Justin Nation
- Rocket League
- Neon Abyss
- Wreckfest
Justin Nation's Reviews
At the end of the day this is a throwback 8-bit version of games with more modern sensibilities and it is well-executed. The controls are relatively simple and sensible, the action is varied enough (though usually centered on doing something illegal or insane), the silly references are abundant, and the amount of content means if you enjoy the game you’ll have something to play for quite a while if you want to do it all. If you’ve played it in one of its previous incarnations there’s nothing new here, it’s just on the Switch and probably in the most refined and versatile form it has ever been in. If you’re not into destruction and pop culture call-outs the game also isn’t likely for you. But if you’re in search of something light, fun, and packed with mischief it is a good time, even while showing its age.
Right now on the Switch there’s just nothing else quite like Slime-San. It’s a challenging action/platforming title with a fair amount of puzzle-solving required and speed running roots thrown in to boot. As is necessary with this style the controls are tight and responsive and there are a number of choices in Slimes that will help you tune your experience closest to your liking. The duration of individual levels tends to be quite quick so it is excellent as an in-between doing things experience, allowing it to be played similarly to a mobile game in some regards if you’re often on the go. Finally, it is a terrific gateway to platforming challenges that venture past the familiar boundaries of the Mushroom Kingdom, turning the difficulty knob higher without necessarily breaking it like a few other titles of its kind tend to insist on doing. Recommended!
For everything it sets out to do and accomplishes relatively well Ultra Hyperball presents the same challenge in terms of recommending it that some of the other indie multiplayer games have had. If you and (probably more importantly in terms of long-term play) your friends buy into the hook of the game and will invest in getting the hang of the timing and controls there’s the makings of some fun local play. The problem, though, is that I’d consider it further in the direction of the people being key to the experience making it fun than the game itself. With simplicity can come accessibility but it doesn’t always equate to long-term challenge. At its relatively low price point people will just need to decide whether it is something that looks appealing to eat up some hours with on your own and with the other people you play with.
The problem is that having the right group of people is more key to the experience than the game itself. With simplicity can come accessibility but it doesn't always equate to long-term challenge. At its relatively low price point, people will just need to decide whether it's something that looks appealing to eat up some hours on your own and with the other people you play with.
As a budget-priced offering the question ultimately becomes whether this is the kind of game you're looking for. If it is, and you understand that the goal isn't to "win" but to challenge yourself to continue to try to up your score, I'd say this is a worthy purchase.
Levels+ does a better job than I would have expected and provides for an engaging experience. If you’re looking for a light puzzling experience you can just pick up and play semi-thoughtfully for a while it’s probably better than any other game of its kind that I’ve played on other devices, though I just may not have seen this variant before. With its relatively inexpensive price the question ultimately becomes whether this is the kind of game you’re looking for. If it is, and you understand that the goal isn’t to “win” but to challenge yourself to continue to try to up your score, I’d say this is a worthy purchase.
It has been a long time since I’ve played a puzzle game where I didn’t end up feeling like I was going through the motions as a single-player experience. From that perspective I enjoyed the mental and physical dexterity required to tackle Story mode solo. While my wife and I completed all of the challenges in Snipperclips she also said, as a more casual game-player, that she preferred the less “fidgety” nature of control and challenge in Death Squared and that’s a perspective I can agree with. With there really only being a focus on movement the puzzle experience is a bit more pure and unencumbered, leaving you only with the challenge at hand. In that regard I also think the multiplayer aspects of the game have been as well-addressed as you could ask, you just need to provide a smart and patient group for it to work. With that in mind I’d say that no matter how you choose to play the game, alone or with friends, it absolutely works and is a great time. By their nature puzzle games aren’t for everyone but as a total package, and considering all of the viable ways it can be played, Death Squared is the most satisfying one that I’ve played in a very long time. It has, appropriately, defied expectations and raised the bar beyond the previous boundaries I had put on the genre.
I’ll give credit where it is due, this does not feel in any way like a low-effort shovelware conversion, someone took the time to do some work on the game and make the most of the situation. All the same, it is all a relatively simple experience and if you’re not looking for a strategic solo card game nothing in the package will likely win you over. That said, I can genuinely say it is the best game of its kind that I’ve played on the Switch, noting for the moment there doesn’t happen to be any competition.
