Justin Nation
- Rocket League
- Neon Abyss
- Wreckfest
Justin Nation's Reviews
In the end I’d definitely say you should give the video a look to see if the style of play suits you. It’s methodical and can throw you a challenge but between the ordinary presentation and how fundamentally basic the gameplay mechanics are it’s hardly a must-play experience either. In an eShop full of intriguing puzzle games many flavors Samsara Deluxe may be unique but it still struggles with just being very average.
I really appreciate the core bones of what Hive Jump offers, and for the first few hours while I was still getting into my groove it was quite a bit of fun. Familiarity, once it sets in, really wears on the experience though and while taking down the hive queen is a challenge there’s simply a lot of repetition to be had getting there which ends up feeling a bit pointless and for its own sake. With some support things get a bit chaotic and busy but the ability to have some more diverse builds that compliment each other does change things up a bit so that’s a plus. I’d love to see a more fleshed out sequel with more enemy variety and surprises, the core experience is there and it’s a good one, there’s just no missing the grind once it sets in.
If this sounds fascinating, that’s great, and there’s a certain degree of entertainment in controlling a tree, a segmented fence that behaves a bit like a snake, or even planets. I find philosophy to be interesting and this visual exploration of some concepts is novel at a minimum, but just understand that it’s more of an exercise than a game. It does track what you’ve managed to take control of, and perhaps you’ll want to be sure you be every form of plant in the game but aside from that or simply tracking down all of the different info tidbits or audio clips there’s not much more that it has to offer. If none of the above has scared you off I’d think you’ll find Everything to be enjoyable, it’s just such an unusual experience that I can’t ignore the fact that it won’t be for everyone.
All in all there’s quite a bit to like about Double Cross, as it manages to provide some challenge without being over the top or cruel. Certainly grabbing all of the crystals on all stages would take some formidable effort, in particular the ones along the way in action-oriented stages require some serious timing, skill, and luck. What’s nice is that though the perks and skills you get as you grab these are helpful they’re also not all 100% necessary either, the most beneficial ones tend to be at the front of the list so only getting a portion of them all should give you most of what’s truly useful. While its characters and story require a little too much pointless walking around they do at least try to give the game a little more depth and interest. Where the game shines most though is with its smart use of the grapple and varied puzzles that keep you thinking and consistently challenged. It stumbles in places but overall it’s a very enjoyable title.
Overall, I can see where this title could appeal to the right segment of gamers, people who don’t mind some frustration and want something that looks and sounds great and has a focus on quick action. Just be ready for some difficulty spikes in odd places, stages you’ll absolutely need to die on a few times to get the hang of the goal, and an occasional feeling of betrayal at your thumb and the joystick for completely botching up a critical shot at the end of the fifth level, making you start over again. It’s not going to be a mainstream hit but it can deliver some thrills at a reasonable price if that’s what you’re looking for.
You play the game as a mouse named Ethan who, through an accident, has been given this power to manipulate objects and will need this ability to get through 50 levels of puzzles, collecting shards of meteor along the way...
For the most part the action is a bit on the straightforward side, just throwing the need to be on the beat into the mix to make it more challenging...
There’s a sort of story where some crystals have been stolen and you’ll need to retrieve them but the focus is really just on coming into areas and figuring out what you need to do...
For the price the level of polish on this title is impressive and if you set your expectations within its limits it’s a pretty strong experience with quite a lot of content...
On the whole Caveblazers is a ton of challenging fun and currently has no direct competition on the Switch...
Overall while there’s no doubt that Rain World is a unique title on Switch it’s also very likely going to be a love / hate affair for people at best. The controls that feel novel and unique to one person may just seem to be wonky and difficult to another, and I’d say both perspectives are right to a degree. It’s very much a trial and error kind of game, and the ever-present reality of the next monsoon coming to wipe you out when it’s most inconvenient adds to the tension and, often, frustration. That said, if you like a challenge, are interested in something that plays quite differently, and have some patience for getting to know how to make the best use of your always-limited time is can be rewarding.
While there are similarities here to Overcooked, Catastronauts is very much its own distinct experience and will require your full attention to be successful. Rather than being so many distinct tasks you need to complete in sequence and looking to optimize performing those tasks Catastronauts focuses on setting mayhem into motion and forcing you to adapt. Smart positioning, keeping your critical tools close at hand, and transitioning quickly between working on offense and then keeping your ship in one piece are the keys to success. While the pressure of the experience may not be for everyone it makes for a thrilling and unique challenge.
Complementing already solid shooting gameplay with a terrific graphical overhaul, some smart new elements, and a provision for local co-op Pang Adventures is a joy for a vintage gamer like me to play. Familiar and yet modern, challenging and yet fair, it starts out a bit slowly but doesn’t take too long before it starts making you work to complete those levels. Remaking classics is undoubtedly a challenge, forcing you to balance a sense of nostalgia with a need to keep things fresh. For the most part the folks at DotEmu have knocked this one out of the park, and with it’s pocketbook-friendly price it’s easy to recommend to any retro gaming or shooting fan.
In the end The Aquatic Adventure of the Last Human is a decent but bare bones Metroidvania experience whose greatest asset is just being a little different. People who like to be challenged may find the tough bosses to be a fun test of skill but the dead periods in between as you figure out where to go would probably detract from the enjoyment for them. It’s not a bad title, it’s just hard to get excited about it when there are just better and more fleshed out titles available in the eShop.
If you’re really interested in a more minimalist take on roguelikes you may find Xenon Valkyrie+ to your liking. Just understand that it’s very much a no-frills experience that has issues with balance and variety, never really feeling like it nails any particular aspect completely. In general, I’d say you’d be better served finding one of the many better alternatives in the genre on the system.
Starting with the positive being able to somewhat customize your pixel-based pirate is nice, and once you’ve done so you’re off...
After a relatively brief tutorial that introduces you to some of the aspects of the game but hardly all for the most part you’re going to be shoved out of the nest and expected to figure the rest out...
In the game you’ll play as the Leprechaun Job, who’ll need to collect shamrocks and whack enemies with his very large hat in order to survive...
Central to the experience are two elements...
Overall, Uncanny Valley is a bit of a gamble, banking on drawing you in with the initial weirdness and sense of unease, and that being enough to then sustain your interest as you continue to attack the game from different angles in search of a better outcome. I have no doubt some people will enjoy the mystery and the investigation of it all, exploring choices in the hopes of better seeing the big picture. For everyone else, though, either interest will wane before the first runthrough is completed or when it becomes clear that a fair amount of repetition will be in order to understand what exactly is going on.