The King's Bird
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Critic Reviews for The King's Bird
The lovely aesthetics and graceful movement in A King's Bird are undercut by a too steep difficulty and imprecise controls.
While there are clearly some efforts to distinguish from other platformers of an allotted, check-list fashion on a visual/world-building sense, the inevitable blurring-together of seen-before sparse storytelling and relative simplicity in appearance mean that The King's Bird doesn't quite excel as a complete package.
The King's Bird is a tightly designed precision platformer whose gameplay loop consists of retrying the same frustrating areas until reaching the satisfaction of conquering them. Lather, rinse, repeat. The moments of flying through a dreamscape and sticking the landing are a true delight, at least. For fans of hard-mode platformers, this may arrive as a welcome treat and worth sinking a handful of hours into for that sweet payoff, but those with other tastes may want to keep looking elsewhere.
An excellent platformer that is as beautiful as engaging and challenging. It has some flaws,like its sometimes imprecise controls, but as a whole, is an entertaining experience.
Review in Spanish | Read full review
As N++, Super Meat Boy and other games alike, The King's Bird focuses on control and gameplay over story. Gain "momentum" and use it to glide and rush through the levels it's the key to complete the game and conquer the online rankings. It's a challenging experiencie, f you're the kind of player that loves speedrunning gaming.
Review in Spanish | Read full review
When things are going well, The King's Bird is a wonderful and fluid experience.
The King's Bird blends a beautiful design with superb and fluid mechanics to get a platformer that is just wonderful. A mix of parkour and aerial momentums that will show an amazing exhibition of movement and colors.
Review in Spanish | Read full review
The King's Bird has a lot of potential in both the challenging and the serene, but its tolerances for mistakes get just a little bit too tight. It wants to be two games. On the one side, there's an almost Journey-like indie with beautiful gameplay, audio, and visuals that calm the mind and soothe the soul. On the other, Serenity Forge wanted to create tough challenges that would feel like a triumph to overcome. While I was completely on board with the marriage of ideas at first, the two began to clash somewhere along the way as the trials no longer supported the gameplay. What Serenity Forge managed to do with the visuals and sound is on another level, but the loose gameplay mechanics never quite fit into how precise the challenges are designed to be. I wanted more of what The King's Bird was, and less of what it became.