As a freshman effort De Mambo does an excellent job of putting The Dangerous Kitchen on the map. It is clear that they’ve taken the philosophy of simplicity, have spent time carefully defining and refining each aspect of their creation, and have delivered an experience that makes the most of everything they’ve provided for. With a group of friends who are down for smashing into each other and having a raucous time the Mambo mode will absolutely deliver, at least for a while. The question for group play will come down to whether everyone will invest in mastering the tools they’ve been given and will make the most of them or whether they’re looking to the game itself to provide more consistent opportunities. As I’d said the variety in stages does help greatly in this area but there can be levels or just passages of action where only the core move set is in play and that can lose people over time. The inclusion of two additional modes is also admirable and does provide for added value. Their mileage will vary for people, depending on tastes, as they are add-ons and the focus is clearly the main Mambo mode. In the end the effort and love are all there but while the control simplicity worked out well there’s room for peoples’ expectations for more interfering with their appreciation for it over the long haul. In what is looking to become a very competitive space on the Switch in the coming months I’m not sure De Mambo will be able to clearly break away from the pack, though it will undoubtedly be right in the thick of things.
I appreciate the fact that some elements of this game are purposely set up to be true to the vision of Resident Evil, which this is obviously inspired by. I also get that there will be people who, despite the game's failings, will thoroughly enjoy it and be engaged by the action loop it offers. However, given the wildly inconsistent nature of it (even by roguelike standards), the issues with items being so critical and yet so complicated at times, and the fact that handheld mode is likely not going to be a great idea overall it's hard to recommend without a substantial number of qualifiers. As noted, I think with some balancing and changing up pieces of the formula the overall experience could improve if tweaks are made but not knowing what the plans are I can only score the game based on what was provided.
I find myself in the middle concerning how to score I and Me. There's really nothing inherently wrong with it, but at the same time I didn't find it terribly compelling or able to significantly differentiate itself from similar offerings you could find on tablets (or even mobile phones) in terms of challenge or interest. The overall demographics for Switch owners I'd say probably compound this problem a bit, since it is a very sedate and exclusively single-player experience, but I'll acknowledge that for the right people this could actually be a selling point. I'd say the best bet is to read a variety of reviews, check out some video, and take it all in to decide whether or not the game is for you. While I'd personally prefer something more innovative, there is a place for I and Me on the Switch for people looking for a calming way to puzzle away some hours.
If you're looking for a unique game experience on the Switch that isn't terribly expensive and will provide you with a few hours of varying challenges and laughs, Bulb Boy delivers quite handsomely.
If you're looking for a unique game experience on the Switch that isn't terribly expensive and will provide you with a few hours of varying challenges and laughs Bulb Boy delivers quite handsomely. Especially since, for the moment, it has nothing comparable to go up against on the console it is a breath of fresh air as well. As long as you keep your expectations for its length in check there's little holding me back from recommending it to people in search of a little adventuring.
While not as deep as something you'd see from the likes of Platinum Games, the general gameplay hook is there, combining fast-paced melee combo attacks with some gunplay and strategic combat. The fact that it is being delivered in a budget-friendly package with so much content out of the gate more than compensates for the relative age and somewhat dated visuals it brings along for the ride. If you're looking for something to get your adrenaline pumping, whether you're at home or on the go, Implosion delivers a challenge and excitement in a wallet-friendly package.
At the end of the day Oceanhorn stands a bit in the shadow of the classic Zelda games that inspired it but at the same time has more to offer than its age and lineage would imply. This isn't a AAA game, but it appropriately also lacks the AAA price tag, so as long as you scale your expectations fresh off of playing the likes of Breath of the Wild it shouldn't be quite so jarring. If you're in search of a game that will satisfy you for a weekend or two, depending on how much attention you're setting aside for its 10+ hours, it is an enjoyable experience if the pace and level of challenge are a good fit. I have high hopes for the upcoming sequel, to see what the team has learned and what they can produce when they're targeting the console market as the base this time around.
If you, and a group of your friends, enjoy smack talking and retro-style gaming over some drinks this could be a perfect game for you. Otherwise, you'll have to think it over a bit
If you like its aesthetics, its pounding beats, and a stiff challenge, there's really nothing holding me back from recommending it whole-heartedly.
The game does have its charms, and presents a formidable challenge depending on what you choose to take on. The question will be how many people are seeking out this specific combination of elements, and the game simply isn't going to be for everyone.
For fans of Minecraft, this absolutely seems like the version you've been waiting for if you wanted to get as close to a full-fledged experience as you could realistically want on a handheld device. For people who aren't among the already-converted, it is still the same game it has always been, and it has its merits, but aside from portability there's nothing more compelling about this version than there has ever been. It's been well-established there's a ton of game to be had here if you enjoy it, the Switch is just making it more easily accessible than it has ever been.
That makes the conclusion somewhat foregone, but here it is: For fans of Minecraft, this absolutely seems like the version you've been waiting for if you wanted to get as close to a full-fledged experience as you could realistically want on a handheld device. For people who aren't among the already-converted, it is still the same game it has always been, and it has its merits, but aside from portability there's nothing more compelling about this version than there has ever been. It's been well-established there's a ton of game to be had here if you enjoy it, the Switch is just making it more easily accessible than it has ever been.