David Lloyd
It certainly earns its mature rating, with a level of gore and violence that would make most people sick to their stomach, but for fans of the horror genre, this is their bread and butter. The experience of being Jason Vorhees is captured perfectly, and all of the feelings of panic and dread are still felt even after hours of playing. If you enjoy being scared out of your pants on a consistent basis, be prepared to scream.
Mutant Year Zero is yet another example of the ongoing debate between portability and performance. The graphical difference between the Switch and PC versions can't be understated; the lack of detail has a marked impact on the overall experience. Having said that, the amount of time you could easily sink into this amazing tactical-RPG could be significant, and so maybe the graphical sacrifice is worth being able to play on-the-go. While Mutant Year Zero may be best played on its original platform, I would still recommend this version to anyone wanting to play on Switch.
undefined.Chroma Squad certainly does a solid job of providing an experience that invokes pleasant memories of days past. After several hours of playtime I found myself watching old episodes of the original Power Rangers on Netflix. Only three days later and my kids are halfway through season one, eagerly waiting for the introduction of the Green Ranger. While the tactical-based combat provides a decent reason for younger fans to try out Chroma Squad, it's abundantly clear which audience is going to appreciate this game the most.
The Collection of Mana does a fine job of providing faithful recreations of 8 and 16-bit classics for a modern portable system, but make no mistake: all three games show their age. For those who had their formative years during the Super Nintendo era and those that simply prefer 2D sprite-based gaming, this package will serve you well. For everyone else, having the first three Seiken Densetsu entries in one package may not be enough incentive given that the flagship title's re-invention is just around the corne.
With the growing library of roguelikes and card-based strategy games accumulating in the eShop, new entrants continuously need to find new ways to stand out from the crowd. Slay the Spire succeeds in this regard by foregoing a traditional story or narrative and allowing the player to become completely immersed in strategic thinking. It may not be the prettiest or flashiest roguelike out there, but it certainly has my attention.
The Spring of 2019 has been a wonderful stroll down memory lane of Square Enix glory, and Final Fantasy XII is the high note it ends on. Featuring every quality-of-life improvement to date, and the ability to play in handheld or on a television at a moment's notice, it's an easy decision to call the Switch version the definitive experience. Final Fantasy XII may end up being the best of the franchise on Switch, but with so many titles still available, hopefully it won't be the last.
From the impeccable writing to the beautiful music, everything about this game feels polished. Each and every character you meet is interesting and well developed, and the adventure is perfectly paced. Anyone with a passing fancy for RPGs and who loves a well thought out and engaging story would do well to give this title a look.
undefined.In a lot of ways, Final Fantasy X-2 could be considered the superior title to Final Fantasy X. The battle system has more variety, the tone is more upbeat and fun, but without the context of the events that occur in the first game, the story just won't make a lot of sense. I definitely recommend exploring Spira during what should be the eternal calm, but not until after you've actually defeated Sin.
The use of shock often associated with the Saw franchise would be a fair comparison to how Zanki Zero successfully generates an emotional response. If that's your thing, you'll likely have a great time. But if you were hoping for a more psychologically deep experience, it's not to be found here, just like Sho's sense of decency.
A number of different modes, including a franchise campaign, challenges, and tournaments, provide a variety of play options, but ultimately the gameplay just isn't all that compelling. As a silly multiplayer game that you're looking to have some dumb fun with a group of friends, Super Blood Hockey succeeds. For a hockey experience worth sinking countless hours into, the wait continues.
In so many aspects I was left wanting more. I want to play more as the secondary character, I want to understand the story better, and in so many cases I just want to know what the hell is going on. Katana Zero is such a wild drug-crazed adventure that I just can't get enough of and I will continue to be getting my fix of it for weeks to come.
The portability of the Switch and pick-up-and-play nature provides enough modern convenience to give old fans a reason to replay and new fans an excuse to try it.
Even without prior knowledge of the Persona series, it's hard to walk away from this game without criticizing the quality. A boring story, uninteresting characters, and a soundtrack that begs you to play with the sound turned off are just a sample of the myriad reasons to avoid The Caligula Effect. For a select niche, the incredibly fun combat system may be worth overlooking all of the faults, if at least for a few hours. While I had a terrific time beating my opponents into dust, everything else is just too egregious to recommend to anyone.
X-Morph: Defense is a terrific pick up for someone who enjoys twin-stick shoot-‘em-ups but is looking for some more variety other than just blasting everything on screen. The tactical strategy required to complete levels added solid replayability and allowed me to try multiple ways to creatively destroy the human race. Other than the piercing guilt of destroying my homeland of Canada, I had a really fun experience with X-Morph and can place it firmly on my recommended list.
Even with its many flaws, the superb voice acting and serviceable story were still an entertaining playthrough. A linear horror-mystery thriller is a bit niche, but if that's what you're into, Observer is a title still worth picking up. If nothing else, it gives us a glimpse of what the Switch is capable of, and it will hopefully be the beginning of a trend of pushing the handheld to its limits.
Robothorium is a terrific Switch title if you're looking for that casual dungeon-crawler that you can play in cruise control.
A single playthrough can last hundreds of turns but once you've earned a victory, it will simply unlock new quests and options. The complexity leads to all sorts of different ways you can enjoy your time but also creates a gigantic barrier to entry. Without watching a YouTube video of a playthrough being completed and explained on the fly I may have just given up, which would have been a shame because Thea is a fantastic title worth spending the time to figure out.
What I appreciated most about My Memory of Us was the positive overtone and message of the power of friendship during the worst of times. It takes courage to tell a story that mirrors the holocaust, and developer Juggler Games does a fine job of highlighting the hope and determination of two friends fighting against all odds.
The 2nd Williams pack has officially created a pinball fanatic out of me.
Not everyone will have the same aversion to the combat style utilized in Mages of Mystralia, but on a personal level I felt that it overshadowed the rest of the experience. To get the most out of the gameplay the focus will need to be on the spell crafting, a unique and clever mechanic the developer deserves praise for. If you have a higher tolerance for cheap deaths than I do, it's possible you could enjoy this action-adventure title much more than I did.