to experience it all once again.