Chris Carter
- Skies of Arcadia
- Demon's Souls
- Devil May Cry 3
Death Stranding is not the overly-strange inaccessible walled garden the marketing has made it out to be. It's weird, don't get me wrong! But anyone with a surface-level understanding of surrealism in art should be able to acclimate to what is essentially a playable Hollywood production.
As a return effort the core of Super Monkey Ball is there with Banana Blitz HD, it'll just be hard to turn people onto it unless you're going in with a solo mindset. If you haven't ever experienced monkeys in balls before and plan on coming in as a rogue agent, that budget pricing helps.
A new coat of paint can't inherently fix all of the issues with the original, but anyone with an open mind for kooky mascot platformer action will be pleasantly surprised with MediEvil.
Despite some nominal issues that might be easier for some to hand-wave than others, Obsidian has out-Fallouted recent Fallout efforts. The Outer Worlds is more limited from a size standpoint compared to a lot of other open world adventures, but it makes up for it in charm and a succinct vision without much bloat.
Sometimes it's okay to just unwind with a lower-stakes adventure, and that's where Concrete Genie comes in. It might not be on a lot of Game of the Year lists, sell as well as other open world games, or even be referred to as a "classic" in the years to come. But I'll never forget it. Go in with an open mind and a few caveats.
Bungie continues to surprise me in just about every respect: good and bad. Forsaken had a fantastic campaign that Shadowkeep doesn't quite match, but all of the enhancements for Year 3 of Destiny 2 help balance it all out. Despite my misgivings and the weaknesses of Shadowkeep's story, I'm still having fun with this roller coaster of a franchise: and that counts for a hell of a lot.
By virtue of the second main iteration trumpeting both styles of play (Gunvolt, Copen), I prefer it, but Luminous Avenger distills so much of what made the series pop in the first place that it's also worth investing in. My advice? Try Gunvolt 2 first to see if you like Copen, then go from there.
Magic: The Gathering Arena is an absolutely brilliant recreation of Magic only held back by Wizards of the Coast's monetization strategy and some unfinished business. With more of an open mind toward new modes of play (plus ways to keep your old cards relevant) and a better client, this could be the definitive way to play the best card game in the world for the foreseeable future.
I'm the type of person who can't wait though, and this experience is truer to the Star Wars legacy than a lot of recent projects. Maybe one day ILMxLAB can craft something even greater, but for now, this will do.
It's a shame because sometimes, even when I'm fighting the game, I'm enjoying myself. Contra: Rogue Corps needed more time in the oven, and I'm not sure the whole "segmented ways to play" concept is going to go over well with everyone. But when it's firing on all cylinders, there's some silly shoot 'em up fun going on.
While Deck13 still has some work to do, The Surge 2 is a massive step up from its predecessor in just about every respect. For the first time, I'm actually excited to see what the studio is working on next.
Slight gripes with the new engine and the old source aside, this is still Link's Awakening: one of the best Zelda games to date. Although I don't think I'm going to rotate the DX version out of my yearly Zelda replay sessions, I'll definitely be working the Switch remake in.
Borderlands 3 takes most of the good bits of Borderlands 2 and either rolls with them or improves upon them. It didn't need to reinvent the wheel either, as Gearbox pretty much had the formula figured out the second time around.
Catherine: Fully Body contains many of the blemishes from the original but doubles down on the amount of puzzles, which is a net gain. If you already had your fill though, you may as well catch up on some of the new endings and call it a day.
Supermassive Games is quickly proving that they have a knack for high budget adventure projects that many studios simply do not. I have no idea when the next "Dark Pictures universe" entry is coming, but I'll be waiting for it.
Minoria is an uneven game that will serve as a rainy day Metroidvania if you can't get your fill. In any case it just shows the world how talented Bombservice really is, and how I'll be following them until the end of time.
Whatever criticism you can throw at Astral Chain, you can't say it isn't unique. In the first few hours, I was all over the place when it came to an assessment, as it can take some time to really turn it up. But when it does it just clicks, and I don't want to stop playing it.
Remnant: From the Ashes takes too long to get going, but when it does, it lets it rip. The randomization element is too half-baked to really propel this project above the rest of its ilk, but Gunfire Games has some really good ideas that I hope to see employed more often in the future.
I'm emotionally torn on Oninaki because there's so much to like here: it has a lot of great ideas, it just doesn't execute them all as well as it should. Maybe Tokyo RPG Factory should look at changing their formula and scaling down to tighter 10 hour adventures. By cutting down the scale they can focus on what they do best.
I can't stress enough how much Telling Lies might not be for you. Most of it is literally spent watching people talk to a screen, to the point where the puzzle angle, no matter how impressive it might be, might wear down its welcome in minutes. For everyone else, especially avid followers of character-driven art forms, these are performances you can really sink your teeth into while you try to make sense of it all.