Jake Hill
After discussing it for a few minutes, I feel like I want to thank you all for coming to my TED talk. That’s because it’s so impressionistic, existential, philosophical … all the things people invoke when they want to convince you that video games can be art. But Everything has a leg up on a lot of those art-installation-as-games. Everything is also a lot of fun!
There's so much to discover, such good management gameplay and deep character interactions.
All nitpicks aside, there’s a clarity of purpose in Marvel Ultimate Alliance 3. Along with the recent Spider-Man game, it really feels like a return to form for the entire universe of Marvel games.
Catan is a classic and being able to play it on the go is a gift.
If you are nostalgic for the gaming scene of the 90s, The Big Con is a can’t-miss throwback. But even if you are maybe a little younger, or sick of wallowing in that most radical of eras, you may find a lot to like. It’s certainly a very cool con artist story, which is appealing to me. Funny and a little melancholy, The Big Con is exactly the sort of adventure game I’ve been wanting to play for decades.
For the real gamers out there, the ones who want to consider the whole history of the medium, this collection is a wonderful gift. To people looking for classic design, for inspiration, for history, there’s a lot to like here.
That’s what I like most about DC Universe Online. While all the components are very familiar, the game is well-designed to be what it is. If a certain feature is derivative, that’s because it works for the story and gameplay experience. You can tell that this game is a labor of love, and it is maintained by a team that not only loves the source material, but loves fun games as well. And since my Switch is portable, I can grind for levels wherever I go, and take the Amazing Flamefist to the levelcap and beyond.
Between the delightful little flourishes, this is a game that wants to make you think. And feel.
For good and bad, Octopath Traveler evokes the games of the past, and for a lot of us, we miss the bad as much as we do the good.
The thing is, flying is hard. Getting serious air is a challenge, and when you hit the ground, the singing stops. But I didn’t want it too. I wanted to hear the beautiful improvised music. And so I wanted to fly. And therein lies the brilliance of The King’s Bird. Through its minimalist silhouettes, you get a cliched tale of oppression and freedom. The simple haunting music sets a tone. Platformers are one of the oldest genres of video games, and while this one controls differently, it is still a classical platformer at heart. But you want to hear the protagonist sing. You want to fly. She wants to fly. And in video games, there’s nothing more powerful than the moment that the player and the character’s desires become one.
The management and RPG style made me think of a digital board game like Antihero, but really it plays more like a visual novel — a genre that leans hard on player interaction to involve you in the story. And in that, Through the Darkest of Times was quite effective.
Still though, I never complained about character development when I was playing Sunset Riders on that emulator. I played it a zillion times, trying to beat the next boss or get a high score. That game could entertain me for hours, simply because it was nice to look at and felt great. And that feeling, where the controls help make the drama… you can’t fake that. That’s why you’re going to play ScourgeBringer and you’re going to enjoy it.
Game of Thrones: The Board Game is the best way to feel like a devious genius of Westeros.
I don’t think the story or characters or themes of Olija will stick with me for a long time, but I will remember the game nonetheless. I will remember the world actually, as if I was the one braving mosquito filled bogs and slimy tombs. Thomas Olsson and Skeleton Crew Studio aren’t telling stories so much as they are crafting worlds. That’s what kind of game Olija is: a world you can get lost in.
One can hope that future expansions are so creative, and continue to allow players to create their own world to fill with their own little slices of suburbia.
In the smaller moments, Kingmaker captures the tabletop experience better than any single player game I've ever played.
. If you have a community of fighting game aficionados or some pals who love over the top Wu-Tang movies, there’s a lot to be found in Samurai Shodown.
You won’t mistake Deliver Us The Moon for a bleeding edge graphical powerhouse, but it looks very good. At least as good as other hit games in the genre. It’s amazing how good a relatively small dev team can get a 3D exploration game looking.
If you are familiar with the genre, you know what to expect with Phoenix Point. Little flourishes, like letting you manually aim your shots, inject some new life into a fairly predictable genre.
By borrowing solid mechanics from the best of the genre, Iron Harvest has the makings of a pretty good RTS. What pushes it across the finish line is a well-realized setting, a wonderful aesthetic, and a solid grounding in what sort of story it wants to tell. I personally wish it could have had more fun with the world, but that’s just me.